Nanoaetherphone Is A Special MIDI Controller

MIDI controllers can be simple straightforward keyboards, or wild magical devices that seem to snatch notes from the very aether itself. As you might expect from the name, the Nanoaetherphone II is one of the latter.

The device is inspired by the Theremin, and was built to celebrate its 100th anniversary. The Nanoaetherphone II is all about using sensors to capture data from wireless hand-wavey interactions, and turn it into MIDI messages. To this end, it has an LDR sensor for detecting light levels, which determines volume levels. This is actuated by the user’s thumb, blocking the sensor or allowing ambient light to reach it. At the front of the handheld unit, there is also an ultrasonic range sensor. Depending on how close the sensor is to the user’s hand or other object determines the exact note sent by the device. As a MIDI controller, it is intended to be hooked up to an external synthesizer to actually generate sound.

The overall concept isn’t too complicated, and the design makes it easy to pickup and play. We imagine it could even be foolproofed by programming it only to play notes from a given scale or mode, allowing for easy soloing without too many of those ill-tempered blue notes. Jazz enthusiasts might prefer it to just spit out any and all notes, of course.

We love a good MIDI controller around these parts, and we’ve seen everything from knitted models to those made out of old phones. Video after the break.

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A clock based on magnetic viewing film

Magnet Clock Makes Field Lines Visible

The traditional method for visualizing magnetic fields, which your science teacher probably demonstrated at some point, is to sprinkle some iron filings onto a piece of paper and hold it over a magnet. It’s a bit of a messy process though, and nowadays there’s a more modern method available in the form of magnetic viewing films. These work thanks to tiny nickel particles suspended in an oily medium, and come in very handy if you want to examine, say, the magnetic field pattern of a DC electric motor. [Moritz v. Sivers] had another idea for this magic material however, and used it to make a Magnet Viewing Clock.

A DIY clock, opened upThe clock’s front panel looks very similar to a large monochrome LCD, but is actually a big slab of magnetic viewing film. Four disks are mounted behind it, each carrying number-shaped magnetic stickers that are cleverly hidden from view. An Arduino Uno keeps track of time through a real-time clock and operates four stepper motors that rotate the number wheels. When they move into position, their magnetic stickers become visible through the film and you can read the time.

The clock’s mechanical parts are 3D printed, while the digits were cut from a sheet of sticky magnetic foil using a vinyl cutter. If you’d like to try making something similar you’re in luck: [Moritz] made the design files and the Arduino sketch available on his GitHub page. Magnetic viewing films are pretty neat things to play with anyway, and can even be used to read hidden messages.

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Self-Assembling Virus Model Is 3D Printed

Sometimes a visual or tactile learning aid can make all the difference to elucidating a concept to an audience. In the case viruses and their methods of self-assembly, [AtomicVirology] made a 3D printed device to demonstrate how they work. 

The result of this work is a printed dodecahedron, assembled from multiple components. Each face of the dodecahedron consists of a 5-sided pentagon, and is a separate piece. Each face contains magnets which allow the various faces to stick together. Amazingly, when a bunch of these faces are all thrown into a container and jumbled together, they eventually assemble themselves into complete dodecahedrons.

While it’s no virus, and the parts can’t replicate themselves en masse,  the demonstration is instructive. Viruses themselves self-assemble in a similar fashion, thanks to sub-units that interact with each other in the tumultuous environment of a host cell.

We love a good teaching tool around these parts. 3D printing has the benefit of allowing teachers to create their own such devices with just a few hours spent in some CAD software.

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A huge cardboard computer with an equally huge mouse

Massive Mouse Game Mimics Classic Software Crashes

Computer mice come in all kinds of shapes and sizes, but are typically designed to fit in the palm of your hand. While some users with large hands may find standard mice uncomfortably small, we don’t think anyone will ever make that complaint about the humongous peripheral [Felix Fisgus] made for a game called Office Job at the ENIAROF art festival in Marseille. With a length of about two meters we suspect it might be the largest functional computer mouse in existence.

An optical mouse sensor mounted on a cardboard frameInside the massive mouse is a wooden pallet with four caster wheels that enable smooth movement in all directions. This motion is detected by an ordinary optical mouse sensor: perhaps surprisingly, these can be used at this enormous scale simply by placing a different lens in front.

As for the mouse button, [Felix] and his colleagues found of that the bottom of an empty five-liter can has a nice “pop” to it and installed one in the front section of the device, hooked up to an ESP32 board that communicates with a computer through Bluetooth.

The mouse connects to an equally huge desktop computer, powered by a Raspberry Pi, on which users play a game that involves clicking on error messages from a wide variety of old and new operating systems. Moving the mouse and pressing its button to hit those dialog boxes is a two-person job, and turns the annoyance of software errors into a competitive game.

Optical mouse sensors are versatile devices: apart from their obvious purpose they can also serve as motion sensors for autonomous vehicles, or even as low-resolution cameras.

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The Story Behind The TVGuardian Curse Catcher

The recent flurry of videos and posts about the TVGuardian foul language filter brought back some fond memories. I was the chief engineer on this project for most of its lifespan. You’ve watched the teardowns, you’ve seen the reverse engineering, now here’s the inside scoop.

Gumby is Born

TVG Model 101 Gumby (Technology Connections)

Back in 1999, my company took on a redesign project for the TVG product, a box that replaced curse words in closed-captioning with sanitized equivalents. Our first task was to take an existing design that had been produced in limited volumes and improve it to be more easily manufactured.

The original PCB used all thru-hole components and didn’t scale well to large quantity production. Replacing the parts with their surface mount equivalents resulted in Model 101, internally named Gumby for reasons long lost. If you have a sharp eye, you will have noticed something odd about two parts on the board as shown in [Ben Eater]’s video. The Microchip PIC and the Zilog OSD chip had two overlapping footprints, one for thru-hole and one for SMD. Even though we preferred SMD parts, sometimes there were supply issues. This was a technique we used on several designs in our company to hedge our bets. It also allowed us to use a socketed ICs for testing and development. Continue reading “The Story Behind The TVGuardian Curse Catcher”

HUD-Like Clock Is A Transparent Time Display

While we have all types of displays these days, there’s something special about those that appear to float in the air. This HUD clock from [Kiwi Bushwalker] is one such example.

The build relies on four 8×8 LED matrixes to display the four digits that make up the time, run by the MAX7219 driver chip. However, the LEDs aren’t viewed directly — that would be too simple. Instead, the matrixes shoot their light up at an angle towards a tilted piece of clear acrylic. This creates a “heads-up display” look where the numbers appear to float in the air.  The clock gets accurate time from an NTP time server over WiFi, thanks to the ESP32 microcontroller that runs the show.

It’s a straightforward clock build in many ways, but we particularly like the use of the heads-up display technique. It’s almost surprising we don’t see these projects more often, for things like car dashboard displays or targeting womp rats in a T-16 landspeeder. If you’ve been whipping up your own HUD projects, don’t hesitate to notify the tipsline!

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Resurrecting PONG, One Jumper Wire At A Time

Between 1976 and 1978, over one million Coleco Telstar video game consoles were sold. The Killer App that made them so desirable? PONG. Yep, those two paddles bouncing a ball around a blocky tennis court were all the rage and helped usher in a new era. And as [Dave] of Dave’s Garage shows us in the video below the break, the bringing the old console back to life proved simpler than expected!

Thankfully, the console is built around what [Dave] quite aptly calls “PONG on a chip”, the General Instrument AY-3-8500 which was designed to make mass production of consoles possible. The chip actually contains several games, although PONG was the only one in use on the Coleco.

After removing the CPU from the non-functional console, [Dave] breathed life into it by providing a 2 MHz clock signal that was generated by an Arduino, of all things. A typical 2N2222 amplifies the audio, and a quick power up showed that the chip was working and generating audio.

Video is smartly taken care of just as it was in the original design, by combining various signals with a 4072 OR gate. With various video elements and synchronization patterns combined into a composite video signal, [Dave] was able to see the game on screen, but then realized that he’d need to design some “paddles”. We’ll leave that up to you to watch in the video, but make sure to check the comments section for more information on the design.

Is a breadboarded PONG console not retro enough for you? Then check out this old school mechanical version that was found languishing in a thrift store.

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