Creating A PCB In Everything: KiCad, Part 3

This is the third and final installment of a series of posts on how to create a PCB in KiCad, and part of an overarching series where I make the same schematic and board in dozens of different software tools. A few weeks ago, we took a look at making a schematic in KiCad, and more recently turned that schematic into a board ready for fabrication.

For our KiCad tutorials, we’ve already done the basics. We know how to create a PCB, make a part from scratch, and turn that into a board. This is the bare minimum to be considered competent with KiCad, but there’s so much more this amazing tool has to offer.

In part three of this KiCad tutorial, we’re going to take a look at turning our board into Gerbers. This will allow us to send the board off to any fab house. We’re going to take a look at DRC, so we can make sure the board will work once we receive it from the fab. We’re also going to take a look at some of the cooler features KiCad has to offer, including push and shove routing (as best as we can with our very minimalist board) and 3D rendering.

Continue reading “Creating A PCB In Everything: KiCad, Part 3”

Revealed: Homebrew Controller Working in Steam VR

[Florian] has been putting a lot of work into VR controllers that can be used without interfering with a regular mouse + keyboard combination, and his most recent work has opened the door to successfully emulating a Vive VR controller in Steam VR. He uses Arduino-based custom hardware on the hand, a Leap Motion controller, and fuses the data in software.

We’ve seen [Florian]’s work before in successfully combining a Leap Motion with additional hardware sensors. The idea is to compensate for the fact that the Leap Motion sensor is not very good at detecting some types of movement, such as tilting a fist towards or away from yourself — a movement similar to aiming a gun up or down. At the same time, an important goal is for any added hardware to leave fingers and hands free.

Continue reading “Revealed: Homebrew Controller Working in Steam VR”

Creating A PCB In Everything: KiCad, Part 2

This is the continuation of a series where I create a PCB in every software suite imaginable. Last week, I took a look at KiCad, made the schematic representation for a component, and made a schematic for the standard reference PCB I’ve been using for these tutorials. Now it’s time to take that schematic, assign footprints to parts, and design a circuit board.

Continue reading “Creating A PCB In Everything: KiCad, Part 2”

Life on Contract: How to Fail at Contracting Regardless of Skill

I believe higher quality learning happens from sharing failure than from sharing stories of success. If you have set your mind to living on contract, I present this cheat sheet of some of the most simple and effective ways to muck it all up that have surprisingly little or nothing to do with your technical skill, knowledge, or even deliverables.

The previous installment of Life on Contract discussed how one might find clients as an engineering contractor or consultant while also taking a bit of time to pull apart the idea of whether life on contract is appropriate as opposed to, for example, bootstrapping a business instead. Assuming you are set on working as a contractor, let’s talk about what happens after you have found a prospective client (or perhaps more likely: after they have found you.)

WARNING: this article features an utter lack of success tips and tricks. Partly because those can be found in any seminar or business self-help book, but mostly because I do not have a foolproof recipe for success, and cheat codes to unlock easy mode still elude me. But I have witnessed (or committed) and reflected on many excellent ways to fail at contracting; or at the very least succeed in not being invited back.

Just because I won’t be sharing success stories doesn’t mean success has no learning value. Got a success story, or a better way to fail? Tell us about it in the comments!

Continue reading “Life on Contract: How to Fail at Contracting Regardless of Skill”

Creating A PCB In Everything: KiCad, Part 1

This is the continuation of a series of articles demonstrating how to Create A PCB In Everything. In this series, we take a standard reference circuit and PCB layout — a simple ATtiny85 board — and build it with different PCB design tools. Already, we’ve taken a look at the pre-history of PCB design with Protel Autotrax, we learned Fritzing is a joke for PCB design, and we’ve done a deep dive into Eagle. Each of these tutorials serves two purposes. First, it is a very quick introduction to each PCB design tool. Second, this series provides an overall comparison between different PCB design tools.

Now, finally, and after many complaints, it’s time for the tutorial everyone has been waiting for. It’s time for KiCad.

No, like the head of the Bajoran clergy

Although KiCad (pronounced ‘Kai-Cad’ like the head of the Bajoran clergy, not ‘Key-Cad’ like the thing that goes in a lock) is the new hotness when it comes to PCB design. The amazing growth of KiCad installations over the past few years is a long time coming. In development since 1992, KiCad has cemented itself as the premier Open Source PCB design suite, and since 2013 CERN has been making contributions to the project. More recently, the KiCad project has been showing off some amazing new features. These include 3D rendering of boards, interactive routing, push-and-shove, simulation, and dozens of other features that put it on a path to being on par with the top of the line EDA suites. Add in some great community contributions, and you have something really, really amazing. All of this is wrapped up in an Open Source license, free as in speech and beer. If you’re looking for the future of PCB design, Eagle is going to get very good but KiCad is almost there now while being Open Source.

Continue reading “Creating A PCB In Everything: KiCad, Part 1”

Creating A PCB In Everything: Protel Autotrax

Protel Autotrax is a PCB design tool first released for DOS in the mid-80s. Consider this a look at the history of PCB design software. I’m not recommending anyone actually use Protel Autotrax —  better tools with better support exist. But it’s important to know where we came from to understand the EDA tools available now. I’m rolling up my sleeves (about 30 years worth of rolling) and building our standardized test PCB with the tool. Beyond this, I suggest viewing EEVblog #747, where [Dave] digs into one of his old project, Borland Pascal, and Protel Autotrax.

This is the continuation of a series of articles demonstrating how to Create A PCB In Everything. In this series, we take a standard reference circuit and PCB layout — a simple ATtiny85 board — and build it with different PCB design tools. We’ve already covered Eagle in this series. We learned Fritzing is a joke for PCB design, although it is quite good for making breadboard graphics of circuits. Each of these tutorials serves as a very quick introduction to a specific PCB design tool. Overall, this series provides for a comparison between different PCB design tools. Let’s dig into Protel Autotrax.

A short history of Protel, Altium, and Autotrax

The company we know as Altium today was, for the first fifteen years of its existence, known as Protel. Back in the day, PCB design on a computer required a dedicated workstation, a lot of hardware, light pens, and everything was extraordinarily expensive. Protel was a reaction to this and the first product, Autotrax, was a DOS-based program that brought PCB design to the PC. A freeware version of Autotrax is still available on the Altium website and can be run from inside a DOS virtual machine or DOSBox.

Interestingly, Protel Autotrax is not the only PCB design software named Autotrax. A company called DEX 2020 has also has a PCB design software called AutoTRAX. This is weird, confusing, and I can’t figure out how this doesn’t violate a trademark. If anyone has any insight to what the Protel / Altium legal department was doing a few decades ago, your wisdom is welcome in the comments.

Continue reading “Creating A PCB In Everything: Protel Autotrax”

Easy UFO Lights on your Drone for Halloween

Sometimes it’s not so much what you put together, it’s how you use it. The folks at Adafruit have put up a project on how to dress up your drone with ‘UFO lights’ just in time for Halloween. The project is a ring of RGB LEDs and a small microcontroller to give any quadcopter a spinning ‘tractor beam light’ effect. A 3D printed fixture handles attachment. If you’re using a DJI Phantom 4 like they are, you can power everything directly from the drone using a short USB cable, which means hardly any wiring work at all, and no permanent changes of any kind to the aircraft. Otherwise, you’re on your own for providing power but that’s probably well within the capabilities of anyone who messes with add-ons to hobby aircraft.

One thing this project demonstrates is how far things have come with regards to accessibility of parts and tools. A 3D printed fixture, an off-the-shelf RGB LED ring, and a drop-in software library for a small microcontroller makes this an afternoon project. The video (embedded below) also demonstrates how some unfamiliar lights and some darkness goes a long way toward turning the otherwise familiar Phantom quadcopter into a literal Unidentified Flying Object.

Continue reading “Easy UFO Lights on your Drone for Halloween”