The Peanuts cartoon character Schroeder liked to bang out Beethoven a toy piano. Now, thanks to this hack from [Liam Lacey], Schroeder can switch to Skrillex. That’s because [Liam] built a polyphonic synth into a toy piano. It’s an impressive build that retains the look and feel of the piano, right down to a laser-etched top panel with knobs that match the glossy black styling.
The brains of the synthesizer is a Beaglebone Black using the Maximillian synthesis library. To capture the key presses, he used Velostat, a pressure-sensitive material that changes resistance under pressure. This is probably the only toy piano in the world with fully polyphonic velocity and aftertouch. The build also includes MIDI support, with two ports on the back. [Liam]’s build log is full of more details than we can even summarize here.
This beautiful build won [Liam] first place in the Element 14 Music Tech competition, and it is a well-deserved prize for a clean and elegant way to update a vintage piano.
Storytelling is an art. It stretches back to the dawn of man. It engages people on an emotional level and engages their mind. Paulina Greta Stefanovic, a user experience researcher and interaction designer is on the cutting edge of bringing our technology together with the best human aspects of this long tradition.
The information age is threatening storytelling — not making it extinct, but reducing the number of people who themselves are storytellers. We are no longer reliant on people in our close social circles to be exquisite story tellers for our own enjoyment; we have the luxury (perhaps curse?) of mass market story-telling.
Paulina’s work unlocks interactive storytelling. The idea isn’t new, as great storytellers have always read their audience and played to their engagement. Interactive storytelling in the digital age seeks to design this skill into the technology that is delivering the story. This is a return from passive entertainment.
This breaks down into interactive versus responsive. At its simplest, think of responsive as a video that has a pause button. You can change the flow of the story but you can’t make the story your own. Surprisingly, this is a new development as the ability to pause playback is but a few decades old. So you can pause a responsive medium, but true interactive experiences involve creation — the audience is immersed in the story and can make substantive changes to the outcome during the experience.
This equates to a power transfer. The creator of the media is no longer in complete control, ceding some to the audience. We are just at the start of this technology and it looks like the sky is the limit on what we can do with algorithmic interactions.
Video games are the forerunners of this change. They already have branching stories that let the users make choices that greatly affect the storyline. This industry is huge and it seems obvious that this active aspect of story consumption is a big part of that success. Even more intriguing is a “drama management system” (a new term to me but I love it) that results in a story whose ending nobody knows until this particular audience gets there. What a concept, and something I can’t wait to see for myself!
If you find these concepts as interesting as I do, check out Paulina’s talk below, which she presented at the Hackaday Belgrade conference.
Battery technology is a constant chemical war between the laws of physics and the desire of engineers to make devices smaller. On one side, the laws of physics declare that there are limits to how much energy you can store inside a battery, and on the other side are the engineers looking for ways to sneak around these laws. For many devices, the best compromise between these two sides is the lithium ion battery, usually abbreviated to Li-ion.
Depending on your opinion of these little critters, that could be a good thing or a bad thing. We don’t deny that mice are cute as all get-out, but when they do damage to foodstuffs that you’ve put an entire summer’s effort into growing, harvesting and preserving, cute isn’t worth much.
Our preference for taking care of rodent problems is either bioremediation or rapid cervical dislocation, but if you’re more of the catch-and-release type, this trap is for you. It’s just a 2-liter soda bottle on a wire pivot and mounted to a scrap wood frame; when the offending critter unwisely enters the neck of the bottle, its weight flips the bottle down and blocks the exit. Release is as simple as removing the bottle from the frame and letting Monsieur Jingles wiggle free. The questions of where to release and how many times you’ll keep catching the same mouse are left as an exercise for the reader.
Remember – a live catch trap is only humane if it’s checked regularly. To that end, maybe something like das Katzetelegraf could be added to this trap.
One of the nice things about the Raspberry Pi is that it runs Linux and you can do a lot of development right on the board. The converse of that is you can do a lot of development on a Linux desktop and then move things over to the Pi once you get the biggest bugs out. However, sometimes you really need to run code on the actual platform.
There is, however, an in-between solution that has the added benefit of upping your skills: emulate a Pi on your desktop. If you use Linux or Windows on your desktop, you can use QEMU to execute Raspberry Pi software virtually. This might be useful if you don’t have a Pi (or, at least, don’t have it with you). Or you just want to leverage your large computer to simplify development. Of course we would be delighted to see you build the Pi equivalent of the Tamagotchi Singularity but that’s a bit beyond the scope of this article.
Since I use Linux, I’m going to focus on that. If you insist on using Windows, you can find a ready-to-go project on Sourceforge. For the most part, you should find the process similar. The method I’ll talk about works on Kubuntu, but should also work on most other Debian-based systems, including Ubuntu.
There’s something alluring about radial engines. The Wasps, the Cyclones, the Gnomes – the mechanical beauty of those classic aircraft engines can’t be denied. And even when a radial engine is powered by solenoids rather than internal combustion, it can still be a thing of beauty.
The solenoid engine proves that he has some mechanical chops. If you follow along in the videos below, you’ll see how [Tyler] progressed in his design and incorporated what he learned from the earliest breadboard stage to the nearly-complete engine. There’s an impressive amount of work here – looks like the octagonal housing was bent on a press brake, and the apparently homebrew solenoids are enclosed in copper pipe and fittings that [Tyler] took the time to bring to a fine polish. We’re skeptical that the microswitches that electrically commutate the engine will hold up to as many cycles are they’d need to handle for this to be a useful engine, but that’s hardly the point here. This one is all about the learning, and we think [Tyler] has done a bang-up job with that.
Have you ever wanted to own a full-sized ShopBot? What if some geniuses somewhere made a tool the size of a coffee maker that had the same capabilities? Does an augmented reality, real-time feedback, interactive, handheld CNC router that can make objects ranging in size from a pillbox to an entire conference room table sound like a thing that even exists? It didn’t to me at first, but then I visited the Shaper Tools office in San Francisco and they blew my mind with their flagship tool, Shaper Origin.
This table and the spool holder sitting on it was made with a machine the size of a coffee maker.
It’s impossible for me not to sound like a fan boy. Using Shaper Origin was one of those experiences where you just don’t know what to say afterwards. This is what the future looks like.
I’ve used a lot of CNC tools in my life, from my first home-built CNC conversion, to 1980s monstrosities that ran off the floppy kind of floppy disks, and all the way over to brand new state-of-the-art vertical machining centers. I had to shake a lot of that knowledge off when they demoed the device to me.
Origin is a CNC router built into the form factor of a normal wood router. The router knows where it is on the work piece. You tell it where on the piece you would like to cut out a shape, drill a hole, or make a pocket. It tells you where to go, but as you move it keeps the cutting bit precisely on the path with its three axes of control.