Bring Saturday Mornings Back to Life with this Cartoon Server

It was an American ritual for over four decades: wake up early on Saturday morning, prepare a bowl of sugar, and occupy the couch for four glorious hours of cartoons. The only interruptions came when the least-significant sibling had to be commanded to get up to change the channel to one of the two other networks, or when your mom decided to vacuum the TV room. It was a beautiful ritual, but now it’s gone.

Or is it? If you really want to recapture your misspent youth, you can try this Raspberry Pi multi-channel cartoon server with retro TV display. [FozzTexx] started with a yard sale 13″ Zenith set, which languished in his shop for want of a mission. When he found a four-channel video modulator, he knew he had the makings of the full channel-changing Saturday morning experience.

Four Raspberry Pis were configured to serve up four separate streams of cartoons from his Plex server, and after a late Friday night of hacking the whole thing together, each stream was ready to go live at 7:00 AM on Saturday. [FozzTexx] thought of everything — from the pre-“broadcast day” test pattern to actual commercials spliced into the cartoons to the static between the channels, it’s all there in low-definition glory. He even printed up faux TV Guide pages! You can watch a brief demo on [FozzTexx]’ Twitter feed, or you can watch the entire 2-hour Periscope feed if you’re feeling nostalgic.

[FozzTexx] chose UHF channels for his “stations,” so if you want to replicate this build it may pay to bone up on analog TV tuner basics. Or if it’s just the retro look you’re going for, this custom case inspired by a 40s TV might be nice to check out.

Continue reading “Bring Saturday Mornings Back to Life with this Cartoon Server”

Arduino Altair 8800 Simulator

Browse around eBay for an original Altair 8800 and you quickly find that the price range is in the thousands of dollars. If you are a collector and have some money in your pocket maybe that’s okay. But if you want the Altair 8800 experience on a budget, you can build yourself a clone with an Arduino. [David] kindly shared the build details on his Arduino Project Hub post. Using an Arduino Due (or a Mega for 25% of original speed), the clone can accurately reproduce the behavior of the Altair’s front panel elements. We covered a similar project in the past, using the Arduino Uno.

While not overly complicated to build one, you will need a backfair amount of patience so you can solder all the 36 LEDs, switches, transistors, and resistors but in the end, you’ll end up with a brand new computer to play with.  In 1975, an assembled Altair 8800 Computer was selling for $621 and $439 for an unassembled version. Sourced right, your clone would be under 50 bucks. Not bad.

The simulator comes with a bunch of software for you to try out and even games like Kill-the-Bit and Pong. BASIC and Assembler example programs are included in the emulator software and can easily be loaded.

In addition, the simulator includes some extra functions and built-in software for the Altair which are accessible via the AUX1/AUX2 switches on the front panel (those were included but not used on the original Altair). From starting different games to mount disks in an emulated disk drive, there are just too many functions to describe here. You can take a look at the simulator documentation for more information.

In case you don’t know already, here’s how to play Kill-the-Bit:

Continue reading “Arduino Altair 8800 Simulator”

Fixing Bugs In A 37 Year Old Apple II Game

Emulators are a great way to reminisce about games and software from yesteryear. [Jorj Bauer] found himself doing just that back in 2002, when they decided to boot up Three Mile Island for the Apple II. It played well enough, but for some reason, crashed instantly if you happened to press the ‘7’ key. This was a problem — the game takes hours to play, and ‘7’ is the key for saving and restoring your progress. In 2002, [Jorj] was content to put up with this. But finally, enough was enough – [Jorj] set out to fix the bug in Three Mile Island once and for all.

The project is written up in three parts — the history of how [Jorj] came to play Three Mile Island and learn about Apple IIs in the first place, the problem with the game, and finally the approach to finding a solution. After first discovering the problem, [Jorj] searched online to see if it was just a bad disk image causing the problem. But every copy they found was the same. There was nothing left for it to be but problem in the binary.

Continue reading “Fixing Bugs In A 37 Year Old Apple II Game”

Portal Ported To the Apple II

[deater] readily admits they’re a little behind on what’s new in gaming – only having just gotten around to Valve’s 2007 release of Portal. It’s a popular game, but [deater] didn’t want anyone to miss out on the fun – so set about porting Portal to the Apple II.

The port uses the “hires” mode of the Apple II for the flashy graphics that were state of the art around 1980 or so. It’s not a copy of the full game – only the first and last levels, combined with Jonathan Coulton’s now-classic ending theme, Still Alive. As is to be expected, it’s not a wild, fast paced gaming experience, but a cool use of BASIC to put together a fun tribute to a popular franchise.

It’s a little different to the original – portals can be placed anywhere, for example – but it rings true to the original. Source code and a disk image is provided, so you can try it for yourself – even in this online emulator.

We’re looking forward to the sequel so we can use the post title “Portal 2 Ported To The Apple II, Too”, but until then, check out [deater]’s Apple II web server, also in Applesoft BASIC. Video after the break.

Continue reading “Portal Ported To the Apple II”

Internet Doorbell Gone Full-Hipster

There are things and there are Things. Hooking up an Internet-connected doorbell that “rings” a piezo buzzer or sends a text message is OK, but it’s not classy. In all of the Internet-of-Things hubbub, too much attention is paid to the “Internet”, which is actually the easy part, and too little attention is paid to the “Things”.

[Moris Metz] is a hacker in Berlin who has a bi-weekly national radio spot. (Only in Germany!) This week, he connected the ubiquitous ESP8266 to a nice old (physical) bell for his broadcast over the weekend. (i”Translated” here.) Check out the video teaser embedded below.

Continue reading “Internet Doorbell Gone Full-Hipster”

Pulley Lamp Stands Up With You

Standing desks are either the best thing since sliced bread, or the fastest way to make your legs tired and get you ridiculed by your coworkers in the bargain. This leads some folks to compromise and make standing desks that can be re-lowered to sitting height when you need to take a break. But now the distance from your desktop to the light source that illuminates it has changed. We can’t have that!

fo6i703itw44bt1-medium[John Culbertson] came up with a very elegant solution to the “problem”. He made lights that are suspended on pulleys that raise and lower with the desk itself. We’re not sure that you’re in the same situation he is, but we’re sure that you’ll agree that he did a nice job.

Besides the pulley mechanism, the light shades are a work of art. [John] clearly wanted a retro feel, so he used low-voltage lightbulbs, but augmented them with LED strips to pump out the lumens. All in all, there’s a tremendous attention to detail in the project, and it shows.

Disclaimer: your humble author is writing you this missive from a standing desk. Ours is just a regular desk put up on bricks — a temporary solution that’s become permanent. We’re always keeping our eyes out for mechanisms to make the desk convertible, but everything that we’ve seen is either overkill or ridiculously overpriced or both. It’s hard to beat 24 bricks at $0.35 apiece. Anyone have any suggestions?

Of course, with an adjustable desk come the problems of moving your lighting along with it, but [John] has solved that one for us.

Running LISP on an ESP8266

LISP is a polarizing language. Either you love it or you hate it. But we’ll put aside our personal preferences to bring you a good hack. In this case a LISP environment running on an ESP8266. [Dmitry] is on the “love it” side of the fence — he’s been waiting for an excuse to code up a LISP interpreter for a while, and he found one in the ESP8266.

there-is-always-a-way-2Actually, [Dmitry] is running LISP inside JavaScript, which is itself presumably coded up in C, before it’s assembled to run on an ESP8266. (It’s turtles all the way down!) This means that he can piggy-back on JavaScript’s garbage collection and console handling and so on. After picking a suitably small LISP implementation (actually a Scheme dialect for those of you who know the difference), he went to work.

One weekend bled into the next, but he got the system running, connected to the network, and had LEDs blinking! In the end, he even managed to squeeze in some optimization for memory’s sake. Pretty cool, and because it takes advantage of an already complete system, it can even be made pretty useful. Not bad for a few weekends’ work!

And finally, if Lots of Irritating Silly Parentheses is your idea of a good time, but the wealth of computing resources available on an ESP8266 seem overkill, have a look at Microlisp, running on an AVR. Or go to the opposite extreme, and run a LISP OS on a Raspberry Pi. Whatever you do, don’t forget to close your parentheses! (We’re told that’s a traditional LISPer farewell.)