Audio On A Shoestring: DIY Your Own Studio-Grade Mic

When it comes to DIY projects, nothing beats the thrill of crafting something that rivals expensive commercial products. In the microphone build video below, [Electronoobs] found himself inspired by DIY Perks earlier efforts. He took on the challenge of building a $20 high-quality microphone—a budget-friendly alternative to models priced at $500. The result: an engaging and educational journey that has it’s moments of triumph, it’s challenges, and of course, opportunities for improvement.

The core of the build lies in the JLI-2555 capsule, identical to those found in premium microphones. The process involves assembling a custom PCB for the amplifier, a selection of high-quality capacitors, and designing lightweight yet shielded wiring to minimize noise. [Electronoobs] also demonstrates the importance of a well-constructed metal mesh enclosure to eliminate interference, borrowing techniques like shaping mesh over a wooden template and insulating wires with ultra-thin enamel copper. While the final build does not quite reach the studio-quality level and looks of the referenced DIY Perks’ build, it is an impressive attempt to watch and learn from.

The project’s key challenge here would be achieving consistent audio quality. The microphone struggled with noise, low volume, and single-channel audio, until [Electronoobs] made smart modifications to the shielded wiring and amplification stages. Despite the hurdles, the build stands as an affordable alternative with significant potential for refinement in future iterations.

Continue reading “Audio On A Shoestring: DIY Your Own Studio-Grade Mic”

Hackaday Europe 2025 Tickets On Sale, And CFP Extended Until Friday

We’re opening up shop for Hackaday Europe, so get your tickets now! We’ve managed to get the ticket price down a bit this year, so you can join in all the fun for $145. And if you’re reading this right now, snap up one of the $75 early bird tickets as fast as you can.

Hackaday Europe is going down again in Berlin this year, on March 15th and 16th at MotionLab. It’s going to be a day and a half of presentations, lightning talks, badge hacking, workshops, and more. This is where Hackaday hangs out in person, and it’s honestly just a great time – if your idea of a great time is trading favorite PCB design tricks, crafting crufty code, and generally trading tales of hardware derring-do.

In short, it’s the best of Hackaday, live and in person. Throughout the weekend, all the meals are catered, we’ve got live music at night, and the soldering irons will be warmed up for you. It’s going to be great!

If you’re in town on Friday the 14th, we’ll be meeting up in the evening to get together over some pre-event food and drink, sponsored by Crowd Supply. It’s a nice opportunity to break the ice, get to know the people you’re going to be spending the next 48 hours with, and just mingle without missing that great talk or wonderful workshop. Continue reading “Hackaday Europe 2025 Tickets On Sale, And CFP Extended Until Friday”

Procedurally Generated Terrain In OpenSCAD

We’re big fans of OpenSCAD here at Hackaday — it’s free and open source software, runs on pretty much anything, and the idea of describing objects via code seems like a natural fit for producing functional parts. Rather than clicking and dragging elements on the screen, you can knock out a quick bracket or other simple component with just a few lines of code. But one of the things we don’t often get a chance to showcase is the incredible potential of generating 2D and 3D objects algorithmically.

In a recent Reddit post, [ardvarkmadman] dropped an extremely impressive snippet of OpenSCAD code that he calls TerrainGen. In fewer than fifteen lines of code, it’s able to create randomized “islands” which range from simple plateaus to craggy mountain ranges. After dropping the code in the OpenSCAD editor, you can just keep hitting F5 until you get a result that catches your eye. This seems like an excellent way to generate printable terrain elements for gaming purposes, but that’s just one possibility.

Continue reading “Procedurally Generated Terrain In OpenSCAD”

The Many Leaning Towers Of Santos, Brazil

If you’ve ever gazed at the shoreline of Santos, Brazil, and felt like something was tugging at your inner eye level, you’re not alone. In fact, you’ve spotted one of the world’s most bizarre architectural phenomena.

Santos is an interesting contradiction—it’s a sunny coastal city with pristine beaches that also plays host to a bustling port. What draws the eye, however, is the skyline—it’s decidedly askew. This isn’t a Photoshop job or some avant-garde urban planning experiment, either. It’s a consequence of engineering hubris, poor planning, and geology just doing its thing.

Continue reading “The Many Leaning Towers Of Santos, Brazil”

It’s A Doughnut, In Hardware

Making a physical doughnut is easy enough, given a good dough recipe and a nice hot deep fat fryer. But have you ever considered making a one in physical electronic hardware, on an ASIC? [A1k0n] has, at least in terms of making a virtual doughnut. It’s a hardware implementation of a ray tracer which renders a rotating doughnut to a VGA screen, and it comes courtesy of around 7000 logic cells on the latest iteration of Tiny Tapeout.

We will not pretend to be mathematical or ray tracing experts here at Hackaday so we won’t presume to explain in detail the circuitry, suffice to say that the clever hack here lies in a method using only shift and add operations rather than the complex trigonometry we might expect. It uses a slightly esoteric VGA mode to work with the device clock, so while CRT monitors have no problems it can have artifacts on an LCD. The full explanation goes into great detail, for the math heads among you.

We’ve reported on quite a few Tiny Tapeout projects over the years, as the many-ASICs-on-a-chip extends its capabilities.

New Frontiers For Nissan Leaf Motor And Battery

Nissan started off with a massive lead in the electric vehicle industry — their Leaf was the first mass-market EV available and the highest-selling EV until 2020. But the company has begun to lag behind other automotive manufacturers and their more diverse, modern offerings. As an example, the Leaf still doesn’t have active cooling for its battery packs. On the plus side, though, these cars are pretty easy to work on and parts for them are widely available. This includes the battery pack and motor, which can be dropped in to other non-EV Nissan products like this Nissan Frontier.

For conversions using the Leaf battery pack and motor, [Paul] points out that it’s important to find the motor with the inverter and power distribution unit all integrated together, rather than sourcing them all separately since they don’t always mix-and-match well. There are several third-party parts available for getting these motors running in other applications, including a coupler to mate the motor to a transmission. However, this still needs some custom fabrication to properly attach to the Frontier’s drivetrain. With a new controller as well, the Frontier engine can be pulled, the Leaf engine dropped in, and the battery set into the bed and connected.

A followup video shows [Paul] driving his new EV down a neighborhood street, but it looks like there are still a few things to polish up before it’s ready to hit the open highway including a more robust housing for the battery. But, if donor vehicles can be found like a truck body and Leaf drivetrain components, this type of modification can be done for a surprisingly small cost. These EV batteries can also be put to work as home power banks as well.

Continue reading “New Frontiers For Nissan Leaf Motor And Battery”

Homebrew Retro Console Runs On PIC32

[Chad Burrow] decided to take on a noble task—building a “retro” style computer and video game console. Only, this one is built using somewhat modern hardware—relying on the grunt of the PIC32MZ2048EFH144 to get the job done. Meet the Acolyte Hand PIC’d 32.

It’s name might be a mouthful, but that chip can pull off some great feats! With a clock speed of 200 MHz, it’s not  short on processing power, though RAM and flash storage are somewhat limited at just 512 KB and 2MB respectively. [Chad] was able to leverage those constraints to get a VGA output working at a resolutions up to 800 x 600, with up to 65,000 colors—though 256 colors is more practical due to memory concerns. The Acolyte Hand also rocks two 8-bit audio channels. It has a pair of Genesis-compatible controller ports as well as PS/2 and USB for keyboards and mice, along with more modern Xbox 360 controllers.

[Chad] cooked up some software to put it through its paces, too. It’s got a Tetris clone on board, and can also run Game Boy games at full speed via the Peanut-GB emulator. That provides for a pretty rich game library, though [Chad] notes he plans to develop more native video games for his system to demo at his local college. Design files are on Github for the curious.

This project is a great example of just how powerful modern microcontrollers have become. Once upon a time, just driving a simple black-and-white graphical LCD might have taken some real effort, but today, there are pixels and clock cycles to spare in projects like these. Truly a wonderous world we live in!