The Little 3D-Printed Tugboat That Could

If you’ve ever spent time watching the goings-on at a seaport, you must have seen tugboats at work: those little boats that push, pull and nudge enormous cargo ships through tight corners in the harbor. They manage to do that thanks to hugely powerful engines sitting inside their relatively small hulls; their power-to-tonnage ratio can be ten times that of most commercial ships.

One hardware hacker who enjoys building similarly-overpowered machinery is [Luis Marx], and it might not come as a surprise that his latest project is an actual tugboat. Living on the shores of Lake Constance in southern Germany, [Luis] likes to spend time on the water, but got fed up with the chore of paddling. Local regulations restrict the use of outboard motors but allow the use of R/C model boats; therefore, building an R/C tugboat to move yourself around the lake should be perfectly legal.

While we’re not sure if the Lake Constance Police will follow the same reasoning, [Luis]’s model tugboat is a wonderful piece of engineering. With a design inspired by 3DBenchy, the standard 3D printer benchmark that probably anyone with a 3D printer has printed at some point, it took about 30 hours to create the parts plus a generous helping of epoxy resin to make it all waterproof. A beefy lithium-ion battery pack drives two brush-less DC motors designed for racing drones, which together can put out nearly one kilowatt of power.

That, unfortunately, turned out to be way more than the little boat could handle: any attempt at using it simply caused it to leap out of the water and land on its back. Setting the motor controller to around 50% made it much more controllable, yet still strong enough to move [Luis] around on his standup paddle board. The boat is controlled through a custom-made handheld R/C controller that communicates with the ESP8266 inside the boat through WiFi. With no rudder, left-right control is effected by simply reducing the power of one motor by half.

A fully-charged battery pack provides enough juice for about 40 minutes of tugging, so it’s probably a good idea to bring along paddles in any case. Unless, of course, you’ve also got a solar-powered autonomous tugboat ready to come to your rescue.

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Raspberry Pi Pico Replaces PlayStation Memory Card

It’s almost hard to believe these days, what with modern game consoles packing terabytes of internal storage, but there was a time when the totality of your gaming career would be stored on an external memory card that held just a few megabytes of save data. Of course, before that you had to write down a sequence of random letters and numbers to pick up where you left off, but that’s a story for another day.

While the memory card concept might be quaint to the modern gamer, its modular nature does provide the hacker with some interesting avenues to explore. For example, take a look at the very impressive PicoMemcard project from [Daniele Giuliani]. Hardware wise, it doesn’t get much simpler than this. You just take the PCB from a cheap (or dead) PlayStation memory card, and solder seven jumpers to the edge connector contacts so you can plug them into the Pico. Then you’ve just got to upload the firmware to the Pico, and you’re done. Continue reading “Raspberry Pi Pico Replaces PlayStation Memory Card”

Another Rubik’s Cube Robot Is Simple But Slow

[AndreaFavero] says that the CuboTino emphasizes simplicity and cost-savings over speed. However, solving the puzzle in about 90 seconds is still better than we can do. The plucky solver uses a Pi and a camera to understand what the cube looks like and then runs it through a solver to determine how to move.

Watching the video below, we were impressed with the mechanics. The titled surface solves a few problems and makes manipulation easier. The way the mechanics are arranged, it only takes a pair of servos to flip the cube around as you like. Continue reading “Another Rubik’s Cube Robot Is Simple But Slow”

Helium Recovery System Saves Costs

Helium is the most common element in the universe besides hydrogen, but despite this universal abundance it is surprisingly difficult to come across on Earth. Part of the problem is that it is non-renewable, so unless it is specifically captured during mining its low density means that it simply escapes the atmosphere. For that reason [Meow] maintains a helium recovery system for a lab which is detailed in this build.

The purpose of the system is to supply a refrigerant to other projects in the lab. Liquid helium is around 4 Kelvin and is useful across a wide variety of lab tests, but it is extremely expensive to come across. [Meow]’s recovery system is given gaseous helium recovered from these tests, and the equipment turns it back into extremely cold liquid helium in a closed-cycle process. The post outlines the system as a whole plus goes over some troubleshooting that they recently had to do, and shows off a lot of the specialized tools needed as well.

Low-weight gasses like these can be particularly difficult to deal with as well because their small atomic size means they can escape fittings, plumbing, and equipment quite easily compared to other gasses. As a result, this equipment is very specialized and worth a look. For a less lab-based helium project, though, head on over to this helium-filled guitar instead.

side by side of upscaling in the AGI engine

Upscaling The Sierras

If you played many games back in the mid-80s to 90s, you might remember the iconic graphics from Sierra’s Online Adventure Games. They were brightly colored (16 colors) and dynamic with some depth. To pay homage, [eviltrout] worked to upscale the images. Despite being rendered at 160×200 at 16 colors and then stretched, storing all those bitmaps even at only 4 bits per pixel would take all the storage available on the floppy disk. The engineers on the game decided instead to take a vector approach to a raster problem.

When [eviltrout] came through to try and upscale the backgrounds, he started by writing some code to extract the draw commands from the engine of the game, known as Adventure Game Interpreter (AGI). Comparing the vector commands to equivalent PNG versions with the best compression, the AGI vector versions were around half the size. Not bad for a couple of game developers in the 80s. Since it is all vector commands under the hood, it should be relatively simple to draw them at a much higher resolution. At least, that’s what he thought. The first issue was with flood fills. Since the canvas is larger, there are gaps between lines, and the flood escapes. A few approaches were taken, such as using a low-resolution reference and marching squares, but neither was satisfactory. Eventually, [eviltrout] expanded flood fills and used thicker lines. He also first rendered to a lower resolution and connected neighboring lines of the same color. Finally, he used ImageMagick to denoise white specs in the output.

We find the effect charming, but some might say you’re distorting art into what the artist never intended to be. But, as with all graphical enhancements, some artistic liberties are being taken without the original artist involved. The code is available on GitHub under an MIT license. Video after the break.

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Odd Inputs And Peculiar Peripherals: Touch This Macro Pad

The need to provide custom controls for complex software packages has been satisfied in many ways, the most usual of which is to have a configurable keypad. It’s a challenge [Meir Michanie] has taken up in a slightly different way, by creating a custom touch-screen macro pad. Unlike the buttons, this allows entirely custom layouts with different shaped keys in any configuration.

At its heart is a versatile ESP32 touch screen development board of the type that can be found easily among the pages of your favorite online electronics mart. The Arduino IDE has been used to program the device, and configuration is as simple of providing it with a PNG of the desired layout, and a CSV file to define the buttons. The whole then connects via BLE where it’s presented to the host computer as a keyboard. The result is one of the coolest macro pads we’ve ever seen, with a limitless number of options.

With such a neat idea it’s perhaps no surprise among the numbers of macro pads that have made it to these pages there might be another take on the same idea.

Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

3D Printering: Today’s Resins Can Meet Your Needs

Filament-based 3D printers spent a long time at the developmental forefront for hobbyists, but resin-based printers have absolutely done a lot of catching up, and so have the resins they use. It used to be broadly true that resin prints looked great but were brittle, but that’s really not the case anymore.

A bigger variety of resins and properties are available to hobbyists than ever before, so if that’s what’s been keeping you away, it’s maybe time for another look. There are tough resins, there are stiff resins, there are heat-resistant resins, and more. Some make casting easy, and some are even flexible. If your part or application needs a particular property, there is probably a resin for it out there.

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