Most video game manufacturers aren’t too keen on homebrew games, or people trying to get more utility out of a video game system than it was designed to have. While some effort is made to keep people from slapping a modchip on an Xbox or from running an emulator for a Playstation, it’s almost completely impossible to stop some of the hardware hacking that is common on older cartridge-based games. The only limit is usually the cost of an EPROM programmer, but [Robson] has that covered now with his Arduino-based SNES EPROM programmer.
Normally this type of hack involves finding any cartridge for the SNES at the lowest possible value, burning an EPROM with the game that you really want, and then swapping the new programmed memory with the one in the worthless cartridge. Even though most programmers are pricey, it’s actually not that difficult to write bits to this type of memory. [Robson] runs us through all of the steps to get an Arduino set up to program these types of memory, and then puts it all together into a Super Nintendo where it looks exactly like the real thing.
If you don’t have an SNES lying around, it’s possible to perform a similar end-around on a Sega Genesis as well. And, if you’re more youthful than those of us that grew up in the 16-bit era, there’s a pretty decent homebrew community that has sprung up around the Nintendo DS and 3DS, too.
Thanks to [Rafael] for the tip!
For one reason or another, [Dragao] has an old Sonic The Hedgehog cartridge that throws an illegal instruction somewhere in the Marble Zone stage. While the cause of this illegal instruction is probably cosmic rays, how to repair this cartridge isn’t quite as clear. It can be done, though, using BIOS chips from an old computer.
[Dragao] got the idea of repairing this cartridge from Game Boy flash carts. These cartridges use chips that are a simple parallel interface to the address and data lines of the Game Boy’s CPU, and Sega Genesis / Mega Drive flash cart would work the same way. The problem was finding old DIP flash chips that would work. He eventually found some 8-bit wide chips on the motherboard of an old computer, and by stacking the chips, he had a 16-bit wide Flash chip.
To program the chips, [Dragao] wired everything up to an Arduino Mega, put a ROM on the chip, and wired it up to the old Sega cartridge. Surprisingly or unsurprisingly, everything worked, and now [Dragao] has a fully functioning copy of Sonic The Hedgehog.
[Frank] came up with a clever way to extend the storage of his PS4. He’s managed to store his digital PS4 games inside of storage devices in the shape of classic NES cartridges. It’s a relatively simple hack on the technical side of things, but the result is a fun and interesting way to store your digital games.
He started out by designing his own 3D model of the NES cartridge. He then printed the cartridge on his Ultimaker 3D printer. The final print is a very good quality replica of the old style cartridge. The trick of this build is that each cartridge actually contains a 2.5″ hard drive. [Frank] can store each game on a separate drive, placing each one in a separate cartridge. He then prints his own 80’s style labels for these current generation games. You would have a hard time noticing that these games are not classic NES games at first glance.
Storing the game in cartridge form is one thing, but reading them into the PS4 is another. The trick is to use a SATA connector attached to the PS4’s motherboard. [Frank’s] project page makes it sound like he was able to plug the SATA cable in without opening the PS4, by attaching the connector to a Popsicle stick and then using that to reach in and plug the connector in place. The other end of the SATA cable goes into a custom 3D printed housing that fits the fake NES cartridges. This housing is attached to the side of the PS4 using machine screws.
Now [Frank] can just slide the cartridge of his choice into the slot and the PS4 instantly reads it. In an age where we try to cram more and more bits into smaller and smaller places, this may not be the most practical build. But sometimes hacking isn’t about being practical. Sometimes it’s simply about having fun. This project is a perfect example. Continue reading “Add Extra Storage to Your PS4 With Retro Flair”
Game Boys may be old tech, but they still provide challenges to modern hackers. [Dhole] has come up with a cartridge emulator which uses an STMicroelectronics STM32F4 discovery board to do all the work. Until now, most flash cartridges used programmable logic devices, either CPLDs or FPGAs to handle the high-speed logic requirements. [Alex] proved that a microcontroller could emulate a cartridge by using an Arduino to display the “Nintendo” Game Boy boot logo. The Arduino wasn’t fast enough to actually handle high-speed accesses required for game play.
[Dhole] kicked the speed up by moving to the ARM Cortex-M4 based 168 MHz STM32F4. The F4’s 70 GPIO pins can run via internal peripherals at up to 100MHz, which is plenty to handle the 1MHz clock speed of the Game Boy’s bus. Logic levels are an issue, as the STM32 uses 3.3V logic while the Game Boy is a 5V device. Thankfully the STM32’s inputs are 5V tolerant, so things worked just fine.
Simple Game Boy cartridges like Tetris were able to directly map a ROM device into the Game Boys memory space. More complex titles used Memory Block Controller (MBC) chips to map sections of ROM and perform other duties. There were several MBC chips used for various titles, but [Dhole] can emulate MBC1, which is compatible with the largest code base.
One of the coolest tricks [Dhole] implemented was displaying a custom boot logo. The Game Boy used the “Nintendo” logo as a method of copyright protection. If a cartridge didn’t have the logo, the Game Boy wouldn’t run. The logo is actually read twice – once to check the copyright info, and once to display it on the screen. By telling the emulator to change the data available at those addresses after the first read, any graphic can be displayed.
If you’re wondering what a cartridge emulator would be useful for (other than pirating games), you should check out [Jeff Frohwein’s] Gameboy Dev page! [Jeff] has been involved in Game Boy development since the early days. There are literally decades of demos and homebrew games out there for the Game Boy and various derivatives. .
Continue reading “Game Boy Cartridge Emulator Uses STM32”
While [Rob] was digging around in his garage one day, he ran across an old Commodore 64 cartridge. With no ROM to be found online, he started wondering what was stored in this ancient device. Taking a peek at the bits stored in this cartridge would require dumping the entire thing to a modern computer, and armed with an Arduino, he created a simple cart dumper, capable of reading standard 8k cartridges without issue.
The expansion port for the C64 has a lot of pins corresponding to the control logic inside these old computers, but the only ones [Rob] were really interested in were the eight data lines and the sixteen address lines. With a little bit of code, [Rob] got an Arduino Mega to step through all the address pins and read the corresponding data at that location in memory. This data is then sent over USB to a C app that dumps everything in HEX and text.
While the ROM for just about every C64 game can be found online, [Rob] was unlucky enough to find one that wasn’t. It doesn’t really matter, though, as we don’t know if [Rob] has the 1541 disk drive that makes this cart useful. Still, it’s a good reminder of how useful an Arduino can be when used as an electronic swiss army knife.
From [Basami Sentaku] in Japan comes this 8bit harmonica. [Basami] must remember those golden days of playing Famicom (or Nintendo Entertainment System for non-Japanese players). As the systems aged, the contacts would spread. In the case of the NES, this would often mean the infamous blinking red power light. The solution for millions of players was simple. Take the cartridge out, blow on it, say a few incantations, and try again. In retrospect, blowing on the cartridges probably did more harm than good, but it seemed like a good idea at the time. We’d always assumed that the Famicom, being a top loading design, was immune from the issues that plagued the horizontal slot on the NES. Either [Basami] spent some time overseas, or he too took to tooting his own cartridge.
Blowing into cartridges has inspired a few crafty souls to stuff real harmonicas into cartridge cases. [Basami] took a more electronic route. A row of 8 microphones picks up the players breath sound. Each microphone is used to trigger a specific note. The katakana in the video shows the traditional Solfège musical scale: do, re, mi, fa, so, la ti, do. A microcontroller monitors the signal from each microphone and determines which one is being triggered. The actual sound is created by a Yamaha YMZ294. The ‘294 is an 18 pin variant of the venerable General Instrument AY-3-8910, a chip long associated with video game music and sound effects. While we’re not convinced that the rendition of Super Mario Bros’ water theme played in the video wasn’t pre-recorded, we are reasonably sure that the hardware is capable of doing everything the video shows.
Continue reading “The 8 Bit Harmonica Blows In From Japan”
[Chris Osborn] had an old Atari 800 collecting dust and decided to pull it out and get to work. The problem is that it’s seen some rough storage conditions over the years including what appears to be moisture damage. He’s read about a cartridge called SALT II which can run automatic diagnostics. Getting your hands on that original hardware can be almost impossible, but if he had a flashable cartridge he could just download an image. So he bought the cheapest cartridge he could find and modified it to use an EPROM.
When he cracked open his new purchase he was greeted with the what you see on the left. It’s a PCB with the edge connector and two 24-pin sockets. These are designed to take 4k ROMs. He dropped in an EPROM of the same size but the pin-out doesn’t match what the board layout had in mind. After following the traces he found that it is pretty much an exact match for an Intel 2764 chip. The one problem being that the chip has 28-pins, four too many for the footprint. The interesting thing is that the larger footprint (compared to the 2732) uses all the same pins, simply adding to the top and moving the power pins. A small amount of jumper wire soldering and [Chris] is in business.