Retro Computing Coding Competition Still Open

There’s still time to enter Octojam 10, a competition to write a new program for a rather old (and virtual) machine: the CHIP-8. This interpreted language on a virtual machine was used in the 1970s and 1980s to write games that could run on several consoles, such as the COSMAC VIP. Since then, a community of tinkerers has grown up around CHIP-8 and figuring out how to get the most out of the minimal resources the machine gives you.

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Cerberus 2080 — Three-Headed Retro Computing Project

For seven months, [Bernardo Kastrup] at [TheByteAttic] has been realizing his childhood dream of building his own computer. It was this dream that steered him into the field of computer design at the age of 17. After thirty years in the industry, he finally has some time to design the computer he dreamt about as a kid. His requirements are ambitious: fully open design, gate-level details, thru-hole or PLCC for easy hacking, well-established processors with existing tool chains, low-cost development tools for CPLDs, no FPGA, standard ITX case compatible, and so on. He quite reasonably decides to use more modern electronics for video (VGA), keyboard (PS/2), and program storage (flash drive). Along the way, he chooses to put three processors on the board instead of one:

  • Zilog Z84C0010 (Z80)
  • WDC W65C0256 (6502)
  • AVR ATMEGA328 (RISC Controller)

When coming up with the concept and requirements, [Bernardo] had a fictitious alternate history in mind — one where there were follow-ups to the ZX80, PET/CBM, or TRS-80 from the late 1970s that were extensions to the original systems. But he also wanted a clean design, without cost-cutting gimmicks, in order to make it easier for learners to focus on computing itself — a didactic architecture, as he describes it. Turn the crank for seven long months, and we have the Cerberus 2080. [Bernardo] has put the design on GitHub, and made a video series out of the whole process, of which the introduction video is below the break. There’s even an online emulator developed by retro hacker  [Andy Toone].

We wrote about the 6502-based ERIC-1 project back in 2014 which shared the bus with an ATMEGA simulating ROM. The Minty Z80 project from 2019 also uses a similar technique. Thanks to [Frédéric] for sending us the tip.

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Ask Hackaday: Why Retrocomputing?

I recently dropped in on one of the Vintage Computer Festival events, and it made me think about why people — including myself — are fascinated with old computer technology. In my case, I lived through a lot of it, and many of the people milling around at VCF did too, so it could just be nostalgia. But there were also young people there.

Out of curiosity, I asked people about the appeal of the old computers on display there. Overwhelmingly, the answer was: you can understand the whole system readily. Imagine how long it would take you to learn all the hardware and software details of your current desktop computer CPU. Then add your GPU, the mass storage controllers, and your network interface. I don’t mean knowing the part numbers, specs, and other trivialities. I mean being able to program, repair, and even enhance it.

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This Snappy 8-Bit Microcomputer Brings The Speed To Retrocomputing

When the need for speed overcomes you, thoughts generally don’t turn to 8-bit computers. Sure, an 8-bit machine is fun for retro gameplay and reliving the glory days, and there certainly were some old machines that were notably faster than the others. But raw computing power isn’t really the point of retrocomputing.

Or is it? [Bernardo Kastrup] over at The Byte Attic has introduced an interesting machine called the Agon Light, an 8-bit SBC that’s also a bit like a microcontroller. The machine has a single PCB that looks about half as big as an Arduino Uno, and sports some of the same connectors and terminals around its periphery. The heart of the Agon Light is an eZ80 8-bit, 18.432 MHz 3-stage pipelined CPU, which is binary compatible with the Z80. It also has an audio-video coprocessor, in the form of an ESP32-Pico-D4, which supports a 640×480 64-color display and two mono audio channels. There’s no word we could find of whether the ESP32’s RF systems are accessible; it would be nice, but perhaps unnecessary since there are both USB ports and a PS/2 keyboard jack. There’s also a pin header for 20 GPIOs as well as I2C, SPI, and UART for serial communication.

The lengthy video below goes into all the details on the Agon Light, including the results of benchmark testing, all of which soundly thrash the usual 8-bit suspects. The project is open source and all the design files are available, or you can get a PCB populated with all the SMD components and just put the through-hole parts on. [Bernardo] is also encouraging people to build and sell their own Agon Lights, which seems pretty cool too. It honestly looks like a lot of fun, and we’re looking forward to seeing what people do with this.

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Retrocomputing, Time To Hang Up The Original Hardware?

For those of us with penchant for older technology, there’s something special about operating with older hardware. Whether it’s a decades-old camera, a vintage keyboard, or a home computer from the 1980s, the modern equivalent just doesn’t quite compare. But working with older parts definitely isn’t for the faint-hearted, as the passage of time has taken its toll on their reliability. Is it time to recognize that the supply of replacement vintage parts is not infinite, and to switch from using original hardware to more modern alternatives? [Retro Recipes] poses this question after a particularly difficult-to-find Amiga fault, and discusses it while evaluating a replacement Amiga made entirely from modern parts.

The new Amiga in question is a recreation of an A1200 with a re-manufactured case and keyboard, and the guts of an A500 Mini retro console taking the place of the Commodore board. He goes through the process of making an Amiga hard drive image on a USB drive using the image from his original drive in his teenage years, and boots it both on the 500 Mini based machine and on the UAE emulator on a Mac laptop. You can follow him in the video below the break.

We can see the logic in treating original hardware as a precious resource that’s not to be run up for fear of breaking it, but by the same token we’re still standing by that first sentence. But should the enjoyment of an older machine be limited only to those who have an original? We think not, so if enjoying an Amiga without an Amiga can be as good as the real thing then we’re all for it.

Of course, for those whose original Amigas have already broken, there are other ways to bring them back.

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Artist operating artistic visualizer with MIDI keyboard

Synth And Visualizer Combo Has Retrocomputing Vibe

[Love Hultén]’s latest piece of interactive art is the SYNTH#BOI, a super-clean build with something of the semi-cyberdeck, semi-vintage computing vibe to it. The device is a combination synthesizer and visualizer, with a 15-inch display, MIDI keyboard, and based on an Intel NUC i5 small form factor PC.

There are not many details about the internal workings of the device, but the high quality of the build is very evident. Photos show a fantastic-looking enclosure with clean lines and sharp finish; it’s a reminder that careful measuring and attention to detail can be the difference between something that looks like a hack job, and something that looks like a finished product.

Watch the SYNTH#BOI in action in the video, embedded below. And if the name [Love Hultén] seems familiar, it’s probably because we featured his VOC-25 “Pink Denture Synth”, a concept instrument with a decidedly memorable design of its own.

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An Amiga computer at NASA

Retrotechtacular: Amiga Pips The PC For Mission-Critical Computing At NASA

In 1986, a group of NASA engineers faced a difficult choice in solving their data processing woes: continue tolerating the poor performance of PC architecture, or pony up the cash for exotic workstations. It turns out that the Commodore Amiga was an intriguing third choice, except for the fact that, paradoxically, it didn’t cost enough. Oh, and Apple wanted nothing to do with any of it.

Steeped in history, NASA’s Hangar AE is a hub for launch vehicle telemetry and other mission communications, primarily during prelaunch phases for launches at Cape Canaveral. Throughout the late 20th century, Hangar AE supported NASA launch vehicles in all shapes and sizes, from the Atlas-Centaur evolutions to the mighty Titan family. It even supported user data from the Space Shuttle program. Telemetry from these missions was processed at Hangar AE before being sent out to other NASA boffins, and even transmitted worldwide to other participating space agencies.

Coming down from decades of astronomical levels of funding, the 1980s was all about tightening the belt, and NASA needed budget solutions that didn’t skimp on mission safety. The Commodore Amiga turned out to be the right choice for processing launch vehicle telemetry. And so it was still, when cameras from the Amiga Atlanta group were granted permission to film inside Hangar AE.

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