Eclipse 2017: Was Einstein Right?

While most people who make the trek to the path of totality for the Great American Eclipse next week will fix their gazes skyward as the heavenly spectacle unfolds, we suspect many will attempt to post a duck-face selfie with the eclipsed sun in the background. But at least one man will be feverishly tending to an experiment.

On a lonely hilltop in Wyoming, Dr. Don Bruns will be attempting to replicate a famous experiment. If he succeeds, not only will he have pulled off something that’s only been done twice before, he’ll provide yet more evidence that Einstein was right.

Continue reading “Eclipse 2017: Was Einstein Right?”

Wolfenstein In 600 Lines Of Code

What’s more impressive, the fact that this Wolfenstein-like game is 600 lines of code, or that it’s written in AWK?

AWK is a language primarily used for text processing. But if you can write code the world bows to your wishes. [Fedor Kalugin] leverages the ability of a Linux terminal’s color options to draw his game. The 3D aspect is produced through ray-casting which generates a 2D image from 3D coordinates.

Trying out the game is extremely simple, install gawk, clone the repo, and play:

Continue reading “Wolfenstein In 600 Lines Of Code”

drill battery retrofit

Frankensteined Cordless Drill Lives Again

With tools, especially cordless tools, you’re going to pay now or pay later. On one hand, you can spend a bunch of money up front and get a quality tool that will last a long time. The other option is purchasing a cheap cordless tool that won’t last long, having to replace it later and thus spending more money. With cheap cordless tools it is common for the battery to fail before the physical tool making that tool completely unusable. Sure, another battery could be purchased but sometimes they cost just as much as the tool and battery combo originally did. So what’s a cordless tool user to do?

[EngergySaver] had a set of DeWalt cordless tools with a bunch of working batteries. He also had a cheap drill where the battery had died. His bundle of tools included two flashlights, one of which the case physically broke in half, probably from a clumsy drop. Instead of tossing the broken flashlight pieces in the garbage, [EngergySaver] kept them around for a while. Then one day he had the idea of combining the base of the broken DeWalt flashlight with the top of the old battery-less drill. He had the parts so why not?

The battery pack was 18 volt and the cheap drill expected 16.8 volts. [EngergySaver] figured the voltages were close enough and decided not to worry about the difference during his hack. He started by disassembling both the drill and flashlight down to the bare plastic housings. He marked an appropriate place to splice the handles and made some cuts. After the wiring was spliced together and the tool casings reassembled, a piece of sheet metal was cut and bent around the handle at the joint between flashlight and drill. Hose clamps hold the sheet metal tight around the handles, keeping the new hybrid tool together. And although we’re not crazy about the sheet metal and hose clamp method, it seems to be working just fine. With a little work and ingenuity [EngergySaver] resurrected an old tool for our favorite price; $0.

Human-Machine Interface Projects At TEI 2016

For many of us, interacting with computers may be as glorious as punching keys and smearing touch screens with sweaty fingers and really bad posture. While functional, it’s worth reimagining a world where our conversation with technology is far more intuitive, ergonomic, and engaging. Enter TEI, an annual conference devoted to human-computer interaction and a landmark for novel projects that reinvent the conventional ways we engage our computers. TEI isn’t just another sit-down conference to soak in a wealth of paper talks. It’s an interactive weekend that combines these talks with a host of workshops provided by the speakers themselves.

Last year’s TEI brought us projects like SPATA, digital calipers that sped up our CAD modeling by eliminating the need for a third hand, and TorqueScreen, a force-feedback mechanism for tablets and other handhelds.

Next February’s conference is no exception for new ways to interact with novel technology. To get a sense of what’s to come, here’s a quick peek into the past from last year’s projects:

Continue reading “Human-Machine Interface Projects At TEI 2016”

Caption CERN Contest – Dr. Frankenstein Would Be Proud

Week 16 of the Caption CERN Contest just flew by, but not without sparking some cosmic comic genius in the minds of everyone who wrote a comment. Thanks to everyone who entered! If you followed last week’s blog post, you already know that this image isn’t an early POV display, or some sort of strange data display technique. It’s actually a spark chamber. Spark chambers use high voltage and noble gases to create a visible trail of cosmic rays. Since this image is dated 1979, well after spark chambers were used for hard science, we’re guessing it was part of a demonstration at CERN’s labs.

The Funnies:

  • “Here we see Doug playing a Massively multiplayer Pong game against his peers in the next building over.” – [John Kiniston]
  • “It said “Would you like to play a game?” and I said yes. Are those missile launch tracks?”- [jonsmirl]
  • “Before Arduino you needed a whole room full of equipment to blink LEDs!” – [mjrippe]

After two weeks as a runner-up, this week’s winner is The Green Gentleman with “‘Hang on, let me fix the vert-hold, and then get ready for a most RIGHTEOUS game of 3D PONG!’ Sadly, this CERN spinoff never made it to the market”

We’re sure [The Green Gentleman] will be very courteous to his fellow hackers in sharing his new Bus Pirate From The Hackaday Store! Congratulations [The Green Gentleman]!

Week 17

cern-17-smCoils, gleaming metal, giant domes, now this is a proper mad scientist image! The CERN scientists in this image seem to be working on a large metal device of some sort. It definitely looks like an electrode which would be at home either at CERN or the well equipped home lab of one Dr. Frankenstein’s. We don’t have a caption, but we do have a rough date of August, 1961. What is happening in this image? Are these scientists setting up an experiment, or plotting world domination?

You tell us!

This week we’re giving away a Logic Pirate from The Hackaday Store.

Add your humorous caption as a comment to the contest log. Make sure you’re commenting on the contest log, not on the contest itself.

As always, if you actually have information about the image or the people in it, let CERN know on the original image discussion page.

Good Luck!

Audience Pong And RC Trash Bins: An Intro To TEI

This past weekend, I had the chance to visit this year’s Tangible, Embedded, and Embodied Interaction Conference (TEI) and catch up with a number of designers in the human-computer-interaction space. The conference brings together a unique collection of artists, computer scientists, industrial designers, and grad students to discuss computer interactivity in today’s world. Over the span of five days (two for workshops, and three for paper presentations), not only did I witness a number of today’s current models for computer interactivity (haptics, physical computing with sensors), I also witnessed a number of excellent projects: some developed just to prove a concept, others, to present a well-refined system or workflow. It’s hard to believe, but our computer mouse has sat beneath our fingertips since 1963; this conference is the first place I would start looking to find new ways of “mousing” with tomorrow’s technology.

Over the next few days, I’ll be shedding more light on a few projects from TEI. (Some have already seen the light of day.) For this first post, though, I decided to highlight two projects tied directly to the conference culture itself.

Before each lunch break, the audience was invited to take part in an audience-driven interactive game of “Collective” Pong. With some image processing running in the background, players held up pink cards to increase the height of their respective paddle–albeit by a miniscule amount. The audience member’s corresponding paddle weight was mapped to their respective marker location on the screen (left or right). It turns out that this trick is a respectful nod back to its original performance by [Loren Carpenter] at Siggraph in 1991. With each audience member performing their own visual servoing to bring the paddle to the right height, we were able to give the ball a good whack for 15 minutes while lunch was being prepared.

TEI_2015Cards

Next off, the conference’s interactivity spread far beyond the main conference room. During our lunch breaks we had the pleasure of discarding our scraps in a remotely operated trash bin. Happily accepting our refuse, this bin did a quick jiggle when users placed items inside. Upon closer inspection, a Roomba and Logitech camera gave it’s master a way of navigating the environment from inside some remote secret lair.

Overall, the conference was an excellent opportunity to explore the design space of tinkerers constantly re-imagining the idea of how we interact with today’s computers and data. Stay tuned for more upcoming projects on their way. If you’re curious for more details on the papers presented or layout of the conference, have a look at this year’s website.

Continue reading “Audience Pong And RC Trash Bins: An Intro To TEI”

THP Semifinalist: The Moteino

One of the apparent unofficial themes of The Hackaday Prize is the Internet of Things and home automation. While there were plenty of projects that looked at new and interesting ways to turn on a light switch from the Internet, very few took a good, hard look at the hardware required to do that. [Felix]’s Moteino is one of those projects.

The Moteino is based on the Arduino, and adds a low-cost radio module to talk to the rest of the world. The module is the HopeRF RFM12B or RFM69. Both of these radios operate in the ISM band at 434, 868, or 915 MHz. Being pretty much the same as an Arduino with a radio module strapped to the back, programming is easy and it should be able to do anything that has been done with an ATMega328.

[Felix] has been offering the Moteino for a while now, and already there are a few great projects using this platform. In fact, a few other Hackaday Prize entries incorporated a Moteino into their design; Plant Friends used it in a sensor node, and this project is using it for texting and remote control with a cell phone.


SpaceWrencherThe project featured in this post is a semifinalist in The Hackaday Prize.