If you’re still toiling away at your entry for the Gearing Up Challenge of the 2023 Hackaday Prize, don’t panic! No, you haven’t lost track of time — due to some technical difficulties we had to delay the final judging for the Assistive Tech Challenge that ended May 30th.
Today we’re pleased to announce that all the votes are in, and we’re ready to unveil the ten projects that our panel of judges felt best captured the spirit of this very important challenge. Each of these projects will take home $500 and move on to the final round of judging. There are few more noble pursuits than using your talents to help improve the lives of others, so although we could only pick ten finalists, we’d like to say a special thanks to everyone who entered this round.
As much as some people on the Internet might like to think — no, Apple did not come up with the idea of the smart watch. Even if you ignore the calculator watches that we imagine a full 60% of Hackaday readers wore at one time or another in their lives, the Timex Datalink was already syncing with computers and pulling down the user’s list of appointments back in 1994 by decoding the pulses of light produced by a CRT monitor. Hey, it sounded like a good idea at the time.
Unfortunately, this idea hasn’t aged well. The technique doesn’t work on more modern displays, and naturally the companion software to generate the flashing patterns was written for Windows 3.1. But thanks to the reverse engineering efforts of [Synthead], you can now sync any version of the Timex Datalink to your computer using nothing more complex than the onboard LED of the Teensy LC or Raspberry Pi Pico.
There’s actually several different projects working together to make this happen. In place of a CRT, there was an official “Timex Datalink Notebook Adapter” back in the day that was designed to be used on laptops and featured a single blinking LED. That’s what [Synthead] has recreated with timex-datalink-arduino, allowing a microcontroller to stand in for this gadget and featuring 100% backwards compatibility with the original Datalink software.
Appointment data is loaded from a text file.
But since you’re probably not rocking Windows 3.1 anymore, having access to that software is far from a given. That’s why [Synthead] also created timex_datalink_client, which is a Ruby library that lets you generate data fit for upload into the Timex Datalink. At the time of this writing there doesn’t seem to be a friendly user interface (graphical or otherwise) for this software, but it’s easy enough to feed data into it using plain-text configuration files.
Helpfully [Synthead] provides screenshots of information loaded into the original software, followed by a config file example that accomplishes the same thing. It looks like writing some glue code that pulls your schedule from whatever service you fancy and formats it for the Datalink client should be relatively simple.
We’ve previously seen projects that got the Timex Datalink synced without the need for a CRT, but they still required the original software. To our knowledge, this is the first complete implementation of the Datalink protocol that doesn’t rely on any original hardware or software. Expect eBay prices to go up accordingly.
At the dawn of the Space Race, when computers were something that took up whole rooms, satellites and probes had to rely on analog electronics to read from their various sensors and transmit the resulting data to the ground. But it wasn’t long before humanity’s space ambitions outgrew these early systems, which lead to vast advancements in space-bound digital computers in support of NASA’s Gemini and Apollo programs. Today, building a spacecraft without an onboard computer (or even multiple redundant computers) is unheard of. Even the smallest of CubeSats is likely running Linux on a multi-core system.
Jacob Killelea
As such, software development has now become part an integral part of spacecraft design — from low-level code that’s responsible for firing off emergency systems to the 3D graphical touchscreen interfaces used by the crew to navigate the craft. But as you might expect, the stakes here are higher than any normal programming assignment. If your code locks up here on Earth, it’s an annoyance. If it locks up on a lunar lander seconds before it touches down on the surface, it could be the end of the mission.
To get a bit more insight into this fascinating corner of software development, we invited Jacob Killelea to host last week’s Software for Satellites Hack Chat. Jacob is an engineer with a background in both aero and thermodynamics, control systems, and life support. He’s written code for spacecraft destined for the Moon, and perhaps most importantly, is an avid reader of Hackaday.
A good universal remote can help tame today’s complex home entertainment systems, combining both classic IR and more modern WiFi and Bluetooth connectivity with programmable functions that allow the user to execute multi-step operations with a single button. Unfortunately, programming them often involves the use of clunky proprietary software.
Which is why [Maximilian Kern] has developed the OMOTE. This open source universal remote is powered by the ESP32, and features the usual collection of physical buttons in addition to a 2.8” 320 x 240 touchscreen with a responsive graphical interface that can display more advanced user interfaces. Everything is packed into an ergonomic 3D printed case that gives it an exceptionally professional look.
The remote’s USB-C port can be used to recharge the internal 2,000 mAhA battery, as well as reprogram the ESP32’s firmware via a CH340C serial chip. The battery life is estimated to be about six months given the considerable low-power capabilities of the ESP32, which includes the use of a LIS3DH 3-axis accelerometer to keep the hardware in sleep mode until it’s picked up.
The software side is still in development, so the IR codes for the remote are currently hardcoded and its WiFi capabilities are limited to MQTT. But in the future, [Maximilian] imagines a web-based configuration interface that runs on the ESP32 and lets you add codes and setup the remote via your phone or desktop.
It looks like the hardware is more or less complete, so presumably the focus from here on out will be bringing the software across the finish line. Don’t worry, there’s still plenty of time — since it’s an entry into the Gearing Up challenge of the 2023 Hackaday Prize, the judges won’t pick the finalists until August 8th.
Elliot Williams and Tom Nardi start this week’s episode by addressing the ongoing Red Hat drama and the trend towards “renting” software. The discussion then shifts to homebrew VR gear, a particularly impressive solar-powered speaker, and some promising developments in the world of low-cost thermal cameras. Stay tuned to hear about color-changing breadboards, an unofficial logo for repairable hardware, and five lines of Bash that aim to unseat the entrenched power of Slack. Finally, we’ll take the first steps in an epic deep-dive into the world of DisplayPort, and take a journey of the imagination aboard an experimental nuclear ocean liner.
Check out the complete show notes below, and as always, let us know what you think in the comments.
Not long after the first desktop 3D printers were created, folks started wondering what other materials they could extrude. After all, plastic is only good for so much, and there’s plenty of other interesting types of goop that lend themselves to systematic squirting. Clay, cement, wax, solder, even biological material. The possibilities are vast, and even today, we’re still exploring new ways to utilize additive manufacturing.
Ellie Weinstein
But while most of the research has centered on the practical, there’s also been interest in the tastier applications of 3D printing. Being able to print edible materials offers some fascinating culinary possibilities, from producing realistic marbling in artificial steaks to creating dodecahedron candies with bespoke fillings. Unfortunately for us, the few food-safe printers that have actually hit the market haven’t exactly been intended for the DIY crowd.
That is, until now. After nearly a decade in development, Ellie Weinstein’s Cocoa Press chocolate 3D printer kit is expected to start shipping before the end of the year. Derived from the Voron 0.1 design, the kit is meant to help those with existing 3D printing experience expand their repertoire beyond plastics and into something a bit sweeter.
So who better to host our recent 3D Printing Food Hack Chat? Ellie took the time to answer questions not just about the Cocoa Press itself, but the wider world of printing edible materials. While primarily designed for printing chocolate, with some tweaks, the hardware is capable of extruding other substances such as icing or peanut butter. It’s just a matter of getting the printers in the hands of hackers and makers, and seeing what they’ve got an appetite for.
Whenever phone-based thermal cameras are brought up here on Hackaday, we inevitably receive some comments about how they’re a bad investment compared to a standalone unit. Sure they might be cheaper, but what happens in a couple years when the app stops working and the manufacturer no longer feels like keeping it updated?
It’s a valid concern, and if we’re honest, we don’t like the idea of relying on some shady proprietary app just to use the camera in the first place. Which is why we’re so excited to see open source software being developed that allows you to use these (relatively) inexpensive cameras on your computer. [Les Wright] recently sent word that he’s been working on a project called PyThermalCamera which specifically targets the TOPDON TC001, which in turn is based on a project called P2Pro-Viewer developed by LeoDJ for the InfiRay P2 Pro.
Readers may recall we posted a review of the P2 Pro last month, and while the compact hardware was very impressive, the official Android software lacked a certain degree of polish. While these projects won’t help you on the mobile front in their current form, it’s good to know there’s at least a viable “Plan B” if you’re unwilling or unable to use the software provided from the manufacturer. Naturally this also opens up a lot of new possibilities for the camera, as being connected to a proper Linux box means you can do all sorts of interesting things with the video feed.
The two video feeds on the left are combined to produce the final thermal image.
Speaking of the video feed, we should say that both of these projects were born out of a reverse engineering effort by members of the EEVblog forums. They figured out early on that the InfiRay (and other similar models) were picked up as a standard USB video device by Linux, and that they provided two video streams: one being a B&W feed from the camera where the relative temperature is used as luminance, and the other containing the raw thermal data cleverly encoded into a green-tinted video. With a little poking they found an FFmpeg one liner that would combine the two streams, which provided the basis for much of the future work.
In the video below, you can see the review [Les] produced for the TOPDON TC001, which includes a demonstration of both the official Windows software and his homebrew alternative running on the Raspberry Pi. Here’s hoping these projects inspire others to join in the effort to produce flexible open source tools that not only unlock the impressive capabilities of these new thermal cameras but save us from having to install yet another smartphone application just to use a device we purchased.