Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi start this week’s episode off with the announcement of Hackaday Berlin on March 25th. It’s been quite some time since we’ve been on the other side of the pond, because we had to cancel 2020’s Hackaday Belgrade due to COVID-19, so excitement is high for all three days of this “one-day” event.
After a new What’s that Sound, discussion moves on to an impressive collection of DIY sundials, the impact filament color has on the strength of 3D printed parts, the incredible retrocomputer replicas of Michael Gardi, and the Arduino FPGA that you’ve probably never heard of. We’ll wrap things up with the unexpected difficulties of mixing multiple cheap audio sources in Linux, and try to figure out why our kitchen appliances need to be connected to the Internet.
Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
The unique look of early desktop computer systems remains popular with a certain segment of geekdom, so it’s no great surprise when we occasionally see a modern hacker or maker unceremoniously chuck 40+ year old electronics from a vintage machine just to reuse its plastic carcass. We try not to pass judgement, but it does sting to see literal museum pieces turned into glorified Raspberry Pi enclosures.
But with a little luck, perhaps the Retro Wedge Computer case designed by [AndyMt] will be able to save a few of those veteran computers from an unnecessary lobotomy. As the name implies, this 3D printable model is designed to resemble “wedge” desktop computers such as the Atari ST, TI-994A, and Commodore 128. But don’t be put off by its considerable size — the model has been chopped up so no piece is larger than what can fit on a fairly standard 230 x 230 mm print bed. Continue reading “Retro Computer Enclosure Without The Sacrifice”→
This week, Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi meet up virtually to talk about all the hacks that are fit to print. This week’s episode starts off with a discussion about the recently unveiled 2023 Hackaday.io Low-Power Challenge, and how hackers more often than not thrive when forced to work within these sort of narrow parameters. Discussion then continues to adding a virtual core to the RP2040, crowd-sourced device reliability information, and mechanical Soviet space computers. We’ll wrap things up by wondering what could have been had Mattel’s ill-fated ThingMaker 3D printer actually hit the market, and then engage in some wild speculation about the issues plaguing NASA’s latest Moon mission.
Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
If you play games on multiple consoles, you’re probably familiar with the occasional bout of uncertainty that comes with each system’s unique button arrangement. They’re all more or less in the same physical location, but each system calls them something different. Depending on who’s controller you’re holding, the same button could be X, A, or B. We won’t even get started on colors.
Overhearing her partner wish the buttons on his Steam Deck matched the color scheme of the Xbox, [Gina Häußge] (of OctoPrint fame) decided to secretly create a set of bespoke buttons for the portable system. There was only one problem…she had no experience with the silicone molding process or epoxy resins which would be required for such an operation.
Toothpicks were used to make channels in the mold.
Luckily we have the Internet, and after researching similar projects that focused on other consoles, [Gina] felt confident enough to take apart Steam’s handheld and extract the original plastic buttons. These went into a clever 3D printed mold box, which was small enough to put into a food vacuum container for degassing purposes. The shape of the buttons necessitated a two-piece mold, into which [Gina] embedded two channels: one to inject the resin, and another that would let air escape.
The red, green, blue, and yellow resins were then loaded into four separate syringes and forced into the mold. It’s critically important to get the orientation right here, as each button has a slightly different shape. It sounds like [Gina] might have mixed up which color each button was supposed to be during an earlier attempt, so for the final run she made a little diagram to keep track. After 24 hours she was able to peel the mold apart and get a look at the perfectly-formed buttons, but it took 72 hours before they were really cured enough to move on to the next step.
[Gina] applied the legends with a sheet of rub-on lettering, which we imagine must have been quite tricky to get lined up perfectly. Since the letters would get worn off after a few intense gaming sessions without protection, she finally sealed the surface of each button by brushing on a thin layer of UV resin and curing it with a flashlight of the appropriate wavelength.
If you’re a space fan, these are very exciting days. There’s so much happening overhead that sometimes it can be difficult to keep up with the latest news. Artemis I just got back from the Moon, the International Space Station crew are dealing with a busted Soyuz, SpaceX is making incredible progress with their Starship architecture, CubeSats are being flung all over the solar system, and it seems like every month a new company is unveiling their own commercially-developed launch vehicle.
Lunar Flashlight
So with everything going on, we wouldn’t be surprised if you haven’t heard about NASA’s Lunar Flashlight mission. The briefcase-sized spacecraft was launched aboard a special “rideshare” flight of SpaceX’s Falcon 9 rocket back on December 11th — tagging along with two other craft heading to our nearest celestial neighbor, the Japanese Hakuto-R lander, and a small rover developed by the United Arab Emirates. There was a time when a launch like that would have been big news, but being that it was only the second of seven launches that SpaceX performed in December alone, it didn’t make many headlines.
But recently, that’s started to change. There’s a growing buzz around Lunar Flashlight, though unfortunately, not for the reasons we’d usually hope. It seems the diminutive explorer has run into some trouble with its cutting-edge “green” propellant system, and unless the issue can be resolved soon, the promising mission could come to an end before it even had a chance to start.
Fascinated by art generated by deep learning systems such as DALL-E and Stable Diffusion? Then perhaps a wall installation like this phenomenal e-paper Triptych created by [Zach Archer] is in your future.
The three interlocking frames were printed out of “Walnut Wood” HTPLA from ProtoPasta, and hold a pair of 5.79 inch red/black/white displays along with a single 7.3 inch red/yellow/black/white panel from Waveshare. There are e-paper panels out there with more colors available if you wanted to go that route, but judging by the striking images [Zach] has posted, the relatively limited color palettes available on these displays doesn’t seem to be a hindrance.
Note the clever S-shaped brackets holding in the displays.
To create the images themselves, [Zach] wrote a script that would generate endless customized portraits using Stable Diffusion v1.4, and then manually selected the best to get copied over to a 32 GB micro SD card. The side images were generated on the dreamstudio.ai website, and also dumped on the card.
Every 12 hours a TinyPico ESP32 development board in the frame picks some images from the card, applies the necessary dithering and color adjustments to make them look good on the e-paper, and then updates the displays. Continue reading “3D Printed Triptych Shows Trio Of AI-Generated Images”→
As a Hackaday reader, it’s safe to assume you’ve got a better than average understanding of electricity. There’s also an excellent chance you’re familiar with machining, and may even have a lathe or old mill in the workshop. But combining the two, and actually machining a piece of metal with electricity, isn’t something that many home gamers can boast first-hand experience with.
Daniel Herrington
Of course, that doesn’t mean there isn’t an interest. To help answer the burning (or at least, sparking) questions from the community, CEO and founder of Voxel Innovations Daniel Herrington stopped by this week’s Hack Chat to talk about the cutting edge of both electric discharge machining (EDM) and the closely related field of electrochemical machining (ECM). While his company uses the technology to produce components at incredible scales, Daniel got his start tinkering in the garage like so many of us, enabling him to provide both a professional and hobbyist prospective on the technologies.
Naturally, the first big question to be addressed was the difference between EDM and ECM. Put simply, electric discharge machining uses high-voltage to literally blast away material from the workpiece. The resulting finish is generally rough, and progress through the material tends to be slow, but it’s relatively simple to implement.
In contrast electrochemical machining could be thought of as a sort of reverse electroplating process, as the material being removed from the workpiece is dissolved and transferred to the cathode — though in practice the flow of pressurized electrolyte keeps it from actually plating the negatively charged tool. ECM is a faster process than EDM and allows for an exceptionally smooth surface finish, but is considerably more challenging from a technical perspective. Continue reading “Machining With Electricity Explored In The Hack Chat”→