It may have passed you by in the news, but the MIDI Manufacturers Association (MMA) has recently unveiled more details about the upcoming MIDI 2.0 standard. Previously we covered the prototyping phase start of this new standard. The original Musical Instrument Digital Interface standard was revealed all the way back in August of 1983, as a cooperation between companies including Moog Music, Roland, Yamaha, Korg, Kawai and others. It was the first universal interface that allowed one to connect and control all kinds of musical instruments.
Over the years, MIDI has seen use with the composing of music, allowing instruments to be controlled by a computer system and to easily share compositions between composers. Before MIDI such kind of control was limited to a number of proprietary interfaces, with limited functionality.
The MMA lists the key features of MIDI 2.0 as: Bidirectional, Backwards Compatible, and the enhancing of MIDI 1.0 where possible. Using a new technology called MIDI Capability Inquiry (MIDI-CI), a MIDI 2.0 device can exchange feature profiles and more with other 2.0 devices. 1.0 is the fallback if MIDI-CI finds no new functionality. MIDI-CI-based configuration can allow 2.0 devices to automatically configure themselves for their environment.
Suffice it to say, MIDI 2.0 is a far cry from the original MIDI standard. By transforming MIDI into a more versatile, bidirectional protocol, it opens new ways in which it can be used to tie musical devices and related together. It opens the possibility of even more creative hacks, many of which were featured on Hackaday already. What will you make with MIDI 2.0?
See a brief demonstration of this feature of MIDI 2.0 in the below video:
Continue reading “Please Meet ‘Capability Inquiry’, Part Of The MIDI 2.0 Standard”
It’s one thing to assemble your own circuits from scratch using off the shelf components. It’s quite another to build the components first, and then build the circuit.
That’s the path [Joris Wegner] took with this video distortion effects box, dubbed PHOSPHOR. One might wonder why you’d want a box that makes a video stream look like playback from a 1980s VHS player with tracking problems, but then again, audio distortion for artistic effect is a thing, so why not video? PHOSPHOR is a USB MIDI device, and therein lies the need for custom components. [Joris] had a tough time finding resistive optoisolators, commonly known as Vactrols and which are used to control the distortion effects. He needed something with a wide dynamic range, so he paired up a bright white LED and a cadmium sulfide photoresistor inside a piece of heat shrink tubing. A total of 20 Vactrols were fabricated and installed on a PCB with one of the coolest silkscreens we’ve ever seen, along with the Sparkfun Pro Micro that takes care of MIDI chores. Now, distortions of the video can be saved as presets and played back in sync with music for artistic effects.
This isn’t the first time Vactrols have made an appearance here, of course. We saw them a while back with this Arduinofied electric guitar, and more recently with a triple-555 timer synth.
Continue reading “DIY Vactrols Give MIDI-Controlled Video Distortion”
[Aidan] is really into FM synthesis chips for creating audio, and one of the most interesting chips from that era is found on the Sega Genesis. Anyone involved in the console wars at that time certainly remembers the classic, unique sound that those video game systems were able to produce, so [Aidan] built a device using a sound chip from a Genesis to play any piece of music from any game. The second iteration of that project, though, is able to use those same sound files as a MIDI synthesizer.
The interesting aspect of these chips is how they use registers to change the audio output. Essentially, there is a complicated register map (one section of his write-up is simply called “Register Hell”) that can be called in order to access the various types of effects one would normally see on a synthesizer. It’s not straightforward at all, though, and got even more complicated once [Aidan] started adding MIDI functionality to it as well. Once he finished sifting through the Sega Genesis technical manuals and a bunch of registers, though, he had a unique synthesizer working that doesn’t sound like anything you’ve ever heard, unless you’ve ever played a Genesis.
If you’d like to check out his first project, the MegaBlaster, which plays the sound files of the old Genesis games directly, we featured that a while ago. Keep in mind though that his latest project isn’t just an updated MegaBlaster, though. He built this entire thing from the ground up.
Continue reading “MIDI Synthesizer From A Sega Genesis”
Do you ever peer into the void…of your hardware scrap box? It may be a wonderland of parts with near-infinite potential, and they just need to be assembled and depending on what you hoard, programmed. Access to a laser engraver doesn’t hurt either. The stuff in [Mr. Sobolak]’s bin is cooler than average, at least by Hackaday writer standards. His sound palette project is a wild mixture of interfaces, hardware, channels, and color. There are arcade pushbuttons, slider potentiometers, rotary potentiometers, miniature laser harp, touch piano, and drum pads which earns the title of junk box build extraordinaire.
Under the hood, we find the usual copper tape, wire and solder connecting operators to a Teensy 3.2. In the more esoteric part of the BOM, we find some fancy SoftPots which look like great fun to play. All the code is linked in the Instructable, but there is absolutely no reason to make an exact copy. MIDI is from the 80s and libraries abound for this protocol so the building may be the hardest part of making an interface that fits your character. Some of the techniques in the Instructable may help you, like how to connect a piezo element so it can read something lighter than a wrecking ball or the laser harp roughly the size of your palm.
We are not short of MIDI interfaces if you are thinking of making your own or be truly random.
Continue reading “Junkbox MIDI”
This goes back to Bach: if you want to change the sound an organ makes, you have to pull on some drawbars. This design didn’t change for 300 years, and in the 20th century with the advent of ‘tonewheel’ organs, you still had small bars to pull to change what sounds came out of the organ. While this was a simple solution for air-powered organs of the 1700s, when it comes to MIDI, rotary pots are a lot less expensive than linear pots. Given the lack of drawbar MIDI controllers, [Stefano] decided to build his own. It has nine drawbars and eight buttons, all connected to MIDI.
The interesting electromechanical part of this build, the drawbars themselves, are ripped from a Hammond organ. Don’t worry, plenty of these were made and only a handful actually sound good. To that, [Stefano] added a few pushbuttons soldered onto a piece of perfboard, and everything is wired up to a Teensy LC, the microcontroller platform that’s becoming the standard for everything from MIDI controllers to computer keyboards. MIDI over DIN and MIDI over USB are supported, and all the buttons and drawbars are individually programmable. You can even do that through SysEx messages, because that’s how things were done back in the day.
While there are a few MIDI-controlled organs that still use drawbars — the double manual Nord comes to mind imminently — this is a great solution to putting drawbars into anything that speaks MIDI, VSTs included.
Engineers create something out of nothing, and no where is this more apparent than in the creation of customized computer hardware. To make a simple MIDI controller, you need knowledge of firmware design and computer architecture, you need knowledge of mechanical design, and you need to know electronic design. And then you need the actual working knowledge and experience to wield a tool, be it a hammer, laser cutter, or an IDE. [Mega Das] brought together all of these skill to build a MIDI controller. Sure, it’s for bleeps and bloops coming out of a speaker, but take a step back and realize just how awesome it is that any one person could imagine, then implement such a device.
The electronics for this build include a printed circuit board that serves to break out the connections on an Arduino nano to a dozen arcade push buttons, four slide pots, two rotary pots, and a handful of screw terminals to connect everything together. Mechanically, this is a laser-cut box engraved with some fancy graphics and sized perfectly to put everything inside.
Yes, we’ve seen a lot of MIDI controllers built around the Arduino over the years, but this one is in a class by itself. This is taking off-the-shelf parts and customizing them to exactly what you want, and a prodigious example of what is possible with DIY hardware creation. You can check out the build video below.
Continue reading “Make Your Own MIDI Controller With An Arduino”
MIDI has been a remarkably popular interface since its inception way back in 1983. Based on existing serial interfaces, and with a broad enough set of features, it remains the defacto standard for communication between musical gear. However, older gear and many modular synths simply don’t grok digital data, instead using analog control voltages to get the job done. Never fear, though – you can convert from one to the other with the goMIDI2CV.
It’s a simple device, hewn from an ATTINY microcontroller. MIDI signals are received at TTL voltage levels, and converted to output voltages by the ATTINY via use of the PWM hardware. A lowpass filter is added to remove the high-frequency content from the output signal. A 6N138 optocoupler completes the project, to comply with the MIDI standard and ensure the device is not subject to any dangerous voltages from the hardware plugged in.
It’s a simple way to control older non-MIDI compliant hardware, and might make an old modular rig just that much more useful in the studio of today. We’ve seen similar builds before, like this combined CV and Gate converter.