Weather Station Dumps CR2032 Cells, Gains 18650

Despite the fact that we’re rapidly approaching the year 2022, there are still an incredible number of gadgets out there that you’re expected to power with disposable batteries. Sure you can buy rechargeable stand-ins that come in the various shapes and sizes of the traditional alkaline cells, but that’s a stopgap at best. For some, if a new gadget doesn’t feature an internal Li-ion battery and standardized USB charging, it’s a non-starter.

[Danilo Larizza] is one of those people. Bothered by the fact that his Oregon Scientific weather station required a pair of CR2032 coin cells, he set out to replace them with an integrated rechargeable solution. The conversion ending up being easier to implement than he initially expected, and by his calculations, his solution should keep the unit up and running for nearly 40 days before needing to be topped off with a standard USB charger.

Wiring in the new battery.

The first step was determining how much power it actually took to run the weather station. Although the two CR2032 cells were wired in series, and therefore providing a nominal 6 V, he determined through experimentation with a bench power supply that it would run on as little as 3.2 volts. This coincides nicely with the voltage range for a single 18650 cell, and meant he didn’t need to add a boost converter into the mix. He notes the weather station does flash a “Low Battery” warning most of the time now, but that seems a fair price to pay.

Confident in the knowledge that the weather station could happily run with an 18650 cell connected in place of the original CR2032s, all [Danilo] needed to do was figure out a way to charge the battery up from time to time. To that end, he reached for a common TP4056 module. This handy little board is a great match for 18650 cells, and is so cheap that there’s really no excuse not to  have a few of them kicking around your parts bin. You never know when you might need to teach an old gadget new tricks.

Motorized Device Helps Swap Out Hard-To-Reach Light Bulbs

High ceilings can make a residence feel open and airy, but they often come with difficult-to-reach light fittings. To better deal with that, [mattwach] built a motorized light bulb changer which makes the job much easier.

Light bulb changers already exist, but they typically need to be used on-axis with the light fitting, which for chandeliers and many other lights, can be difficult. Instead, [mattwach’s] design allows the device to be used at 90-degree angles, and motorizes it for added ease of use.

A 12V gear motor does the work of turning the contraption, and has more than enough torque to get the job done.  A flanged coupling is used to attach the motor to the light bulb changer itself. An ATTiny85 microcontroller is then used to control the motor via an L293D H-bridge driver. A PS2 thumbstick is hooked up for user input, and all the electronics is mounted on a broomstick along with the light bulb end effector mounted at a right angle.

Changing a bulb is then as simple as slipping the end effector over a bulb, and flicking the thumbstick in the direction to unscrew the light. It can then be removed, and then replaced with a fresh bulb, screwed in by pushing the thumbstick in the other direction.

Normally, such a task would be quite a sketchy proposition when done on the top of a tall ladder. Instead, it becomes an easy job done from the safety of an overlooking walkway, completed in less than half an hour when changing a full 15-bulb chandelier.

Incidentally, if you’re swapping out your bulbs, you might be interested in the special royal lights you’re not allowed to buy. Video after the break.

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Using Fishing Wire To Hold In Pin Headers Is A Nifty Trick

Working on a breadboard, one can get used to the benefits of being able to readily plug and unplug jumper wires to reconfigure a project. One could only dream of doing so with PCBs, right? Wrong! [Stewart Russell] recently shared a tip on Twitter on how to do just that, with the help of a little fishing wire.

The wire can be neatly threaded through the board to enable quick hookups.

The trick is simple: on any old development board that uses 0.1″ pitch headers, simply weave some fishing line through the plated through-holes in the PCB. Then, regular jumper wires can be inserted just like on a breadboard. The fishing wire has just enough give to allow the jumper wires to be jammed in, holding them steady and in good contact, while still allowing them to be easily removed.

[Hackspace Magazine] has raved about the trick, noting great success using 0.38 mm fishing line. Alternative methods involve using toothpicks, though we suspect solution is likely messier and less reliable.

If you’ve got your own tricks for prototyping quickly using development and breakout boards, be sure to share them below in the comments. Alternatively, send your best stuff to us on the tipsline!

Keynote Video: Elecia White Finds Treasure In The Memory Map

If you dig microcontrollers, and you like to dig into how they work, Elecia White wants to help you navigate their innermost secrets with the help of memory map files. In this refreshingly funny, but very deep keynote talk from the 2021 Hackaday Remoticon, Elecia guides us through one of the most intimidating artifacts of compilation — a file that lists where everything is being put in the microcontroller’s memory — and points out landmarks that help to make it more navigable.

And when you need to look into the map file, you probably really need to look into the map file. When your embedded widget mysteriously stops working, memory problems are some of the usual suspects. Maybe you ran out of RAM or flash storage space, maybe you have some odd hard fault and you want to know what part of the program is causing the trouble, or maybe you need to do some speed profiling to make it all run faster. In all of these cases, you get an absolute memory address. What lives there? Look it up in the memory map!

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A Hacker’s Journey In Developing A New VR Controller

[Rob Cole] had an ambitious side project: to build an improved version of the Valve Index VR controllers. His effort, named Project Caliper, aims for optimal ergonomics and modularity for the handheld devices. [Rob] originally had plans to develop it as a consumer product by forming a small startup company, but after taking a hard look at the realities of manufacturing delays, semiconductor shortages, and the high costs of developing hardware, decided that the idea just didn’t seem justified at the time.

An XRCaliper prototype

However, the project was still to take shape. [Rob] is a self-learner, and highly passionate about the value of human-centric design. He started by building a basic controller that could be tracked in SteamVR, then a lot of work prototyping the finer points of controller design, and finally moving on to developing Project Caliper, his concept for a fully-adjustable, modular VR controller. The article he’s written takes you on a journey through the development of the project, and it is chock-full of prototype pictures for those of you who want to see just how much work can go into developing the actual physical realities of a handheld device. Some of his discoveries are pretty interesting; for example, he put a small vibration motor on a dorsal strap of one of his prototypes, thinking it would be a good place for feedback since the back of the hand is quite sensitive. It turned out that vibration applied to the back of the hand was powerfully felt as though it were inside the hand.

While its future as a consumer product isn’t certain, [Rob] is still working on the Project Caliper design and shares progress and photos on Twitter. Developing VR hardware isn’t easy, but at least there’s a much more robust framework for it nowadays, and thankfully no longer any need to roll your own tracking from scratch.

PinePhone Malware Surprises Users, Raises Questions

On December 5th, someone by the IRC nickname of [ubuntu] joined the Pine64 Discord’s #pinephone channel through an IRC bridge. In the spirit of December gift-giving traditions, they have presented their fellow PinePhone users with an offering – a “Snake” game. What [ubuntu] supposedly designed had the potential to become a stock, out-of-the-box-installed application with a small but dedicated community of fans, modders and speedrunners.

Unfortunately, that would not be the alternate universe we live in, and all was not well with the package being shared along with a cheerful “hei gaiz I make snake gaem here is link www2-pinephnoe-games-com-tz replace dash with dot kthxbai”  announcement. Shockingly, it was a trojan! Beneath layers of Base64 and Bashfuscator we’d encounter shell code that could be in the “example usage” section of a modern-day thesaurus entry for the word “yeet“.

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Showing off the jet powered tesla

Tesla Model S Gets Boost With Jet Engine Upgrade

Tesla is well known for making cars that can accelerate quickly, but there’s always room for improvement. [Warped Perception] decided that his Tesla Model S P85D needed that little bit of extra oomph (despite the 0-60 MPH or 0-97 km/h time of 3.1 seconds), so he did what any sensible person would: add three jet turbines to the back of his car.

The best part of this particular build is the engineering and fabrication that made this happen. With over 200 pieces and almost all personally fabricated, this is a whirlwind of a build. The control panel is first, and there’s a particularly clever technique of 3D printing the lettering directly onto the control panel for the flat stuff. Then for the pieces with angles that would prevent the head from moving freely, he printed onto a plastic sheet in reverse, applied glue, then stuck the letters to the plate as a sheet. A top layer of clear coat ensures the letters won’t come off later.

Using a 3D printer to apply lettering on the control panel.

He installed the control electronics in the trunk with wiring strung from the car’s front to the rear. Three Arduinos serve as controllers for the jets. Afterward, came the bracket to hold the engines and attach it to the car’s underside. Unfortunately, supplies were a little hard to come by, so he had to make do with what was on hand. As a result it didn’t come out as strong as he would have hoped, but it’s still pretty impressive.

[Warped Perception] does a few tests before taking it out on the road. Then, he shifted the car into neutral and could drive the car solely on jet power, which was one of his goals. While we don’t love the idea of testing a jet engine on public roads, it certainly would discourage tailgaters.

Next, he finds a quieter road and does some speed tests. Unfortunately, it was drizzling, and the pavement was damp, putting a damper on his 0-60 standing times. Electric-only he gets 4.38 seconds, and turning on the jets plus electric shaves that down to 3.32 seconds. Overall, an incredible build that’s sure to draw a few curious glances whenever you’re out on the town.

If you’re looking to upgrade your Tesla, perhaps instead of jet engines, you might opt for a robot to plug it in for you?

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