We’d bet you didn’t know there was a Nyan Cat game for the original PlayStation. Well, there wasn’t one until very recently. This isn’t a title that has been licensed by Sony, and we bet you won’t spend hours playing such a thing. But the concept has let [Haunted] hone his development skills.
We’re not certain how he’s getting around the copy protection for PSX games, but we know there are a few different exploits out there. If you happen to have your own method playing homebrew games you can even download the bin/cue files to try this out for yourself.
After the break you can watch a demo clip of the game. It boots like normal until you hit a black screen with white text which displays a loading percentage. This is followed closely by the rainbow spewing feline pastry. The sound takes a minute to play but you can be sure it’s there. Currently there’s no scoring system but that’s in the works for a future revision.
Continue reading “Nyan Cat: the PlayStation game”
Improvements in processing power really hit home when you see an eBook reader playing PlayStation games. Sure, we’re talking about a system which launched more than 15 years ago (the original PlayStation launched way back in 1995), but this is a $99 device which seems to be playing the games at full speed!
[Sean] wrote in to share the project with us. After rooting the device he installed System 7 (aka Mac OS 7) using Mini vMac for Android. He uses Free PlayStation Emulator (FPSE) to run the games. There is an Android version which provides the touch-screen controls you see above. We figured the graphics would be awful, but the video after the break proves us wrong. Other than being in black and white we think the graphics are fantastic. Just one hack was necessary to make this happen. [Sean] uses NoRefresh to keep the Nook from refreshing the screen which is what causes the film-negative type of flashing after several page turns.
Continue reading “PlayStation gaming on a NOOK Simple Touch”
[SJM4306] grabbed a used PlayStation 3 from a game store that was going out of business. He got a pretty good deal on what had obviously been the floor model for a number of years. The one real problem was the controller that came with it. The thing was so filthy that he literally used gloves to disassemble and sanitize it. It worked just fine after that,until he discovered that it wouldn’t charge from the USB port as it’s supposed to. But he managed to replace the charging circuitry with some of his own.
When cleaning the insides of the controller he found there were numerous deposits of sludge which he attributes to spilled soda. This must have damage one of the chips responsible for charging because he was probing an unstable 2V rather than the regulated 5V which should be coming in on the USB lines. His solution was to desolder the USB port in order to separate its 5V pin from the PCB. He then etched a tiny board to host a MAX1555 charging IC. With the new hardware in place the controller is back in action.
[Bacteria] retro console modder extraordinaire, is back at it with a rather massive project. “Unity”(originally Dubbed Alpha Omega), this will be a single unit that can play games from 20 different console systems. It will run from one power supply, have one video output, and strangely enough, one controller.
[Chris Downing] was nice enough to tip us off to a video of the Unity controller in action. The controller isn’t quite as bulky as we would have assumed with the extensive list of consoles it has to support, but that could be, in part, due to the fact that you actually swap out the brains for the controller for each system’s compatibility.
Continue reading “One console to rule them all”
So you’ve got a really cool project that requires a wireless controller and a ton of different channels. What are you going to do? Are you going to go pick up an expensive RC controller? Nah, you’re going to build your own. This project makes a generic 20 channel controller for your projects by stuffing an SMDuino and an XBee module inside a ps2 controller. Unfortunately you lose the force feedback since you have to remove the motors to make space for the extra components and batteries. You do end up with a decently ergonomic and aesthetically pleasing controller though.
Continue reading “Universal 20 channel project controller from a Ps2 controller”
So a man walks into a Radio Shack and the clerk says “Why the long face?”. No, that’s not it. [Ms3fgx] walks into a Radio Shack and says “holy crap, that PS3 IR dongle is only two bucks”. He’s been looking for an IR remote receiver to use with a Linux machine and decided to bend this PS3 dongle to his will. It’s a lot less expensive that the parts to build the simplest IR receivers like this FTDI cable version, or a microcontroller based receiver.
He plugged it in and was delighted to find that it enumerates. The kernel has PlayStation 3 controller support built-in and has no problem picking up this device. When he uses ‘cat’ to display the incoming data all he gets is repetitive garbage. This is because the dongle only supports Sony remote control codes. But after a bit of universal remote setup, he’s got unique commands for each button. The last piece of the puzzle is to map the controller commands to keyboard keys. This is done with the QJoyPad package, but there are a myriad of ways to remap these buttons so go with what you know.
[Hazer] managed to take a PlayStation 3 SixAxis controller and modify it so that all of the buttons can be remapped in hardware. Aside from this being really cool, he had a good reason for doing it. Regular readers should remember the feature regarding [Chuck Bittner’s] internet petition calling for button mapping as a feature in all games. As the industry still hasn’t taken up the torch in this area, [Hazer] developed this mod for [Chuck] to use and has released it for any others out there who wish to give it a try.
The hardware alterations are pretty hardcore. On the left of the image, just below the rumble motor, a DIP microcontroller is nestled dead-bug style. This is a PIC 18F14K50. It’s running a bootloader, and has its own USB port on the opposite side of the controller. By cutting traces and soldering to vias, this chip intercepts button presses and shoots them off to the controller’s processor based on alternative mapping stored in EEPROM. There’s a helper app that lets you plug the controller into a computer to specify what each button does, including features like toggle for the buttons. Check out [Chuck’s] thoughts on the hardware in the video after the break.
Continue reading “PlayStation 3 controller made fully remappable”