Pico-Driven Ultrasound Enables Scaled Acoustic Model Of Home Stereo

There are plenty of ways to get sound into your house: good old fashioned headphones, the Dolby surround setup we all lusted after back in the day, or the 21st century’s ubiquitous soundbar, with its ‘spatial audio’ magic. Which will work in your space? If you were an audio engineer, you’d set up listening area and use a microphone to map the space– but that would be thousands of points and sounds like tedium. [PlasmatronX] had a better idea: use Schlieren imaging to see the sound waves as the travel through the space. Schlieren imaging has trouble with audio frequencies, though, and imaging the entire living room was going to be difficult. So he scaled it all down– including the sound waves, by shifting to ultrasonic frequencies.

He’s using the usual mirror-and-razor Schlieren setup with an 8″ telescope mirror– and if you don’t know what that is, we did a deep dive on this kind of optical flow visualizer a while back. Inside the circular imaging area where that lets him see density changes, he’s set up what he calls a CAT– Computer Acoustic Tomography– array. It’s a rig on a turntable he can set up ultrasonic transducers on, to match the various speaker setups he wants to test, and turn so he can see from all angles what the scaled-down waves are doing. To capture those waves, which aren’t going to be standing still, he adds a stroboscope. All the ultrasound signals are being generated by a Pi Pico, and are scaled 4:1 in the frequency domain– that is, a high 10kHz whine becomes inaudible 40kHz. Those signals are fed through a DIY 8-channel amp into both ultrasonic transducers and larger ‘cat-repellent speakers’ from AliExpress.

The microcontroller is actually a Pico 2W, which is using its “W” to communicate via Bluetooth with a Pi 4. That SBC is running the camera, the stepper for the turntable, and image processing, along with the timing for the audio signals. After that it’s a matter of setting up a scaled down 7.1 surround setup and itty-bity soundbar, and test it on a (stuffed) guinea pig. Obviously you can see a big difference between the steered beams from the tiny soundbar and the true surround, but how that translates to listening pleasure will be at least somewhat subjective.

What’s less subjective is the obvious effect soft furnishings add to the simulation. Now he doesn’t take the time to find a material that will scale the frequency response of a set of curtains, but we’re not sure how much that matters. At 5kHz or 20kHz, they’re going to deaden sound, and you can see that here, and you can see it’s a much bigger deal for the shaped beams of the soundbar than it is for surround sound. In the end, [PlasmatronX] decides to stick to headphones, but the whole video is very much worth watching, so we’ve embeddded it below. If you want to try it yourself he’s put his code on GitHub.

Thanks to [PlasmatronX] for the tip!

Continue reading “Pico-Driven Ultrasound Enables Scaled Acoustic Model Of Home Stereo”

3D Printed RC Crane Has Epic 3-Foot Reach

Have you ever looked out the window at traffic and seen a giant crane driving alone the road? Have you ever wanted a little 3D printed version you could drive for yourself without the risk of demolishing your neighbors house? Well, [ProfessorBoots] has just the build for you.

The build, inspired by the Liebherr LTM 1300, isn’t just a little RC car that looks like a crane. It’s a real working crane, too! So you can drive this thing around, and you can park it up. Then you can deploy the fully working stabilizer booms like you’re some big construction site hot shot. From there, you can relish in the subtle joy of extending the massive three-foot boom while the necessary counterweight automatically locks itself in place. You can then use the crane to lift and move small objects to your heart’s content.

The video describes how the build works in intimate detail, from the gears and linkages all the way up to the grander assembly. It’s no simple beast either, with ten gearmotors, four servos, and two ESP32s used for control. If you really need to build one for yourself, [ProfessorBoots] sells his plans on his website.

We’ve seen great stuff from [ProfessorBoots] before—he’s come a long way from his skid steer design last year. Video after the break.

Continue reading “3D Printed RC Crane Has Epic 3-Foot Reach”

Turning A 1:150 Scale Model Car Into A Real Driving Car With Lights

Closing up the remotely controlled 1:150 scale model car. (credit: diorama111)

For many people having a miniature version of something like a car is already a miracle in itself, but there’s always the possibility to take matters a bit further, as YouTube channels like [diorama111] demonstrate. In this particular case, they took a 1:150 scale model of a Nissan Micra and installed a microcontroller, battery, remote steering and front, rear and indicator lights. Considering the 24.5 x 11.4 x 10.5 mm (LxWxH) size of the scale model, this is no small feat.

The original plastic bottom and wheels are removed, and replaced with a metal frame, as well as steerable front wheels that have a neodymium magnet attached to follow a metal guidance track that can be underneath the road surface. For the brains an ATtiny1616 MCU in QFN format is used to receive commands from the PIC79603 infrared receiver module and drive the motor attached to the rear axle via a DRV8210 motor controller IC. The remaining MCU pins are mostly used for turning the LEDs on the lights and signals on or off.

In the video the miniscule RC car is driven around a course with traffic lights, which gives a good impression of how this could be used in a large scale model of a city, with a hidden rail system to determine car routes. As for keeping the 30 mAh Li-Po battery charged, there’s a charge port on the bottom, but at these low current rates you could have hidden conductive charging points throughout the route as well, assuming you can fit a small enough charging coil in this little space.

(Thanks to [Keith Olson] for the tip)

Continue reading “Turning A 1:150 Scale Model Car Into A Real Driving Car With Lights”

A 1/5th scale hydraulic jack model

Miniature Hydraulic Jack Is A Scale Marvel

Most hydraulic jacks are big tools that can lift upwards of 1000 kg but [Maker B]’s is quite a bit smaller than average.

The world’s smallest hydraulic jack is a tiny hand-machined model made out of tiny pieces of iron, brass and copper. But here’s the kicker: It’s a real hydraulic jack with real hydraulic fluid! At 1/5th scale, it obviously isn’t as strong as a full-size jack, but it can still easily lift an impressive 24 soda cans! Switching between the lathe and mill, [Maker B] shows how all the parts of the jack are made from stock metal in detail, and even explains in simple terms how a hydraulic jack works in this masterpiece of a video.

Over the years, we’ve seen plenty of tiny objects cranked out from stock pieces of metal — often bolts. But the fact that the end result here is a working tool, puts it into a decidedly less common niche. Of course, given what we’ve seen from [Maker B] in the past, it’s hardly a surprise.
Continue reading “Miniature Hydraulic Jack Is A Scale Marvel”

We Like Big Keyboards And We Cannot Lie

So, let’s say you’re good at DOTA. Like, world-class good. How good do you think you’d be on a keyboard that’s 16 feet long, with a space bar the size of a person? Well, you’d need the rest of your team, that’s for sure.

Alienware have created the world’s largest mechanical keyboard and mouse, which are working, 14:1 scale representations of their AW420K keyboard and AW720M mouse. And they got Team Liquid to try it out.

While this may be a marketing ploy, it took quite a lot of work and weeks of 3D printing to faithfully reproduce those peripherals on that scale.

What’s really impressive are the custom key switches, which are described early on in the video after the break. They are nearly a foot wide with the keycap on, and they have an incredible four inches of travel.

Each of the 87 key switches is made with two snugly-fitting pieces of PVC, a thick rubber band, and of course, an actual, regular-size key switch to register the presses. Not satisfied with that, the team added a small piece of measuring tape to produce a nice clicky, tactile feedback. And, oh yeah, that space bar? The stabilizer is made from a 1″ copper pipe. Be sure to check it out in action after the break.

This just so happens to be the same size as the last keyboard we saw claiming to be the world’s largest, which was rejected from the Guinness Book because it’s not an exact replica of an existing keyboard. So, somebody call Guinness, we suppose.

Continue reading “We Like Big Keyboards And We Cannot Lie”

ISS Mimic Brings Space Station Down To Earth

Built at a cost of more than $150 billion over the last twenty-five years, the International Space Station is arguably one of humanity’s greatest engineering triumphs. Unfortunately, unlike Earthly construction feats such as the Hoover Dam, Burj Khalifa, or the Millau Viaduct, you can’t visit it in person to really appreciate its scale and complexity. Well, not unless you’ve got the $50 million or so to spare to buy a seat on a Dragon capsule.

Which is why the team behind the ISS Mimic project are trying to make the ISS a bit more relatable. The open source project consists of a 3D printable 1:100 model of the Station, which is linked to the telemetry coming down from the real thing. A dozen motors in the model rotate the solar arrays and radiators to match the positions of their full-scale counterparts, while LEDs light up to indicate the status of various onboard systems.

To learn more about the ISS Mimic, team members Bryan Murphy, Sam Treadgold, and Tristan Moody stopped by this week’s Hack Chat to bring us up to speed on the past, present, and future of this fascinating project.

Continue reading “ISS Mimic Brings Space Station Down To Earth”

Obsessively Explaining The Visual Effects In Flight Of The Navigator

[Captain Disillusion] has earned a reputation on YouTube for debunking hoaxes and spreading a healthy sense of skepticism while having some of the highest production value on the platform and pretending to be some kind of inter-dimensional superhero. You’ve likely seen him give a careful explanation of how some viral video was faked alongside a generous dose of sarcastic humor and his own impressive visual effects. VFXcool is a series on his channel that takes deep dives into movies that are historically significant in the effects industry. For this installment, [Captain Disillusion]’s “intern”, [Alan], takes over to breakdown how filmmakers brought a futuristic spaceship to life in 1986’s Flight of the Navigator.

Making a movie requires hacks upon hacks, and that goes double in the era when the technology and techniques we now take for granted were being developed even as they were being put to film. The range of topics covered here is extreme: from full-scale props to models; from robotic motion control rigs to stop motion animation; from early computer graphics to the convoluted optical compositing that was necessary before digital workflows were possible. The tools themselves may be outdated, but understanding the history and the processes allows for a deeper insight into how we accomplish these kinds of effects today. And, really, it’s just so… cool.

[Captain Disillusion]’s previous VFXcool is all about the Back to the Future trilogy, and it’s a little shorter with more information on motion control rigs. We also love seeing how people make DIY effects in their own homes. LEGO actually seems like a pretty popular option for putting together whole scenes in amateur filmmaking.

Continue reading “Obsessively Explaining The Visual Effects In Flight Of The Navigator