We never really get bored with remote-controlled rovers around here, especially when they involve reusing some old hardware as well as lasers. [Tycoon] wrote in to share his creation, which he has dubbed “Texas Ranger”.
Texas Ranger is built around an old Linksys WRT54GL router, which provides the rover’s WiFi connectivity as well as the serial interface through which everything else is controlled. The rover features a pair of PIC microcontrollers, which handle all of the servo control as well as telemetry calculations.
An onboard camera gives the operator a driver’s seat view of the action, allowing for precise control of the vehicle. Laser triangulation is used to help measure object distance, and a pair of airsoft pellet guns straddle the camera for whenever [Tycoon] feels like making his presence known. One feature we are especially fond of is the pair of Wii nunchucks which the rover uses to monitor its position. Always aware of its operating angle, it auto-adjusts the camera to compensate for uneven surfaces, guaranteeing that [Tycoon] doesn’t have to tilt his head to see straight.
Keep reading to see a quick demo video he shot of Texas Ranger in action.
Continue reading “Wireless rover has two guns…one for each of ya”
Medical conditions that prevent individuals from being able to walk are difficult to handle, even more so if the patient happens to be a child. Shriner’s hospitals treat a good number of children suffering from cerebral palsy, spina bifida, or amputations. They are always looking for creative treatment methods, so their Motion Analysis Laboratory looked to some Rice University undergrads for help. They asked the group of engineers to design a system that would make physical therapy a bit more fun, while helping encourage the children along.
The team recently unveiled their project, called the Equiliberator. The game system incorporates a series of five Wii balance boards situated between a pair of pressure-sensitive handrails. The platform communicates with a computer via Bluetooth, registering the patient’s movements as he or she moves along the path. The software portion of the system consists of a monster-slaying game which requires the child to step on a particular section of the pathway to dispose of the oncoming enemies.
The game is designed to get more difficult as the child’s balance and coordination improve, encouraging them with an ever growing bank of points as they progress. The final goal of the project is to enable the pressure sensitive handrails to determine how much the child is relying on them for balance, offering in-game incentives to walk with as little support as possible.
We love seeing hacks like this which not only entertain, but truly help people in the process. Kudos to the team at Rice University – they have done a fantastic job here.
Continue reading to see a quick video describing the Equiliberator in the designers’ own words.
Continue reading “Teaching children to walk using video games”
[Tijmen Verhulsdonck] built his own version of a Wii remote-controlled balancing robot. He drew his inspiration from the SegWii, which was built by [Ara Kourchians].
The body is built using one of our preferred fabrication methods; threaded rod makes up a rail system, with three sheets of hard board serving as a mounting structure for the motors, electronics, and battery. This does away with the 9V batteries used on the original SegWii, opting for a very powerful lithium battery perched on the highest part of the assembly. It uses an Arduino as the main microcontroller. That detects roll, pitch, and tilt of the body by reading data from a Sparkfun IMU 5 board (we’re pretty sure it’s this one). Check out the videos after the break. The first demonstrates the robot balancing on its own, then a Wii remote is connected via Bluetooth and [Tijmen] drives it around the room by tilting the controller. The second video covers the components that went into the build.
This is impressive work for a 17-year-old. [Tijmen] lists his material cost at $800 but since he’s Dutch this might not be a USD currency.
Continue reading “Retake on a Wii remote controlled balancing robot”
The Wiimote is a fantastic tool for hackers, given their affordability and how easy they are to work with. [Gareth] had a “eureka” moment while working on another Wiimote-based project, and with some alterations, converted it into an electronic whiteboard.
The whiteboard was built using the IR sensor he extracted from a Wiimote, which is wired to an EasyProp board to process the input. The Wiimote is aimed at a LCD screen, which can be “drawn” upon using a light pen he constructed from an IR led and a few batteries. Any movement of the pen is tracked by the Wiimote’s IR sensor and converted to an XY coordinate, which is then painted on the screen. The sensor has the ability to track up to four points at a time, so you can theoretically use up to four pens simultaneously.
[Gareth] points out that the sensor is not limited to tracking small displays, as the white board can be easily scaled up in size using any kind of rear projection device.
Continue reading to see a video of his whiteboard in action.
Continue reading “Wiimote-based whiteboard lets you write on any surface”
The wireless controller for the Nintendo Wii has been used in many a hack due to its simple to use Bluetooth interface. The nunchuck portion of the controller however, has always required a physical tether to the wireless controller, or an aftermarket wireless dongle. [Rousselmanu] is looking to change that with his Bluetooth-enabled wireless Wii nunchuck. He is able to retrieve a slew of data from the nunchuck, including information from all of the accelerometers, buttons, as well as the joystick. The data is read into a PIC MCU and relayed via serial to a Bluetooth module he purchased online.
The Bluetooth module looks fairly easy to interface in Linux, and [Rousselmanu] has a video showing off how well the nunchuck can be used to interact with 3D models. He admits that the controller is a bit ugly at the moment as all the components don’t quite fit so well, but future revisions will surely remedy that.
Keep reading to see a video of the nunchuck in action.
Continue reading “Bluetooth-enabled Wii nunchuck”
[JB’s] driving a Nokia 6100 LCD using an MSP430 with input from a Wii Nunchuck. He’s using the G2211 microprocessor that came with the Launchpad, and developing his code with MSP-GCC. As you can see in the video after the break, this works but there’s some room for improvement. That’s being said, he is bumping up against the code memory limit, with just around 500 bytes left to work with. The LCD screen is SPI and currently it’s hogging the pins that are used for the hardware i2c. Since he needs an i2c bus to talk to the nunchuck he had to go with software i2c which explains part of his program memory troubles.
We’re in no way experts on this, but it seems like he could save space (and improve the input responsiveness) by rewriting his LCD drivers in order to remap the pins. Then again, it might just be better to move up to a larger MSP430. If you’ve got some advice, make sure to share it by leaving a comment.
Continue reading “Nokia LCD, nunchuck, and MSP430 join forces”
[DeadlyFoez] wanted to know when the SD card in his Nintendo Wii was in use. He built and indicator LED using a PICAXE 08M and added it next to the SD slot. He uses one pin of the microcontroller to monitor the voltage on one pin of the SD card slot. That pin has a specific value when the card is idle, which rises when it’s in use. He didn’t share the details of which pin he’s sampling, or what the magic number from his source code actually represents. But the concept should be enough of a start if you want to do this one yourself. Watch it go blink-ity-blink in the clip after the break.
Continue reading “SD activity indicator for Wii”