In our last Stellaris how-to we got the board working and set some registers to turn on the LED. This time we’ll start using StellarisWare Driverlib, which provides drivers for the microcontroller’s peripherals including GPIOs, UARTs, ADCs, and so on. These libraries make it easier to control the peripherals. We’ll build the Driverlib project, create a project from scratch to … Read the rest
Getting Started with the Stellaris Launchpad
We’ve already given an overview of the Stellaris Launchpad, but lets look at the first steps to running code on the device. First we’ll get the development software working, then we’ll build and run a very simple example.
TI allows use of the full version of their IDE, Code Composer Studio, with the Launchpad’s on-board debugger. To work with Stellaris … Read the rest
L.I.O.S.: The ten-ish dollar robot.

We love cheap stuff here. Who doesn’t? [Oscar Rodriguez Parra] does too, and wrote in to show us his super cheapey robot L.I.O.S. The build was for the AFRON design challenge, which involves building a 10 dollar robot to teach students robotics. The winners of the challenge were neat and all, but they all look too fancy flaunting their … Read the rest
Test your project’s mettle with a protected dummy load

For a power hungry project the supply is sometimes a pretty big unknown. Whether stapling together a few different power supplies to meet a current requirement, or designing a system from the ground up: a big power supply can be quite a dangerous thing. It helps to have some kind of a dummy load to really shake down the electronics … Read the rest
Beginner’s look at On-Chip Debugging
As your embedded applications get more complicated an On-Chip Debugger will save you a lot of time when things don’t run quite right. On-Chip Debugging (OCD) is just what it sounds like — a way to run your program on the target chip that lets you pause execution to examine values and change them if need be. The Arduino has … Read the rest
Adding Famicom audio channles to an NES without messing up the console

[Callan Brown] wrote in to show us a really interesting NES audio hack. [Callen] decided that he wanted the full Castlevania III audio experience, which (without modifications) can only be had through the original Japanese Famicom console. [Callen] weighed a few adapter options, and instead decided to come up with his own.
The issue is that the Japanese Famicom … Read the rest
Another eerily similar high power LED driver hack

[Maximilian Güntner] dropped us a comment in last week’s globe writeup linking to his own project, which involves a similar high power LED driver mod. This looks like the exact same mod we came up with, and [Güntner] even used the mod to connect a bunch of high power LEDs to a PCA9685 LED driver [pdf]. It’s … Read the rest


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