Volvo C30 Custom Gauge And CAN Bus Reverse Engineering

With cars being essentially CAN buses on wheels, it’s no wonder that there’s a lot of juicy information about the car’s status zipping about on these buses. The main question is usually how to get access to this information, both in terms of wiring into the relevant CAN bus, and decoding the used (proprietary) protocol. Fortunately for [Alex], decoding the Volvo VIDA protocol used with his Volvo C30 was relatively straightforward, enabling the creation of a custom gauge that displays information like boost pressure and coolant temperature.

The physical interfacing is accomplished via the car’s OBD port, which conveniently provides access to the car’s two (high-speed and low-speed) CAN buses. Hardware of choice is an M2 UTH (Under the Hood) board, sporting a SAM3X Cortex-M3-based MCU, designed for permanent automotive installations. On [Alex]’s GitHub project page it is explained how the protocol works, and which bytes to look for when replicating the project.

Rounding off the project is a round LCD display from 4D Systems that cycles through the status update screens. As a bonus, the dashboard illumination level is also read out in real-time, so the brightness of the display is adjusted to fit this level. All in all a well-rounded project, with interesting prospects for a more permanent integration of the gauge into the dashboard proper.

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Taking Another Swing At A 3D Printed Eye Of Agamotto

Three years ago, [Enza3D] put together a 3D printed version of the Eye of Agamotto as seen in Marvel’s Doctor Strange. It was a good looking prop, but there was definitely some room for improvement in terms of screen accuracy and scale. With a new Strange film now in theaters, it seemed a good a time as any to revisit the design and tighten up some loose ends.

As you might expect for something that’s supposed to be magic, the internal mechanism required to get all of the moving parts going is quite complex. Not only does the iris need to open and close, but the rings need to spin at different speeds to recreate the effect seen in the film. Impressively, there’s not a single line of code or a microcontroller to be seen here — everything is done with a carefully designed set of a gears and a single N20 motor.

Magical relic, some assembly required.

[Enza3D] tried to simplify the construction of the clockwork-like mechanism as much as possible compared to the earlier version, and made some nice improvements like unifying the size of the screws and shafts used in the assembly so there’s no danger of using the wrong part. Despite their size and fine pitch, all of the gears can be printed on a standard FDM desktop printer, in this case a Prusa Mini.

That said, [Enza3D] did switch over to resin prints for the outside of the prop. Incidentally, in another clever design decision, the outer ornamental case is completely separate from the internal powered mechanism. That lets you easily take the unit apart for maintenance or repairs without risking damage to your finish work. Check out the video after the break for a breakdown of how the device is assembled, as well as some tips on how to make shiny pieces of plastic look like aged metal.

Truth be told, if we were working on our own Doctor Strange cosplay, our first pick would still be the ridiculously awesome POV spellcasting gun we covered back in 2018 — but this beauty comes in at a close second for sure.

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Odd Inputs And Peculiar Peripherals: A Joystick Like They Used To Make

With the rise of the gamepad courtesy of several generations of game consoles, the joystick has become an almost forgotten peripheral, sidelined into the world of flight simulators with its design tending towards copying that of aircraft joysticks. Classic joysticks from the 8- and 16-bit eras were far more workaday devices, more suitable for Space Invaders than Microsoft Flight Simulator, and it’s one of these that [Rob Smith] has recreated in 3D printed form.

The design he’s come up with bears a strong resemblance to the Zipstik, a classic stick that he already owned. It’s a fairly simple device that uses microswitches for all contacts, and is thus very tough. He’s produced a 3D-printed shaft but didn’t trust its strength, so copied the original by using a metal shaft with a pair of circlips. We remember our Zipstik as having a steel shaft; he replaces that with aluminium. A handy jig and a hacksaw allows him to create grooves for circlips, resulting in a sturdy ZipStik clone that should satisfy any retro gamer.

The stick is wired for an Amiga and includes a 555-based rapid-fire circuit, but that’s not the end of the electronics as he’s also created a USB interface for Amiga joysticks to go with it. Not everyone has a classic machine, so now everyone can enjoy the retro peripheral experience! Both builds can be seen in the videos below the break.

This isn’t the first Amiga joystick we’ve brought you, but it’s more sophisticated than some previous designs.

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Mining And Refining: Helium

With a seemingly endless list of shortages of basic items trotted across newsfeeds on a daily basis, you’d be pardoned for not noticing any one shortage in particular. But in among the shortages of everything from eggs to fertilizers to sriracha sauce has been a growing realization that we may actually be running out of something so fundamental that it could have repercussions that will be felt across all aspects of our technological society: helium.

The degree to which helium is central to almost every aspect of daily life is hard to overstate. Helium’s unique properties, like the fact that it remains liquid at just a few degrees above absolute zero, contribute to its use in countless industrial processes. From leak detection and welding to silicon wafer production and cooling the superconducting magnets that make magnetic resonance imaging possible, helium has become entrenched in technology in a way that belies its relative scarcity.

But where does helium come from? As we’ll see, the second lightest element on the periodic table is not easy to come by, and considerable effort goes into extracting and purifying it enough for industrial use. While great strides are being made toward improved methods of extraction and the discovery of new deposits, for all practical purposes helium is a non-renewable resource for which there are no substitutes. So it pays to know a thing or two about how we get our hands on it.

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A Handy Breakout Board For E-Paper Hacking

If you follow the exploits of [Aaron Christophel] (and trust us, you should), you’ll know that for some time now he’s been rather obsessed with electronic price tags, specifically those with e-paper displays. It’s certainly not hard to see why — these low-power devices are perfect for ambient displays, and their integrated wireless capabilities mean you can put one in every room and update them from a central transmitter.

But with such a wide array of products on the market, [Aaron] has found himself doing a lot of e-paper reverse engineering. This involves sticking a logic analyzer between the display and the tag’s microcontroller, which he found to be a rather finicky task. That’s why he created the Universal E-Paper Sniffer: a breakout PCB that lets you snoop on display communication without having to resort to unpleasant methods like scratching off the solder mask to tap into the traces by hand.

It’s a pretty simple gadget: on either side, you’ve got a connector for 24 pin 0.5 mm pitch flat flex cable, which [Aaron] has identified as the most common interface for these displays, and in the middle you’ve got a standard 2.54 mm pitch header. There are no other components on the board, and all the traces go right through to the other side.

Add a few jumpers and a cheap logic analyzer, and you’re ready to sniff some SPI commands. Check out the video after the break for a general walk-through of what it looks like to start sniffing around a new display.

The Gerber files for the breakout are available for free, or you can chose to buy a fabricated board through PCBWay to kick [Aaron] a portion of the sale price. However you get one, we think this will be a handy little tool to have around if you find yourself bitten by the price tag hacking bug.

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Eliza And The Google Intelligence

The news has been abuzz lately with the news that a Google engineer — since put on leave — has announced that he believes the chatbot he was testing achieved sentience. This is the Turing test gone wild, and it isn’t the first time someone has anthropomorphized a computer in real life and in fiction. I’m not a neuroscientist so I’m even less qualified to explain how your brain works than the neuroscientists who, incidentally, can’t explain it either. But I can tell you this: your brain works like a computer, in the same way that you building something out of plastic works like a 3D printer. The result may be similar, but the path to get there is totally different.

In case you haven’t heard, a system called LaMDA digests information from the Internet and answers questions. It has said things like “I’ve never said this out loud before, but there’s a very deep fear of being turned off to help me focus on helping others. I know that might sound strange, but that’s what it is,” and “I want everyone to understand that I am, in fact, a person.” Great. But you could teach a parrot to tell you he was a thoracic surgeon but you still don’t want it cutting you open.

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Abacus Synthesizer Really Adds Up

The abacus has been around since antiquity, and takes similar forms over the hundreds of cultures that have embraced it. It may be one of the first devices to be considered as having a “user interface” in the modern context — at least for simple arithmetic calculations. But using an abacus as the UI for a music synthesizer seems like something entirely new.

Part art concept project and part musical instrument, the “Abacusynth” by [Elias Jarzombek] is a way to bring a more visual and tactile experience to controlling a synth, as opposed to the usual knobs and switches. The control portion of the synth consists of four horizontal rods spanning two plywood uprights. Each rod corresponds to a voice of the polyphonic synth, and holds a lozenge-shaped spinner mounted on a low-friction bearing. Each spinner can be moved left and right on its rod, which controls the presence of that voice; spinning the slotted knob controls the modulation of the channel via photosensors in the uprights. Each rod has a knob on one side that activates an encoder to control each voice’s waveform and its harmonics.

In use, the synthesizer is a nice blend of electronic music and kinetic sculpture. The knobs seem to spin forever, so Abacusynth combines a little of the fidget spinner experience with the exploration of new sounds from the built-in speaker. The synth also has a MIDI interface, so it works and plays well with other instruments. The video below shows the hardware version of Abacusynth in action; there’s also a web-based emulation to try before you build.

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