Shapeshifting Streetlights Are The Future We Want To Live In

Regular streetlights are all well and good, bathing us in the glow of their sodium, or more increasingly LED, lamps. They’re mostly rigid metal contraptions installed primarily for public safety purposes. They could be so much more, however, as the Bloomlight demonstrates.

The light consists of a flexible main stem, which can be pulled in different directions by six steel cables controlled by stepper motors. At the top, it has a shroud made of wooden slats and fabric that can bloom like a flower around its central lamp, thanks to a 3D printed mechanism. LIDAR is used to detect approaching humans, at which point the Bloomlight leans over towards them and begins to bloom open, showering them with light.

It’s a beautiful art piece from the Dutch design firm [Vouw], and one we’d love to see in person. The design reminds of this useful tentacle design. With that said, it could grow emotionally exhausting having to repeatedly ignore plaintively waving streetlights that crave human attention as you walk on through the night. Anthropomorphizing anything is usually a double edged sword.

Perhaps the neatest streetlight hack we’ve seen is way back from 2013 – using a laser diode to shut off a streetlight from a distance. Video after the break.

Continue reading “Shapeshifting Streetlights Are The Future We Want To Live In” →

New Whitest Paint Might Help Fight Climate Change

It’s hot! Hotter than it used to be, and too hot for things to remain nice in the future. The sun keeps beating down, and as our greenhouse gas emissions continue to blanket the earth, more of that heat is trapped, leading to the steady uptick in global average temperatures. Reducing these emissions can help, but there’s other possibilities too. A team of researchers with a new very white paint think it might be of some use in solving the problem.

Thermal imaging shows the white paint’s ability to cool a surface below ambient temperature, by radiating away excess heat.

The new “whitest white” paint comes to us from Purdue University in the US. It’s capable of reflecting 98% of sunlight reaching its surface, a big step up over the typical 80-90% of conventional white paints. Additionally, it doesn’t absorb UV light, and can also radiate out heat in infrared wavelengths that pass out of the atmosphere. This allows the paint to cool surfaces below ambient temperature. The paint achieves these feats by using barium sulphate as a pigment, which doesn’t absorb UV like conventional titanium dioxide white pigments do. The paint also uses a lot of pigment – 60%, versus 20-40% in a more typical paint. This is similar to techniques used in producing Vantablack, the blackest black acrylic paints.

The hope is that by painting roofs and walls of buildings with white paint, more sunlight will be reflected back out into space, and buildings will be naturally cooler with less reliance on air conditioning, helping to reduce emissions. This could go a long way to solving the heat island effect in many major cities. Municipalities around the world have already begun adopting the technique, from California, to New York and Ahmedabad. It’s an easy thing to do, with few drawbacks, so we expect to see the practice grow more popular in coming years. While it won’t solve the climate crisis on its own, the world could surely use every bit of help it can get.

The False Alarm That Nearly Sparked Nuclear War

The date was September 26, 1983. A lieutenant colonel in the Soviet Air Defence Forces sat at his command station in Serpukhov-15 as sirens blared, indicating nuclear missiles had been launched from the United States. As you may have surmised by the fact you’re reading this in 2021, no missiles were fired by either side in the Cold War that day. Credit for this goes to Stanislav Petrov, who made the judgement call that the reports were a false alarm, preventing an all-out nuclear war between the two world powers. Today, we’ll look at what caused the false alarm, and why Petrov was able to correctly surmise that what he was seeing was an illusion.

Continue reading “The False Alarm That Nearly Sparked Nuclear War” →

3D Printing A Long Range Nerf Blaster

The modified Nerf scene used to be about getting the absolute maximum performance out of Hasbro’s off-the-shelf foam dart blasters. The community quickly found the limits of plastic parts made down to a price, and an underground market for heavier springs and CNC-machined upgrades sprung up. Eventually, however, the advent of 3D printing and cheaper home machine tools led to a rise in popularity of bespoke blasters. [Zach] has long advocated for their supremacy, and has made a long-range blaster aimed at newcomers to the hobby. (Video, embedded below.)

The blaster is built around the popular Caliburn spring-powered design, originally created by [Captain Slug]. Modifications by [Zach] involve a longer barrel, relocated side-feeding magazine port, and other modifications designed to suit the long-range sniping role. There’s even a special “rifled” stabiliser on the end designed to reduce the effects of muzzle blast from disturbing the dart as it leaves the barrel.

It’s a design that very much builds on the efforts of the wider Nerf community, and is all the better for it. [Zach] has shared files and links to parts bundles to help get enterprising builders up and running with a minimum of fuss. We’d love to take the long blaster out for a round or three ourselves – it may just be time to fire up the 3D printer!

Continue reading “3D Printing A Long Range Nerf Blaster” →

A Faux BBS Gets Software On To Your Vintage Machines

Back in the golden age of modems and phone lines, bulletin board systems, or BBSes, were a great way to find new software from the comfort of your own home. Most have shut down over the past few decades, as the Internet took over as a more flexible method of cat picture software distribution. [equant] was a fan of browsing for warez through a text interface however, so recreated the experience in a way that’s useful today. The result is RetroBridgeBBS.

The software runs on a modern PC, ideally a Linux one that runs Python 3 and has a serial port. Then, you can hook up your old retro computers via serial using a null modem cable. Fire up appropriate terminal software on the retro computer and you’re rewarded with a BBS-like interface. From here, you can search selected online repositories for software, and download what you like. The host PC parses requests from the retro PC over the serial link, and shuffles back the requested files downloaded from the Internet. Currently it’s set up primarily for Macintosh users, with some useful features to avoid downloading StuffIt archives of the wrong version – a perennial frustration in the 90s. Future plans involve expanding the system to suit more platforms.

It’s technically anachronistic, but it feels like a period-correct way to get software onto a vintage computer. It’s also a great way to do so when you’re lacking appropriate floppy hardware, hard disk emulators, or network cards – all of which can be expensive and in short supply. There’s other ways to go about it, too, of course – you can do some nifty things with an ESP8266, don’t you know! Video after the break.
Continue reading “A Faux BBS Gets Software On To Your Vintage Machines” →

Morrowind Rebooted The Original Xbox Without You Ever Noticing

The original Xbox was well-known for being based on basic PC hardware, and among developers, well known for having just 64 megabytes of RAM which even at the time wasn’t a lot to be working with. In a recent podcast, [Todd Howard] of Bethesda related an anecdote from the era, claiming that Morrowind occasionally invisibly rebooted the Xbox without user’s knowledge in order to free up RAM. [Modern Vintage Gamer] wanted to determine if this was true or not, and began an investigation.

The investigation begins with the aid of an Xbox Development Kit. Noting that the original anecdote mentioned the reboots occurring during the loading process, the devkit Xbox was soft rebooted after executing a load. Rather than going back to the title screen of the game, it kicked straight back into the loading screen and brought up the last save game instead. This suggested that the game was indeed capable of rebooting in the midst of the loading routine.

[Modern Vintage Gamer] had a hunch that this was being achieved with the use of a routine called XLaunchNew Image, a piece of the Xbox API that could be used to soft-reboot the console and start an executable. Upon decompiling Morrowind, a call was found that fit the bill. Further analysis showed that the game was indeed calling XLaunchNewImage upon loading and launching a new game, and was confirmed by finding an *.ini file that contained flags to enable this behaviour.

Presumably, the reason for this behaviour was that it was simpler to boot the game fresh when loading a save, rather than trying to unload all the game assets in memory from the current game. It’s a neat trick that likely made the development team’s lives much easier once they implemented it.

We don’t often talk about The Elder Scrolls series around here, though we’ve seen someone modify an exercise bike to work with Skyrim. Video after the break.

Continue reading “Morrowind Rebooted The Original Xbox Without You Ever Noticing” →