The new Playstation 4 Dualshock controllers are super high-tech. They have bright shiny lights on them to prove it.
But [xn0] from neograf.com had a suspicion about these new-fangled controllers. That LED light bar is awfully bright, how much power does it consume?
As it turns out, quite a bit. After dismantling one of his controllers he discovered the LEDs are connected to the main PCB with a ribbon cable — super easy to detach. He then performed some rather unscientific tests of leaving the controllers on over night. His empirical conclusion? If you leave the controller with lights on it will die within 24 hours, if you disable the lights, it will still be at approximately 66% battery capacity after the same amount of time.
Another user on the forums quickly pointed out that this test could have been as simple as using a multimeter — so he did that afterwards. The LEDs appear to draw around 40-50mA, which isn’t that much, but it is more than the controller uses while idle (30-40mA)!
We assume Sony will add a firmware option to turn these lights off in the future, but until then, if you’re really dying for an extra hour or so of gameplay, it’s a super easy modification.
3rd party console game controllers sometimes sport a “rapid-fire” button to give gamers an unfair advantage. [Connor’s] project is along the same lines, but his hack had a different goal: automate the input of GTA5 cheat codes. [Connor] admits that this is his first Arduino hack, but aside from a small hiccup, he managed to pull it off. The build connects each button on a PS3 controller via some ribbon cable to its own digital out on an Arduino Uno . After plugging in some pretty straightforward code, [Connor] can simply press one button to automate a lengthy cheat code process.
[Matt’s] hack manages to save him even more user input in this second video game hack, which automates finger clicks in an Android game. [Matt] pieced together a couple of servos plugged into a PICAXE-18M2 microcontroller, which repeats one simple action in [Matt’s] Sims Freeplay game: continuously “freshening” (flushing?) a toilet. To mimic the same capacitive response of two fingers, [Matt] built the two contact surfaces out of some anti-static foam, then grounded them out with a wire to the ground on the board.
Check out a gallery of [Connor’s] controller and a video of [Matt’s] tablet hack after the break, then check out a rapid fire controller hack that attacks an XBox360 controller.
Continue reading “Video Game Automation Hacks”
It’s not exactly a portable, but [Downing]’s PS2 advance puts all the power of a Playstation 2 in the palm of your hands, all while being more popular that the Vita.
For the audio and video, the project uses a Cross Plane, a project from a slightly unsuccessful Kickstarter [Downing] pulled the plug on last month. When the handheld is plugged in to the Cross Plane, all the audio, video, and controller wires are transferred through a pair of cables, with the possible addition of wireless transmission should [Downing] ever want to revisit this project.
In deciding on what to use for a case, [Downing] had bought a few AG cases from Polycase but found the ergonomics severely lacking. Putting two of the case backs together, he found the resulting structure was actually very comfortable, and with a few simple modifications to add some holes for acorn nuts,
It’s a great looking project that really highlights [Downing]’s talents as a console modder. He’s also thrown his hat into the Hackaday Trinket contest by engraving the Jolly Wrencher into the back of his project, which unfortunately isn’t seen in the video below.
Continue reading “Portable PS2, Courtesy of Cross Plane”
Here’s the scenario: You’ve got the rage to play som CoD (we’re more GTA fans but whatever) but the monitor you’re going to play on has no speakers. You can get a crystal clear image using HDMI, but getting sound is a different matter. What’s the fix? Crack open your PS3 and solder on some audio connectors.
[Paul] knew there is a special cable that breaks out analog audio. Like original Xbox hacking of ages past, there is now plenty of information online about the internals of these machines. He grabbed a copy of the A/V pinout and found the analog audio pins. After soldering on this pair of RCA cables he
cut savaged a hole in the case and put the console back together. The machine he’s working with is a salvaged unit with no Blu-ray drive — he links to his past posts on the repair process. You may be thinking what good is it without an optical drive? Remember, this is the beginning of the Internet age… everything is downloadable.
[Kevin] just finished a project for someone who lives in his apartment complex. This resident loves the game Pop ‘n Music – a Guitar Hero sort of game for the original Playstation and PS2 that uses nine colored buttons instead of five buttons along a fingerboard. His original idea was to wire up a few arcade buttons to a Playstation controller but this plan fell through, forcing [Kevin] to figure out the PSX bus all by his lonesome.
The initial code began with simply bit-banging the PSX controller interface with an AVR. This had a few problems, namely speed, forcing [Kevin] to move onto assembly programming to squeeze every last bit of performance out of a microcontroller.
The assembly route failed as well, dropping some transactions Looking at the problem again, [Kevin] realized the PSX controller bus looked a little like an SPI bus. There were a few changes required – reversing the order of the bits, and using the MISO line to drive a transistor – but this method worked almost perfectly on the first try.
Now, [Kevin]’s building mate has a custom Playstation controller for his favorite game. Of course all the code is up on github for all your PSX controller emulation needs, but be sure to check out this completely unrelated Pop ‘N Music video from someone who desperately needs a piano.
Our excitement just keeps building about how hackers can ply their skills to develop new adaptive technologies. Here’s another great example of custom control technology that helped [Steven] get back into gaming. The effects of muscular dystrophy have left him unable to use the stock PS3 controller. But after being paired up with [John Schimmel] he’s able to game again thanks to a head motion control system.
[John] looked at the way [Steven] interacts with the assistive technology at hand. He can drive his wheelchair with one finger, and interacts with his computer by moving his head. The computer detects a marker on the brim of his hat. [John] grabs input from the computer using Java and sends it to an Arduino board connected via USB. The Arduino has a USB Bit Whacker board letting it also connect to the PS3 as a controller. In the image above you can see the computer screen has a GUI for each of the controller’s buttons. [John] moves his head to select a control and clicks a button with his finger to actuate it.
If you like this check out some of the other assistive gaming hacks we’ve seen lately.
[via The Controller Project]
If you haven’t ever heard of Katamari Damacy we highly recommend you unite a copy of the game with that PlayStation 2 console that’s been collecting dust and then kiss the rest of your summer goodbye. The quirky game, driven by remarkably catchy background music (Na Naaaaah na na…), revolves around a ball that attracts objects of every kind to it. As you accumulate more stuff the ball goes from the size of a mouse to that of a house and then some. Perhaps the biggest appeal of the game is playing it with groups of people and that’s where this hack hits the mark. It brings the game outdoors to a festival in London with video projected on a wall and this life-sized ball as the controller.
The project uses the same electronics laid out by the original work coming out of NYC Resistor back in 2009. That project originally wanted to use a 36″ yoga ball but they couldn’t quite hit the mark. This attempt did make it happen. The ball was decorated in the style of the game (also note the presenters are in costume). Guts from an optical mouse detect the motion. This is processed by an Arduino board which then uses a digital potentiometer to mimic the joystick movements on a PS2 controller.
Continue reading “Life sized Katamari Damacy ball controls game but isn’t sticky”