The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum thread in which he talks a bit more about the hardware design. But you’re not going to want to pass up either of the two videos embedded after the break.
The first clip shows off a bouncing-ball platforming game. The accelerometer moves the ball back and forth, and the top scrolling level brings more ledges into play. This in itself is a great game. But the Twisted SNAKE game shown off in the second video makes our own ARM-based Snake game look like a 3-year-old programmed it. [Rodot] filled up all of the program memory of the ATmega328 chip to make this happen. There’s a menu system which allows for color themes and difficulty selection. The game play itself lets the snake travel anywhere it wishes with the tail following behind in graceful curves. Wow!
Continue reading “Fantastic programming makes this Arduino gaming device something special”
When you’re building something that hasn’t been done before, sometimes the parts you need just don’t exist.
[Bacteria] over on the Made by Bacteria forum is building a huge all-in-one video game machine, combining hardware from 16 different consoles released through the years. This build requires a way to switch the video output between consoles, so [Bacteria] made a gigantic 18 pole 16 throw switch.
The build began with [Bacteria] sourcing a few 8-pole switches. Of course this switch was too small to toggle between the 16 output lines for each system, so these switches were doubled up and activated by a single button. This system worked, but the results weren’t ideal.
[Bacteria] gave in to the temptation of building his own switch by using spring-loaded metal nuts as the contacts for each part of the switch, allowing him to switch between consoles with a simple sliding contact.
So far, it looks like [Bacteria]’s Project Unity is shaping up nicely. We’ve seen a bit of the controller portion of [Bac]’s build, and already it’s shaping up to be a wonder of retro gaming.
You can check out [Bacteria]’s breakdown of his switch after the break and his Instructable here.
Continue reading “Making a gigantic 18 pole 16 throw switch”
With the explosion of mobile gaming (due in no small part to the egg-bombing Angry Birds), the Ouya was bound to happen. It’s a $100 game console powered by Android that puts indie games right into your living room.
The specs for the Ouya means this cube of games isn’t a slouch: the console comes loaded with an NVIDIA Terga3 quad-core processor, 1 GB of RAM, 8 Gigs of flash storage, HDMI, WiFi, Bluetooth, and Android 4.0. A requirement for publishing games on the Ouya is making at least some of the game free to play, a la TF2 or LoL. In addition to being a video game console, Ouya will also pull down Twitch.TV streams allowing you to watch Starcraft championships and other e-sports on your big-screen TV.
Not only does the Ouya play games, its designers made the device easily hackable. There aren’t enough details to know exactly what this means, but we’re sure we’ll see a full-blown Linux distro running on the Ouya within a week of release.
As of this writing, the Ouya Kickstarter has already met their funding goal of $950,000 by taking
in two million a freaking ton of money with 29 days left. This might become the most successful Kickstarter to date, and we can’t wait to see all the neat stuff and hacks for the Ouya in the near future.
[Bacteria] retro console modder extraordinaire, is back at it with a rather massive project. “Unity”(originally Dubbed Alpha Omega), this will be a single unit that can play games from 20 different console systems. It will run from one power supply, have one video output, and strangely enough, one controller.
[Chris Downing] was nice enough to tip us off to a video of the Unity controller in action. The controller isn’t quite as bulky as we would have assumed with the extensive list of consoles it has to support, but that could be, in part, due to the fact that you actually swap out the brains for the controller for each system’s compatibility.
Continue reading “One console to rule them all”
There’s something about portable gaming systems that just doesn’t get old. Perhaps its the nostalgia, or the unique cases and form factors the modders come up with. Whatever it might be, we think they’re great.
[Downing] wrote in to share a portable system he just wrapped up, called the GeneBoy. He broke down a Sega Genesis console to the bare necessities, then attached a 3.5” backup camera screen to serve as the display. A 3rd party Genesis controller donated its buttons to the GeneBoy, while his D-Pad was salvaged from an original Playstation controller.
The case was built from vacuum formed plastic, which made it easy to get just the size and shape he needed to hold everything together perfectly. Even though he says that the outside of the case got a bit roughed up during final assembly, we think it looks great. I would certainly enjoy having all the fun of [Sonic the Hedgehog] or Road Rash in the palm of my hand any day!
Continue reading to see the GeneBoy in action, and be sure to check out [Downing’s] blog along with the Modded by Bacteria forum thread where he discusses the finer details of its assembly.
Continue reading “GeneBoy is the portable Sega Genesis you’ve always wanted”
We don’t know why, but the Atari Jaguar is getting a lot of attention this week. [10P6] just came up with this Jaguar/CD combo that reminds us what Atari could have come up with in 1993.
The build itself is relatively simple once you get past [kevincal]’s ‘April Fools’ type joke he played on the Atari Age forum. [10P6] took a regular Jaguar CD drive and cut a hole into a Jaguar case. The whole case mod took less than a three hours, but [10P6] gives us a lot of commentary into what Atari could and/or should have built in 1993.
[10P6] suggests this type of Jaguar would have saved Atari money if the CD drive was stock on the base unit and released at a slightly increased price. This would cut out the cost of the cart slots and reduced the amount of plastic in manufacturing. [10P6] also talks about how Atari engineers could have dropped the 68000 coprocessor with an increase in the system clock. We’re not quite fond of that idea (ask us about our tattoo), but the logic does make sense.
Of course, this build comes on the heels of the Jaguar Portable we saw a few days ago. Honestly, we have no idea what’s going on with the Jaguar build.
There’s nothing wrong with portable NESs, Super Nintendos, N64, or even a portable Sega CD. What about a portable version the oft-maligned Atari Jaguar, though? [Evil Nod] pulled it off, and it looks great.
The build is fairly standard for a portable console. A PS1 screen is used for the display, and a cut up and re-wired controller provides the input. From what we see on the build log, moving the 104-pin cartridge slot onto ribbon cables was an exercise in patience. The case is absolutely phenomenal with a textured finish we would expect to see on an early 90s console. Of course, [Nod] kept the numeric keypad; there was space left over anyway.
We can’t rag on the Jaguar or [Nod]’s build. It’s a great execution and there’s an impressive library of games that include Worms, Rayman, Doom, and Myst. Still, we wonder what the build would look like with the Jaguar CD-ROM attached.