Many moons ago, [Joe Grand] built an adapter that turns Atari 2600 joysticks to USB controllers. Now it’s open source.
Hackaday Overlord [Matt] is holding an SMT and BGA soldering workshop in San Francisco on October 4th. Teaching BGA soldering? Yes! He made a board where the BGA balls are connected to LEDs. Very, very clever.
Our ‘ol friend [Jeremey Cook] built a strandbeest out of MDF. It’s huge, heavy, about the size of a small car, and it doesn’t work. [Jeremy] has built beests before, but these were relatively small. The big MDF beest is having some problems with friction, and a tendency to shear along the joints. If anyone wants to fix this beest, give [Jeremy] a ring.
Everyone loves the Teensy, and [Paul] has released his latest design iteration. The Teensy 3.2 isn’t that much different from the Teensy 3.1; the bootloader has changed and now USB D+ and D- lines are broken out. Other than that, it’s just the latest iteration of the popular Teensy platform.
The DyIO is a pretty neat robotics controller, a semifinalist for the Hackaday Prize, and now a Kickstarter. The big win of the Kickstarter is an electronics board (with WiFi) that is able to control 24 servos for all your robotics needs.
[pighixxx] does illustrations of pinouts for popular electronics platforms. Everyone needs a hobby, I guess. He recently put together an illustration of the ESP8266. Neat stuff is hidden deep in this site.
You would not believe how much engineering goes into making snake oil. And then you need to do certifications!
[David] identified a problem, created a solution, got a patent, and is now manufacturing a product. The only problem is the name.
After the release of Mortal Kombat X, [Zachery’s] gaming group wanted to branch out into the fighter genre. They quickly learned that in order to maximize their experience, they would need a better controller than a standard gamepad. A keyboard wasn’t going to cut it either. They wanted a fight stick. These are large controllers that look very much like arcade fighting controls and include a joystick and large buttons. [Zachery’s] group decided to build their own fight stick for use with a PC.
[Zachery] based his build around the TeensyLC, which is a 32 bit development board with an ARM processor. It’s also compatible with Arduino. The original version of his project setup the controller as a HID, essentially emulating a keyboard. This worked for a while until they ran into compatibility issues with some games. [Zachery] learned that his controller was compatible with DirectInput, which has been deprecated. The new thing is Xinput, and it was going to require more work.
Using Xinput meant that [Zachery] could no longer use the generic Microsoft HID driver. Rather than write his own drivers, he decided to emulate the XBOX 360 controller. When the fight stick is plugged into the computer, it shows up as an XBOX 360 controller and Windows easily installs the pre-built driver. To perform the emulation, [Zachery] first had to set the VID and PID of the device to be identical to the XBOX controller. This is what allows the Microsoft driver to recognize the device.
Next, the device descriptor and configuration descriptor had to be added to the Teensy’s firmware. The device descriptor includes information such as USB version, device class, protocol, etc. The configuration descriptor includes additional information about the device configuration. [Zachery] used Microsoft Message Analyzer to pull the configuration descriptor from a real XBOX 360 controller, then used the same data in his own custom controller.
[Zachery] programmed the TeensyLC using the Arduino IDE. He ran into some trouble here because the IDE did not include the correct device type for an Xinput device. [Zachery] had to edit the boards.txt file and add three lines of code in order to add a new hardware device to the IDE’s menu. Several other files also had to be modified to make sure the compiler knew what an Xinput device type was. With all of that out of the way, [Zachery] was finally able to write the code for his controller.
[pmf], like most of us, I’m sure, spends most of his days on a computer. He also has a smartphone he keeps at his side, but over the years he’s grown accustomed to typing on a real keyboard. He came up with the idea of making a USB switch that would allow his keyboard to control either his computer or his phone, and hit upon a really neat way of doing it. He’s using a BeagleBone Black and a Teensy to switch his keyboard between his computer and his phone with just a press of a button.
This homebrew smart KVM uses a BeagleBone Black for most of the heavy lifting. A keyboard and mouse is connected to the USB host port of the BeagleBone, and the main computer is connected to the device port. The BeagleBone is set up to pass through the USB keyboard and mouse to the computer with the help of what Linux calls a ‘gadget’ driver. This required an update to the Linux 4.0 kernel.
With the BeagleBone capable of being a USB pass through device, the next challenge was sending keypresses to another USB device. For this, a Teensy 2.0 was connected to the UART of the BeagleBone. According to [pmf], this is one of the few examples of the Teensy serving as a composite USB device – sending both keyboard and mouse info.
There are a few neat features for [pmf]’s build: the keyboard and mouse don’t disconnect when switching, and thanks to a slight modification of the USB OTG adapter, this will also charge a phone as well as allow for the use of a keyboard. Because the BeagleBone Black has more than one UART this build can also switch keyboards and mice between more than two computers. For those of us who invest heavily in keyboards, it’s a godsend.
With Arduino library support on an ARM Cortex M4 processor, it’s no surprise that we’re fans of the Teensy 3.1. And lately, [Paul Stoffregen] has been building out the Audio Library for this platform, making it even more appealing to the synth / audio geeks among us. And now, with just the addition of a highfalutin LED and some software, the Teensy can output digital audio over optical fiber.
S/PDIF, and more specifically optical TOSLINK, uses LED light sent down an optical fiber to encode audio data. The advantage of this over any voltage-level signals (like with regular wires) is that the source and destination devices aren’t electrically connected at all, which gets rid of the dreaded ground loop hum and any RF interference.
An S/PDIF audio data stream is a bit complex, but if you’re interested [Micah Scott] has a fantastic dissection of it up on her blog. Of course, you don’t have to know anything about any of that to simply use S/PDIF with the Teensy Audio Library.
We love open source hardware and software because of the collaborations that make ultra-rapid development of niche stuff like this possible. You can follow along with the development of the Teensy’s S/PDIF capabilities on the PJRC forum. Contributor [Frank B] modestly claims that “everything was already on the internet”, but that doesn’t make it any less cool that they got from zero to working library in a few weeks. (And note the clever use of a precomputed lookup table for speed.)
On the hardware side, [Paul] has posted up his adapter board for a cheap, but very professional looking, optical TOSLINK sender. But if you’re feeling ghetto, you can simply use a red LED pointed just right into the optical cable.
The end result? Lossless transmission of CD-quality audio from an Arduino-esque microcontroller, sent on a beam of light, for less than the cost of a latté.
When [Ian Wood] accidentally broke the camera on his fancy-pants FPV quadrotor he was a little bit upset. But out of all things we break, we hack something new. [Ian] decided to strap on some RGB LEDs to the drone and turn it into a UFO to scare his neighbors!
Now we know what you’re thinking: RGB LEDs? That hardly constitutes a hack! You’re right — but [Ian] didn’t just simply strap some LEDs on and call it a day. Oh no. He’s using a Teensy micro-controller and the NazaCANDecoder to listen to the CAN bus for RC stick positions, flight mode, altitude, battery data, etc. This means the LEDs are actually responding to the way he flies the drone. And since there was a spare channel on his Futaba RX controller, he’s also got an animation mode that can be controlled from the ground to do whatever he wants. He also got rid of the standard indicator LEDs on the quad and wired them into his new setup. They’re all being controlled by a FastLED library on the Teensy. Check it out in the clip after the break.
Continue reading “Roswell Eat Your Heart Out”
[Texane]’s job requires testing a few boards under a set of loads, and although the lab at work has some professional tools for this it seemed like a great opportunity to try out the Re:load 2. It’s a nifty little active load that’s available can of course be improved with an injection of solder and silicon.
While the Re:load 2 is a nice, simple device that can turn up to 12 Watts directly into heat, it’s not programmable. The ability to create and save load profiles would be a handy feature to have, so [Texane] took a Teensy 3.1 microcontroller and installed a resistor divider in front of the Re:load’s amplifier. A simple script running on a computer allows [Texane] to set the amount of current dumped and automate ramps and timers.
There is a more fundamental problem with the Re:load; the lowest possible current that can be dumped into a heat sink is 90mA. [Texane] replace the amplifier with a zero-drift amp that brought that 90mA figure down to 7mA.
Of course the Re:load and Teensy 3.1 are sold in the Hackaday store, but if you’re looking for a ready-built solution for a computer-controlled active load you can always check out the Re:load Pro, a fancy-smanchy model that has an LCD. The Pro costs more, and [Texane] just told you how to get the same features with the less expensive model we’re selling, though…
[Kirk Kaiser] isn’t afraid to admit his latest project a bit strange, being a plant-controlled set of robotic bongos. We don’t find it odd at all. This is the kind of thing we love to see. His project’s origins began a month ago after taking a class at NYC Resistor about creating music from robotic instruments. Inspired to make his own, [Kirk] repurposed a neighbor’s old wooden dish rack to serve as a mount for solenoids that, when triggered, strike a couple of plastic cowbells or bongo drums.
A Raspberry Pi was originally used to interface the solenoids with a computer or MIDI keyboard, but after frying it, he went with a Teensy LC instead and never looked back. Taking advantage of the Teensy’s MIDI features, [Kirk] programmed a specific note to trigger each solenoid. When he realized that the Teensy also had capacitive touch sensors, he decided to get his plants in on the fun in a MaKey MaKey kind of way. Each plant is connected to the Teensy’s touchRead pins by stranded wire; the other end is stripped, covered with copper tape, and placed into the soil. When a plant’s capacitance surpasses a threshold, the respective MIDI note – and solenoid – is triggered. [Kirk] quickly discovered that hard-coding threshold values was not the best idea. Looking for large changes was a better method, as the capacitance was dramatically affected when the plant’s soil dried up. As [Kirk] stood back and admired his work, he realized there was one thing missing – lights! He hooked up an Arduino with a DMX shield and some LEDs that light up whenever a plant is touched.
We do feel a disclaimer is at hand for anyone interested in using this botanical technique: thorny varieties are ill-advised, unless you want to play a prank and make a cactus the only way to turn the bongos off!
Continue reading “Play Robotic Bongos using your Household Plants”