Sound-Triggered Eye Protection For The Forgetful Among US

Eyes are fragile things. They tend to fail under extreme heat, pressure, and are easily damaged by flying objects. Enterprising humans have developed a wide range of eye protection solutions, but most only work when the user remembers to put them on. [gocivici] had just such a problem, forgetting to put his safety glasses back on when working. Naturally, the solution was found through hacking.

The build starts with a regular baseball cap. [gocivici] fitted an Arduino nano, which is connected to a small microphone. The Arduino uses the microphone to determine the sound level in the room. Above a certain trigger level, the Arduino triggers a servo to move protective glasses into place in front of the wearer’s eyes, protecting them from flying shrapnel from whatever they may be working on.

It’s a fun build, that obviously still has the pitfall that you’re going to get hurt if you forget to wear your magic hat for the day. Another approach could be putting your multimeter display in your goggles so you never want to take them off in the first place. Video after the break.

Continue reading “Sound-Triggered Eye Protection For The Forgetful Among US”

The Deep Space Energy Crisis Could Soon Be Over

On the face of it, powering most spacecraft would appear to be a straightforward engineering problem. After all, with no clouds to obscure the sun, adorning a satellite with enough solar panels to supply its electrical needs seems like a no-brainer. Finding a way to support photovoltaic (PV) arrays of the proper size and making sure they’re properly oriented to maximize the amount of power harvested can be tricky, but having essentially unlimited energy streaming out from the sun greatly simplifies the overall problem.

Unfortunately, this really only holds for spacecraft operating relatively close to the sun. The tyranny of the inverse square law can’t be escaped, and out much beyond the orbit of Mars, the size that a PV array needs to be to capture useful amounts of the sun’s energy starts to make them prohibitive. That’s where radioisotope thermoelectric generators (RTGs) begin to make sense.

RTGs use the heat of decaying radioisotopes to generate electricity with thermocouples, and have powered spacecraft on missions to deep space for decades. Plutonium-238 has long been the fuel of choice for RTGs, but in the early 1990s, the Cold War-era stockpile of fuel was being depleted faster than it could be replenished. The lack of Pu-238 severely limited the number of deep space and planetary missions that NASA was able to support. Thankfully, recent developments at the Oak Ridge National Laboratory (ORNL) appear to have broken the bottleneck that had limited Pu-238 production. If it pays off, the deep space energy crisis may finally be over, and science far in the dark recesses of the solar system and beyond may be back on the table.

Continue reading “The Deep Space Energy Crisis Could Soon Be Over”

Hackaday Podcast 005: Undead Lightbulbs, Home Chemistry, And The Strength Of 3D Printing

Catch up on interesting hacks from the past week with Hackaday Editors Mike Szczys and Elliot Williams. This week we discuss the story behind falling lifetime ratings for LED bulbs, look at finite element analysis to strengthen 3D printed parts, admire the beauty of blacksmithing, and marvel at open source Lidar development. We delve into great reader suggestions for Blue Pill projects sparked by last week’s podcast, discuss some history of the V2 rocket, and cover Chromecast control hardware, glowing home chemistry, K40 laser cutter add-ons, and more.

Links for all discussed on the show are found below. As always, join in the comments below as we’ll be watching those as we work on next week’s episode!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

Continue reading “Hackaday Podcast 005: Undead Lightbulbs, Home Chemistry, And The Strength Of 3D Printing”

Humans Vs. Zombies Via The ESP8266

Zombies, for the most part, remain fictional and are yet to trouble human communities. Despite the many real world calamities we face, the zombie concept remains a compelling one and the subject of many books, films, and video games. [CNLohr] was at MagStock Eight when he met [Aaron], who has developed a real world game in this vein. (YouTube, embedded below.)

[Aaron]’s game goes by the name of SpyTag, and is played by a group of people who each have a small device affixed to their wrist. Two players start off as zombies, and the rest are humans. The zombies can use their devices as proximity detectors to hunt down nearby humans, and the humans can use their devices to detect nearby zombies, helping them escape and evade.

The devices operate using the ESP8266, in AP+station mode. The proximity sensing works on a very simple method. Devices show their human or zombie status by appearing as a WiFi AP by that name, and proximity detection is achieved by showing the signal strength of the opposite AP on an LED bar on the device. Once zombies get close enough to human devices, the humans are infected and become zombies themselves.

It’s a tidy and lightweight way to implement the gameplay, and requires no infrastructure or support hardware outside of the wristband hardware for the players. While this method would likely be vulnerable to spoofing, [CNLohr] reports that future work will likely switch to using the ESP-NOW protocol to make the game more secure.

[Aaron] has shared the project on Github for those interested in digging deeper into the code. We’ve seen a similar game played before, using IR instead. Video after the break.

[Thanks to Baldpower for the tip!]

Continue reading “Humans Vs. Zombies Via The ESP8266”

Eight Years Of Partmaking: A Love Story For Parts

Over my many years of many side-projects, getting mechanical parts has always been a creative misadventure. Sure, I’d shop for them. But I’d also turn them up from dumpsters, turn them down from aluminum, cut them with lasers, or ooze them out of plastic. My adventures making parts first took root when I jumped into college. Back-in-the-day, I wanted to learn how to build robots. I quickly learned that “robot building” meant learning how to make their constituent parts.

Today I want to take you on a personal journey in my own mechanical “partmaking.” It’s a story told in schools, machine shops, and garages of a young adulthood spent making parts. It’s a story of learning how to run by crawling through e-waste dumps. Throughout my journey, my venues would change, and so would the tools at-hand. But that hunger to make projects and, by extension, parts, was always there.

Dear partmakers, this is my love letter to you.

Continue reading “Eight Years Of Partmaking: A Love Story For Parts”

Use Your 360 Controllers On The Original Xbox

Microsoft’s original Xbox was regarded curiously by gamers and the press alike at launch. It was bigger, bulkier, and featured an eldritch monstrosity as its original controller. Thankfully, Microsoft saw fit to improve things later in the console’s lifespan with the Controller S, but nothing quite compares to the simple glory of the Xbox 360 controller. Now, there’s a way to use one on your original Xbox.

This project is the work of [Ryzee119], who previously adapted the controller for use with the Nintendo 64. An Arduino Pro Micro, acting as a master controller, talks to a MAX3421 USB host controller, which interfaces with an Xbox 360 wireless receiver, either genuine or third-party. The Arduino reads the data from the wireless receiver and then emulates a standard controller to the original Xbox. The system can handle up to four players on wireless 360 controllers, requiring an extra Arduino per controller to act in slave mode and emulate the signals to the original Xbox. In testing, lag appears roughly comparable with an original wired controller. This is a particularly important consideration for fast-paced action games or anything rhythm based.

It’s a well executed, fully featured project that should improve your weekly Halo 2 LAN parties immensely. No more shall Greg trip over a controller cable, spilling Doritos and Mountain Dew on your shagpile carpeting. Video after the break.

[Thanks to DJ Biohazard for the tip!]

Continue reading “Use Your 360 Controllers On The Original Xbox”

The Blackest Black, Now In Handy Pocket Size

If you thought “carbon nanotubes” were just some near-future unobtainium used in space elevators, don’t worry, you certainly aren’t alone. In reality, while the technology still has a way to go, carbon nanotube production has already exceeded several thousand tons per year and there are products you can buy today that are using this decidedly futuristic wonder material. Now there’s even one you can put in your pocket.

Created by [Simon], a designer in the UK, this small carbon nanotube array is described as “A simulated black hole” because the surface absorbs 99.9% of the visible light that hits it. Protected by a clear acrylic case, the sample of the material makes a circle that’s so black it gives the impression you’re looking into deep space. Unfortunately, no time-dilating gravitational forces are included at any of level of support in the ongoing Kickstarter campaign; but considering it was 100% funded in just a few hours, it seems like most people are OK with the trade-off.

[Simon] is well aware of the ongoing war between different methods of creating the “Blackest Black”, and he thinks he’s put his money (and by extension, his backer’s) money on the winner. Singularity is using a similar technology to the exclusively-licensed Vantablack, rather than a super-dark paint like “Black 3.0”. In fact he’s so confident that Singularity will appear darker than Black 3.0 that he mentions a head-to-head comparison is currently in the works.

If there’s a downside to the carbon nanotube array used in Singularity, it’s that you can’t actually touch it. [Simon] warns that while the acrylic case is only held together with magnets and can be opened for more careful inspection, actually touching the surface is absolutely not recommended. He says that even dust getting on the material is going to adversely effect its ability to absorb light, so you should really keep it buttoned up as much as possible.

While the Singularity looks like an interesting way to experience near perfect blackness, the concept itself is far from a novelty. A material that can absorb essentially all the light that hits it has important scientific, military, and of course artistic applications; so figuring out how to pull it off has become a pretty big deal.