Video Game Preservation – Stop Killing Games!

It’s been an ongoing issue for years now. People who buy video games, especially physical copies, expect to be able to play that game at their leisure, no matter how old their console gets. This used to be a no-brainer: think about the SNES or Genesis/Mega Drive from the late 80s and early 90s. You can still buy one today and play the games without any issues. Not so with many modern, internet-connected games that rely on communication with servers the publishers own, whether or not the online features are necessary for gameplay. Stop Killing Games is a new initiative in the EU and worldwide to get enough valid petition signatures to force the issue to be brought up in parliaments all over the world, including the EU Parliament.

An increasing number of videogames are sold as goods, but designed to be completely unplayable for everyone as soon as support ends. The legality of this practice is untested worldwide, and many governments do not have clear laws regarding these actions. It is our goal to have authorities examine this behavior and hopefully end it, as it is an assault on both consumer rights and preservation of media.

StopKillingGames.com

Why now? Well, Ubisoft recently killed a popular videogame called The Crew by taking down the servers that support the game. Without these servers, the game is completely useless. France and many other European countries have strong consumer protection laws which, in theory, should prevent companies from pulling stunts like this, but this particular situation has never been tested in court. Besides this, the group are also petitioning governments around the world, including France (where Ubisoft is based), Germany, Canada, the UK, the US, Australia, and Brazil, and also options for anywhere else in the EU/world.

If you’re a gamer, and especially if you play video games which use online components, it’s definitely worth reading through their website. The FAQ section in particular answers a lot of questions. In any case, we wish them luck as the preservation of media is a very important topic!

[Thanks to Jori for the tip!]

PC-9800 Boot Sounds For Modern Computers!

There have been many computers that played a little jingle to greet you upon booting. The NEC PC-9800 is a famous example, though almost all the Macintosh computers played either the soothing “booting” chord or sometimes the Sad Mac “error” chord. And of course, consoles have long played music on startup, with the original PlayStation boot music heralding a whole new era of video games. But modern machines don’t do anything, except maybe a single beep if you’re lucky. So why not pop in this M.2 card (JP) and bring some quirky flair to your PC?

While this particular card is aimed at the Japanese market and specifically evokes the PC-9800, we hope to see some hackers creating projects bringing other custom boot sounds to laptops and PCs around the rest of the world! A simple microcontroller, DAC, speaker and flash storage for the waveform would be all that’s required. It could even be capacitively coupled into the system’s sound output for some extra nerd points. You could pull the ultimate prank and have your friend’s laptop play the opening notes to “Never Gonna Give You Up” upon boot. Or you could have your favourite hacker movie quote play – “I can trace her physical location by looking at the binary!”. Brilliant!

In the meantime, if you want one of these cards, you’ll likely have to use a Japanese mail forwarding service as the cards are only available from Japanese retailer Kadenken — though for only ¥2880, or just under $20 USD, which is a great deal.

[via Techspot]

The BAPPR Keeps Your Addressable LED System Cool

We all love a nice strip or grid of addressable LEDs. It can add flair or an artistic touch to many projects, and it can make gaming computers look extra 1337. However, providing enough current to a long strip of addressable LEDs can sometimes be difficult. Often a separate voltage rail is needed to supply enough juice. At the same time, continually sending out data to animate them can often use 100% of the microcontroller’s CPU power, especially if the serial bus is being bit-banged. A crash or badly timed interrupt can leave the system in a weird state and sometimes with the LEDs not displaying the correct colours. Or you might just want to enter a power-saving mode from time to time on your main MCU? Well, the BAPPR is designed to address all of these problems.

[TheMariday] created the BAPPR and made it fully open-source. It’s a switch-mode power supply that can accept anywhere from 7 V to 17 V and converts it into a strong 5 V rail for typical addressable LEDs. It also has a “smart” mode where it monitors the data line going to the LEDs to see if there is activity. If for some reason the system stops sending data, the BAPPR can intervene and shut off the power to the LEDs, which can help prevent strange colour combinations from being displayed while the system recovers. Once data starts flowing again, power is restored and the light party can resume.

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Photoresistor-based Single Pixel Camera

[Hugh] has been going back through episodes of the Hackaday podcast, and Elliot mentioned in episode 67 that it can often be inspiring to go back through the archives of Hackaday to find ideas for new projects. Well, he did just that and came across a single-pixel camera made using an infrared photodiode. He decided to try and hack together his own single-pixel camera, but this time on the cheap and using an ever simpler component – a photoresistor!

His description of the project tickled me – “I’ve used an ESP32, MicroPython, two servos, a peanut butter jar lid, a toilet paper roll, a paper towel roll, magnets and scrap wood for this version.” That’s certainly a much simpler bill of materials than the original (which was written up by Hackaday way back in 2015), which used a nice metal frame to hold everything together. However, there’s absolutely nothing wrong with improvising with things you happen to have to hand.

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Modern In-Circuit Emulator For The 6809

The Motorola 6809, released in 1978, was the follow-up to their 6800 from four years earlier. It’s a powerful little chip with many 16-bit features, although it’s an 8-bit micro at heart. Despite its great improvements over the 6800, and even technical superiority over the Z80 and 6502 (hardware multiply, for example!), it never reached the same levels of success that those chips did. However, there are still some famous systems, such as the TRS-80 Colour Computer, which utilized the chip and are still being hacked on today. [Ted] is clearly a fan of the 6809, as he used a Teensy 4.1 to create a cycle-exact, drop-in 6809 emulator!

A small interposer board rearranges the Teensy pinout to match the 6809, as well as translating voltage levels from 3.3V to 5V. With careful design, the Teensy matches the cycle diagrams in the Motorola datasheet precisely, and so should be able to run any applications written for the chip! A great test was booting Extended Colour BASIC for the TRS-80 CoCo 2 and running some test BASIC programs. Any issues with opcode decoding or timing would certainly be exposed while running an interpreted language like BASIC. After this successful test, it was time to let the Teensy’s ARM Cortex-M7 rip and see what it could do.

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Using OpenCV To Catch A Hungry Thief

Rory, the star of the show

[Scott] has a neat little closet in his carport that acts as a shelter and rest area for their outdoor cat, Rory. She has a bed and food and water, so when she’s outside on an adventure she has a place to eat and drink and nap in case her humans aren’t available to let her back in. However, [Scott] recently noticed that they seemed to be going through a lot of food, and they couldn’t figure out where it was going. Kitty wasn’t growing a potbelly, so something else was eating the food.

So [Scott] rolled up his sleeves and hacked together an OpenCV project with a FLIR Boson to try and catch the thief. To reduce the amount of footage to go through, the system would only capture video when it detected movement or a large change in the scene. It would then take snapshots, timestamp them, and optionally record a feed of the video. [Scott] originally started writing the system in Python, but it couldn’t keep up and was causing frames to be dropped when motion was detected. Eventually, he re-wrote the prototype in C++ which of course resulted in much better performance!

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Ticketmaster SafeTix Reverse-Engineered

Ticketmaster is having a rough time lately. Recently, a hacker named [Conduition] managed to reverse-engineer their new “safe” electronic ticket system. Of course, they also had the recent breach where more than half a billion accounts had personal and financial data leaked without any indication of whether or not the data was fully encrypted. But we’re going to focus on the former, as it’s more technically interesting.

Ticketmaster’s stated goals for the new SafeTix system — which requires the use of a smartphone app — was to reduce fraud and ticket scalping. Essentially, you purchase a ticket using their app, and some data is downloaded to your phone which generates a rotating barcode every 15 seconds. When [Conduition] arrived at the venue, cell and WiFi service was totally swamped by everyone trying to load their barcode tickets. After many worried minutes (and presumably a few choice words) [Conduition] managed to get a cell signal long enough to update the barcode, and was able to enter, albeit with a large contingent of similarly annoyed fans trying to enter with their legally purchased tickets.

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