Single-Rotor Drone: A Thrust-Vectoring Monocopter

We’re not entirely sure what to call this one. It’s got the usual trappings of a drone, but with only a single rotor it clearly can’t be called by any of the standard multicopter names. Helicopter? Close, but not quite, since the rotor blades are fixed-pitch. We’ll just go with “monocopter” for now and sort out the details later for this ducted-fan, thrust-vectored UAV.

Whatever we choose to call it — builder [tesla500] dubbed it the simultaneously optimistic and fatalistic “Ikarus” — it’s really unique. The monocopter is built around a 90-mm electric ducted fan mounted vertically on a 3D-printed shroud. The shroud serves as a mounting point for the landing legs and for four servos that swivel vanes within the rotor wash. The vanes deflect the airstream and provide the thrust vectoring that gives this little machine its control.

Coming to the correct control method was not easy, though. Thanks mainly to the strong gyroscopic force exerted by the rotor, [tesla500] had a hard time getting the flight controller to cooperate. He built a gimballed test stand to work the problem through, and eventually rewrote LibrePilot to deal with the unique forces on the craft and tuned the PID loops accordingly. Check out the results in the video below.

Some attempts to reduce the number of rotors work better than others, of course, but this worked out great, and we’re looking forward to the promised improvements to come.

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Science Shows Green Lasers Might Be More Than You Bargained For

This may come as a shock, but some of those hot screaming deals on China-sourced gadgets and goodies are not all they appear. After you plunk down your pittance and wait a few weeks for the package to arrive, you just might find that you didn’t get exactly what you thought you ordered. Or worse, you may get a product with unwanted bugs features, like some green lasers that also emit strongly in the infrared wavelengths.

Sure, getting a free death ray in addition to your green laser sounds like a bargain, but as [Brainiac75] points out, it actually represents a dangerous situation. He knows whereof he speaks, having done a thorough exploration of a wide range of cheap (and not so cheap) lasers in the video below. He explains that the paradox of an ostensibly monochromatic source emitting two distinct wavelengths comes from the IR laser at the heart of the diode-pumped solid state (DPSS) laser inside the pointer. The process is only about 48% efficient, meaning that IR leaks out along with the green light. The better quality DPSS laser pointers include a quality IR filter to remove it; cheaper ones often fail to include this essential safety feature. What wavelengths you’re working with are critical to protecting your eyes; indeed, the first viewer comment in the video is from someone who seared his retina with a cheap green laser while wearing goggles only meant to block the higher frequency light.

It’s a sobering lesson, but an apt one given the ubiquity of green lasers these days. Be safe out there; educate yourself on how lasers work and take a look at our guide to laser safety. Continue reading “Science Shows Green Lasers Might Be More Than You Bargained For”

Laser Arm Cannon Scares More Than Metroids

There’s an interesting side effect of creating a popular piece of science fiction: if you wait long enough, say 30 or 40 years, there’s a good chance that somebody will manage to knock that pesky “fiction” bit off the end. That’s how we got flip phones that looked like the communicators from Star Trek, and rockets that come in for a landing on a tail of flame. Admittedly it’s a trick that doesn’t always work, but we’re not in the business of betting against sufficiently obsessed nerds either.

Coming in right on schedule 32 years after the release of Metroid on the Nintendo Entertainment System, we now have a functional laser arm cannon as used by the game’s protagonist Samus Aran, courtesy of [Hyper_Ion]. It’s not quite as capable as its video game counterpart, but if your particular corner of the solar system is under assault from black balloons you should be in good shape. Incidentally no word yet on a DIY Power Suit that folds the wearer up into a tiny ball, but no rush on that one.

Modeled after the version of the weapon Samus carried in 2002’s iconic Metroid Prime, [Hyper_Ion] 3D printed the cannon in a number of pieces that screw together in order to achieve the impressive final dimensions. He printed it at 0.3 mm layers to speed up the process, but as you can probably imagine, printing life-size designs like this is not for the faint of heart or short of time. While the use of printed threads does make the design a bit more complex, the fact that the cannon isn’t glued together and can be broken down for maintenance or storage is a huge advantage.

Ever popular NeoPixel strips give the cannon a bit of flash, and a speaker driven by a 2N2222 transistor on an Arduino Nano’s digital pin allows for some rudimentary sound effects with nothing more than a PWM signal. In the video after the break you can see how the lights and sounds serve as a warning system for the laser itself, as the cannon can be seen “charging up” for a few seconds before emitting a beam.

Of course, this is the part of the project that might have some readers recoiling in horror. To provide some real-world punch, [Hyper_Ion] has equipped his arm cannon with a 2.5W 450nm laser module intended for desktop engraving machines. To say this thing is dangerous is probably an understatement, so we wouldn’t blame you if you decided to leave the laser module off your own version. But it certainly looks cool, and as long as you’ve got some proper eye protection there’s (probably) more dangerous things you can do in the privacy of your own home.

Shame this kind of technology wasn’t really practical back when [Ryan Fitzpatrick] made this fantastic Power Suit helmet for a Metroid fan production.

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The Boldport Cordwood And Cuttlefish, Together As A Guitar Tuner

As regular readers will know, here at Hackaday we are great enthusiasts for the PCB as an art form. On a special level of their own in that arena are the Boldport kits from [Saar Drimer], superlative objets d’art that are beautifully presented and a joy to build.

The trouble some people find with some of their Boldport kits though is that they are just too good. What can you do with them, when getting too busy with hacking them would despoil their beauty? [Paul Gallagher] has the answer in one case, he’s used not one kit but two of them as for a guitar tuner project.

At its heart is a Boldport Cuttlefish ATmega328 development board, and for its display it uses a Cordwood Puzzle as an LED array. All the details are available on a GitHub page, and it’s a modified version of an Arduino guitar tuner he found on Instructables. In particular he’s using a different pre-amp for an electret microphone, and a low-pass filter with a 723Hz cut-off to reduce harmonic content that was confusing the Arduino’s algorithm.

The result is a simple-to-use device with an LED for each string of his guitar, which you can see in the very short YouTube clip below. It joins many other tuners we’ve featured over the years, of which just one is this ATmega168-powered project with MIDI-out.

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BladeRF 2.0 Micro Is Smaller, More Powerful

When it was launched in 2013, the BladeRF was one of the most powerful of the new generation of Software Defined Radios. Now, Nuand, the producers of the BladeRF are looking to up the ante again with the BladeRF 2.0 Micro. This new version has a huge list of changes and improvements, including a more bad-ass FPGA processor and support for receiving and transmitting from 47 MHz all the way up to 6 GHz, with 2x MIMO support and an impressive 56 Mhz of bandwidth. It also retains backwards compatibility with the original BladeRF, meaning that any software written to support it (which most SDR packages do) will just work with the new device.

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Metroid, Zelda, And Castelvania Auto-Mapped With NES Emulation & Heuristics

The NES was one of the flagship consoles of the glorious era that was the 1980s. Many of the most popular games on the platform involved some sort of adventure through scrolling screens — Metroid, Super Mario, and Zelda all used this common technique. For many games, keeping track of the map was a huge chore and meant mapping by hand on graph paper or using the screenshots published in Nintendo Power magazine. These day’s there’s a better way. [Daniel] set out to automatically map these huge two-dimensional worlds, developing software he calls WideNES to do it.

WideNES is an add-on to [Daniel]’s own NES emulator, ANESE. As part of the emulator, WideNES can easily read the various registers of the NES’s Picture Processing Unit, or PPU. The registers of the PPU are used to control the display of the background and sprite layers of NES graphics, and by monitoring these, it is possible to detect and map out the display of levels in various NES games.

It’s an interesting piece of software that relies on a thorough understanding of the NES display hardware, as well as the implementation of some neat tricks to deal with edge cases such as vertical scrolling in The Legend of Zelda or room changes in games like Castlevania — the use of perceptual hashing is particularly genius. There’s source and more available on the project page, including a GitHub link, if you’re interested in getting down to brass tacks.

We’re impressed by the manner in which WideNES is able to so neatly map out these games of yesteryear, and can’t wait to see where the project goes next. [Daniel] notes that it should be possible to integrate into more popular emulators without too much trouble. If that’s not enough, check out this reverse-emulation Nintendo hack.

[Thanks to Michael for the tip!]

Turning A Fitness Tracker Into An EEG

Several years ago, a company called Neurosky came out with an interesting chipset meant to be put in an EEG headset. This chipset would track your brainwaves, do some fancy math, and output a few numbers based on the Delta, Gamma, Alpha, and Beta waves in your brain. Of course, the senseable thing to do with this technology would be to put it in a Star Wars-branded toy where you pretend to be a Jedi. All was good with the world, and a few people hacked these Jedi Mind Trainers for some interesting builds.

But the Neurosky chip was still a black box. No one knew how it worked. The ‘concentration’ number had no relation to anything, except how hard you were apparently concentrating. In an effort to break this black box and build upon years worth of EEG hacks, [Curt White] is hacking a fitness tracker for EEG analysis for his entry into the Hackaday Prize.

The hardware in question for this build is a B20 Fitness Tracker, an ungodly cheap piece of hardware that contains an ADS1292 bioimpedance sensor that can be used for ECG, EMG, and EEG. There’s also an nRF microcontroller with Bluetooth that’s easily programmed with an Arduino. All the building blocks are there.

Right now, [Curt] has successfully opened up one of these fitness trackers and has done enough of a teardown to get the data off of the bioimpedence sensor. The trick now is to emulate the ‘concentration’ and ‘relaxation’ values the Neurosky chip puts out. This is fairly difficult, as what these values actually mean in terms of brainwaves is a bit opaque, but [Curt] has some filters and some tools to pull data from the brain and output something. Now it’s just a question of outputting the right values.

It’s a fantastic hack, that is sure to be a lot more affordable than buying some old Star Wars toys or paying a licensing fee to Neurosky. This is commodity hardware hacked to do something it was never intended to do, and an excellent entry to this year’s Hackaday Prize.