Q Multiplier — Er… Multiplies Q

If you are below a certain age, you’ve probably never heard of a Q multiplier. This is a device that increases the “Q” of a radio receiver’s intermediate frequency and, thus, provide a higher selectivity. If you enjoy nostalgia, you can see inside a 1960s-era Heathkit QF-1 Q multiplier in [Jeff’s] informative video, below.

The Q multiplier was a regenerative amplifier that operated at just below the oscillation point. This provided very high amplification for the frequency of interest and less amplification for other frequencies. Some radios had a stage like this built-in, but the QF-1 was made to add into an external radio. For some Heathkit receivers, there was a direct plug to tap into the IF stage for this purpose. Othe radios would require some hacking to get it to work.

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Solar Safety Bag Lights Up The Night, Charges Your Phone

Spend enough time riding a bike, and chances are good that you’ll start carrying a few tools with you. Even if you don’t, you’re probably going to use a bag to carry something along, so why not make that bag do triple duty? This convertible backpack/tote bag can charge your phone and provide safety lighting for nighttime rides. The design lends itself nicely to turn signals, too.

This bag was designed to show off the capabilities of Loomia, a line of prototyping parts made with e-textiles and other flexible applications in mind. It can be sewn, fused, or adhered to various substrates including fabric and wood. [AmpedAtelier] is using a Beetle microcontroller to control RGB LED strips using an illuminated Loomia soft switch on the strap. The switch is wired to the microcontroller through Loomia busses running through the strap.

Although Loomia’s site has a deep dive into the capabilities of their technology, it isn’t exactly open source. If that’s what you’re after, take a look at PolySense, which uses piezoresistive dye to create textile sensors.

Retrofitting USB-C To An IPod Nano

Some hacks serve a critical need, while others are just for the challenge or fun of it. We suspect the latter was the real reason [David Buchanan] converted a first generation iPod Nano from its original 30 pin connector to USB-C.

USB-C mounted

[David] bought the iPod with a dead battery, so when he opened the iPod to get the old battery out, he noticed there was enough space to fit a USB-C connector. The original Apple 30 pin connector runs USB 2.0 through four of the pins, so [David] used the original USB cable and identified the appropriate pins and traces with a continuity tester. The connector was destructively removed with side cutters, ripping off all but one of the pads in the process. A hot air station might have made things easier, but we assume he did not have one on hand. The USB-C connector was scavenged from a cheap USC-C to USB Micro adaptor and mounted by soldering the housing directly to the PCB’s ground plane. The three remaining terminals were soldered to the traces with enamel wire.

With the new battery installed, [David] confirmed that both charging and data transfer worked. The IC that handles the button and scroll pad interfered slightly with the new connector, so he filed away some of the IC’s excess. Any open pads close to the new connector was covered with Kapton tape to avoid shorts. The large hole in the enclosure for the 30 pin connection was partly filled in with five-minute epoxy. The final assembled product looks almost factory produced and works as it’s supposed to, so we call this a win.

Retrofitting USB-C connectors in various electronic devices has become a popular hack over the past two years. We’ve seen it done on everything from Thinkpads to soldering irons. Continue reading “Retrofitting USB-C To An IPod Nano”

Handheld Farkle Really Sparkles

Farkle is a classic dice game that only requires 6 dice and a way to write down scores based on the numbers rolled. Even so, this type of game isn’t inherently portable — it would be fairly difficult to play on a road trip, for instance. [Sunyecz22] decided that Farkle would make an excellent electronic game and got to work designing his first PCB.

This little game has everything you could want from a splash screen introduction to a handy scoring guide on the silkscreen. After choosing the number of players, the first player rolls using the momentary button and the electronic dice light up to indicate what was rolled. As long as the player rolled at least one scoring die, they can take the points by selecting the appropriate die/dice with the capsense pads, and either pass or keep going. The current player’s score is shown on the 7-segment, and the totals for each player are on the OLED screen at the bottom.

The brains of the operation is an Arduino Pro Mini. It controls two MAX7219s that drive the 42 LEDs plus the 7-segment display. A game like this is all in the code, and lucky for us, [Sunyecz22] made it available. We love how gorgeous the glossy 3D printed enclosure looks — between the glossy finish and the curved back, it looks very comfortable to hold. In the future, [Sunyecz22] plans to make a one player versus the computer mode. Check out the demo and walk-through video after the break.

The capsense modules are a great touch, but some people want a little more tactility in their handheld games. We say bring on the toggle switches.

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Empty Parking Lot

Pandemic Chip Shortages Are Shutting Down Automotive Production

Once upon a time, the automobile was a mostly mechanical beast, but no longer. Advanced electronics have weaved their way into the modern car, from engine to infotainment and climate control to the buttons now sprinkled throughout the passenger cabin. The gains in amenity and efficiency can’t be sniffed at, but it leaves manufacturers reliant on semiconductor suppliers to get cars out the door. Over the past year, it’s become much more complicated — with many automakers having to slow production in the face of integrated circuit shortages that can be traced back to Spring of 2020. Continue reading “Pandemic Chip Shortages Are Shutting Down Automotive Production”

Movie Magic Hack Chat

Join us on Wednesday, January 20th at noon Pacific for the Movie Magic Hack Chat with Alan McFarland!

If they were magically transported ahead in time, the moviegoers of the past would likely not know what to make of our modern CGI-driven epics, with physically impossible feats performed in landscapes that never existed. But for as computationally complex as movies have become, it’s the rare film that doesn’t still need at least some old-school movie magic, like hand props, physical models, and other practical effects.

To make their vision come to life, especially in science fiction films, filmmakers turn to artists who specialize in practical effects. We’ve all seen their work, which in many cases involves turning ordinary household objects into yet-to-be-invented technology, or creating scale models of spaceships and alien landscapes. But to really sell these effects, adding a dash of electronics can really make the difference.

Enter Alan McFarland, an electronics designer and engineer for the film industry. With a background in cinematography, electronics, and embedded systems, he has been able to produce effects in movies we’ve all seen. He designed electroluminescent wearables for Tron: Legacy, built the lighting system for the miniature Fhloston Paradise in The Fifth Element, and worked on the Borg costumes for Star Trek: First Contact. He has tons of experience making the imaginary look real, and he’ll join us on the Hack Chat to discuss the tricks he keeps in his practical effects toolkit to make movie magic.

https://www.youtube.com/watch?v=e13S0SenmPQ

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, January 20 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

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Robotic Fish Swarm Together Using Cameras And LEDs

Robotics has advanced in leaps and bounds over the past few decades, but in terms of decentralized coordination in robot swarms, they far behind biological swarms. Researchers from Harvard University’s Weiss Institute are working to close the gap, and have developed Blueswarm, a school of robotic fish that can exhibit swarm behavior without external centralized control.

In real fish schools, the movement of an individual fish depends on those around it. To allow each robotic fish to estimate the position of its neighbors, they are equipped with a set of 3 blue LEDs, and a camera on each side of the body. Four oscillating fins, inspired by reef fish, provide 3D control. The actuator for the fins is simply a pivoting magnet inside a coil being fed an alternating current. The onboard computer of each fish is a Raspberry Pi W, and the cameras are Raspberry Pi Camera modules with wide-angle lenses. Using the position information calculated from the cameras, the school can coordinate its movements to spread out, group together, swim in a circle, or find an object and then converge on it. The full academic article is available for free if you are interested in the details.

Communication with light is dependent on the clarity of the medium it’s traveling through, in this case, water — and conditions can quickly become a limiting factor. Submarines have faced the same challenge for a long time. Two current alternative solutions are ELF radio and sound, which are both covered in [Lewin Day]’s excellent article on underwater communications.

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