A robot assistant would make the lives of many much easier. Luckily, it’s possible to make one of your own with few fancy materials. The [circuito.io] team demonstrates this by building a robot arm out of recyclables!
With the exception of the electronics — an Arduino, a trio of servo motors, and a joystick — the arm is made almost completely out of salvaged recyclables: scrap wood, a plastic bottle, bits of plastic string and a spring. Oh, and — demonstrating yet another use for those multi-talented tubers — a potato acts as a counterweight.
Instead of using screws or glue, these hackers used string made from a plastic bottle as a form of heat shrink wrap to bind the parts of the arm together. The gripper has only one pivoting claw for greater strength, and the spring snaps it open once released. Behold: your tea-bag dunking assistant.
If it’s been a few years since you’ve been to Disney World, you’re in for a surprise on your next visit. It seems the Happiest Place on Earth has become the Trackiest Place on Earth thanks to the Disney MagicBand, a multipurpose wristband that acts as your pass to all the Disney magic.
[Adam] recently returned from a Disney vacation and brought back his MagicBand, which quickly went under the knife for a peek at the magic inside. It turns out the technology is fairly mundane — a couple of flex PCBs with trace antennas and the usual trappings of an RFID transponder. But there’s also another antenna and a chip identified in a separate teardown as an NRF24LE1 2.4 GHz transceiver and microcontroller. The whole thing is powered by a coin cell, meaning the band isn’t just being interrogated by RFID – it’s actively transmitting and receiving.
What exactly it’s doing isn’t clear; Disney was characteristically cagey about specifics when [Adam] looked into the details, saying only that the bands “provide information that helps us improve the overall experience in our parks”. If you put aside the privacy concerns, it’s truly mind-boggling to think about the systems that must be in place to track thousands of these MagicBands around the enormous Disney property. And we can’t help but wonder if some of Disney R&D’s EM-Sense technology is at work in these wearables.
It’s a staple of home CNC construction, the 3D mill built on the bench from available parts. Be the on a tubular, plywood, or extruded aluminum frame, we’ve seen an astonishing array of mills of varying levels of capability.
The norm for such a mill is to have a computer controlling it. Give it a CAD file, perform the software magic, press button, receive finished object (Or so the theory goes). It’s a surprise then to see a mill in which the input doesn’t come from a CAD file, instead all control is done by hand through the medium of a joystick. [Mark Miller]’s 3D printed freeform carving machine is a joystick-controlled mill with a rotary tool on an arm facing a rotatable bed, and it can perform impressive feats of carving in expanded foam.
You might ask why on earth you should make a machine such as this one when you could simply pick up a rotary tool in your hand and start carving. And you’d be right, from that perspective there’s an air of glorious uselessness to the machine. But to take that view misses the point entirely, it’s a clever build and rather a neat idea. We notice he’s not put up the files yet for other people to have a go, if someone else fancies making CNC software work with it then we’re sure that would be possible.
There is a video showing the basic movements the mill is capable of, which we’ve put below the break. Best to say, though, it’s one on which to enable YouTube’s double speed option.
I have a bit of a love/hate relationship with the Arduino. But if I had two serious gripes about the original offering it was the 8-bit CPU and the lack of proper debugging support. Now there’s plenty of 32-bit support in the Arduino IDE, so that takes care of the first big issue. Taking care of having a real debugger, though, is a bit trickier. I recently set out to use one of the cheap “blue pill” STM32 ARM boards. These are available for just a few bucks from the usual Chinese sources. I picked mine up for about $6 because I wanted it in a week instead of a month. That’s still pretty inexpensive. The chip has a lot of great debugging features. Can we unlock them? You can, if you have the right approach.
The Part
For a few bucks, you can’t complain about the hardware. The STM32F103C8T6 onboard is a Cortex-M3 processor that runs at 72 MHz. There’s 64K of flash and 20K of RAM. There’s a minimicro-USB that can act as a programming port (but not at first). There’s also many 5 V-tolerant pins, even though this a 3.3 V part.
You can find a lot more information on this wiki. The board is a clone–more or less–of a Maple Mini. In fact, that’s one way you can use these. You can use the serial or ST-Link port to program the Maple bootloader (all open source) and use it like a Maple. That is, you can program it via the USB cable.
From my point of view, though, I don’t want to try to debugging over the serial port and if I have the ST-Link port already set up, I don’t care about a bootloader. You can get hardware that acts as a USB to ST-Link device inexpensively, but I happen to have an STM32VLDISCOVER board hanging around. Most of the STM32 demo boards have an ST-Link programmer onboard that is made to use without the original target hardware. On some of the older boards, you had to cut traces, but most of the new ones just have two jumpers you remove when you want to use the programmer to drive another device.
The “blue pill” designation is just a common nickname referring to the Matrix, not the pharmaceuticals you see on TV ads. The board has four pins at one edge to accommodate the ST-Link interface. The pin ordering didn’t match up with the four pins on the STM32VLDISCOVER, so you can’t just use a straight four-pin cable. You also need to bring power over to the board since it will have to power the programmer, too. I took the power from the STM32VLDISCOVER board (which is getting its power from USB) and jumpered it to my breadboard since that was handy.
How do you like your Ham and Cheese sandwich? If you answered “I prefer it beefy”, look no further than [William Osman]’s Vin Diesel Ham and Cheese Sandwich! [Osman]’s blog tagline is “There’s science to do” but he is the first to admit this is science gone too far. When one of his followers, [Restroom Sounds], commented “Please sculpt a bust of [Vin Diesel] using laser cut cross-sections of laser sliced ham”, he just had to do it.
His friend [CameraManJohn] modeled the bust using Maya and [Osman] has provided links to download the files in case there’s the remote possibility that someone else wants to try this out. They picked the cheapest packs of sliced ham they could get from the supermarket — so technically, they did not actually laser slice the ham. For help with generating the slice outlines, they found the Slicer app for Autodesk’s Fusion 360 which did exactly what needed to be done. The app converts the 3D model into individual cross sections, similar to an MRI. It helps to measure the thickness of various samples of your raw material so that the Slicer output is not too stretched (or squished). The result is a set of numbered 2D drawings that can be sent to your laser cutter.
The rest of the video scores pretty high on the gross-o-meter, as [Osman] goes about laser cutting slices of ham (and a few slices of cheese), tasting laser cut ham (for Science, of course), and trying to prevent his computer from getting messed up. In the end, the sandwich actually turns out looking quite nice, although we will not comment on its taste. A pair of googly eyes adds character to the bust.
One problem is that the Slicer app does not optimise its results for efficient packing. with the smallest part occupying the same bounding box as the largest. This leads to a lot of wasted pieces of ham slices to be thrown away. [Bill] is still wondering what to do with his awesome sandwich, so if you have suggestions, chime in with your comments after you’ve seen the video linked below. If you know [Vin Diesel], let him know.
With almost everything that contains a shred of automation relying on a microcontroller these days, it’s likely that you will own hundreds of microprocessors beside the obvious ones in your laptop or phone. Computing devices large and small have become such a part of the fabric of our lives that we cease to see them, the devices and machines they serve just work, and we get on with our lives.
It is sometimes easy to forget then how recent an innovation they are. If you were born in the 1960s for example, computers would probably have been something spoken in terms of the Space Race or science fiction, and unless you were lucky you would have been a teenager before seeing one in front of you.
Having seen such an explosive pace of development in a relatively short time, it has taken the historians and archivists a while to catch up. General museums have been slow to embrace the field, and specialist museums of computing are still relative infants in the heritage field. Computers lend themselves to interactivity, so this is an area in which the traditional static displays that work so well for anthropological artifacts or famous paintings do not work very well.
There’s the unobtrusive sign by the level crossing, Cambridge’s version of the black mailbox.
Tucked away next to a railway line behind an industrial estate in the city of Cambridge, UK, is one of the new breed of specialist computer museum. The Centre for Computing History houses a large collection of vintage hardware, and maintains much of it in a running condition ready for visitors to experiment with.
Finding the museum is easy enough if you are prepared to trust your mapping application. It’s a reasonable walk from the centre of the city, or for those brave enough to pit themselves against Cambridge’s notorious congestion there is limited on-site parking. You find yourself winding through an industrial park past tile warehouses, car-parts shops, and a hand car wash, before an unobtrusive sign next to a railway level crossing directs you to the right down the side of a taxi company. In front of you then is the museum, in a large industrial unit.
Pay your entrance fee at the desk, Gift Aid it using their retro green screen terminal application if you are a British taxpayer, and you’re straight into the exhibits. Right in front of you surrounding the café area is something you may have heard of if you are a Hackaday reader, a relatively recent addition to the museum, the Megaprocessor.
The Megaprocessor, playing Tetris
If we hadn’t already covered it in some detail, the Megaprocessor would be enough for a long Hackaday article in its own right. It’s a 16-bit processor implemented using discrete components, around 42,300 transistors and a LOT of indicator LEDs, all arranged on small PCBs laid out in a series of large frames with clear annotations showing the different functions. There is a whopping 256 bytes of RAM, and its clock speed is measured in the KHz. It is the creation of [James Newman], and his demonstration running for visitors to try is a game of Tetris using the LED indicators on the RAM as a display.
To be able to get so up close and personal with the inner workings of a computer is something few who haven’t seen the Megaprocessor will have experienced. There are other computers with lights indicating their innermost secrets such as the Harwell Dekatron, but only the Megaprocessor has such a clear explanation and block diagram of every component alongside all those LED indicators. When it’s running a game of Tetris it’s difficult to follow what is going on, but given that it also has a single step mode it’s easy to see that this could be a very good way to learn microprocessor internals.
The obligatory row of BBC Micros.
The first room off the café contains a display of the computers used in British education during the 1980s. There is as you might expect a classroom’s worth of Acorn BBC Micros such as you would have seen in many schools of that era, but alongside them are some rarer exhibits. The Research Machines 380Z, for example, an impressively specified Z80-based system from Oxford that might not have the fame of its beige plastic rival, but that unlike the Acorn was the product of a company that survives in the education market to this day. And an early Acorn Archimedes, a computer which though you may not find it familiar you will certainly have heard of the processor that it debuted. Clue: The “A” in “ARM” originaly stood for “Acorn”.
The LaserDisc system, one you won’t have at home.
The rarest exhibit in this froom though concerns another BBC Micro, this time the extended Master System. Hooked up to it is an unusual mass storage peripheral that was produced in small numbers only for this specific application, a Philips LaserDisc drive. This is one of very few surviving functional Domesday Project systems, an ambitious undertaking from 1986 to mark the anniversary of the Norman Domesday Book in which the public gathered multimedia information to be released on this LaserDisc application. Because of the rarity of the hardware this huge effort swiftly became abandonware, and its data was only saved for posterity in the last decade.
The main body of the building houses the bulk of the collection. Because this is a huge industrial space, the effect is somewhat overwhelming, as though the areas are broken up by some partitions you are immediately faced with a huge variety of old computer hardware.
The largest part of the hall features the museum’s display of home computers from the 1980s and early 1990s. On show is a very impressive collection of 8-bit and 16-bit micros, including all the ones we’d heard of and even a few we hadn’t. Most of them are working, turned on, and ready to go, and in a lot of cases their programming manual is alongside ready for the visitor to sit down and try their hand at a little BASIC. There are so many that listing them would result in a huge body of text, so perhaps our best bet instead is to treat you to a slideshow (click, click).
Commodore 64
Sinclair ZX81
Acorn Atom
Dragon 32
Toshiba MSX
Commodore Plus 4
Tatung Einstein
Acorn Electron
Amiga 500
Sega/Amstrad Mega PC, a Sega Megadrive and a PC in the same box
Memotech
Atari ST
The home computer version of the Acorn Archimedes
An early Mac
Forth on a home computer, the Jupiter Ace
Oric-1
The American version of a Sinclair
A Russian home computer
East German Robotron
Sinclair ZX80
Definitely not Pong, oh no.
Beyond the home micros, past the fascinating peek into the museum’s loading bay, and there are a selection of arcade cabinets and then a comprehensive array of games consoles. Everything from the earliest Pong clones to the latest high-powered machines with which you will no doubt be familiar is represented, so if you are of the console generation and the array of home computers left you unimpressed, this section should have you playing in no time.
One might be tempted so far to believe that the point of this museum is to chart computers as consumer devices and in popular culture, but as you reach the back of the hall the other face of the collection comes to the fore. Business and scientific computing is well-represented, with displays of word processors, minicomputers, workstations, and portable computing.
The one that started it all
On a pedestal in a Perspex box all of its own is something rather special, a MITS Altair 8800, and a rare example for UK visitors of the first commercially available microcomputer. Famously its first programming language was Microsoft BASIC, this machine can claim to be that from which much of what we have today took its start.
In the corner of the building is a small room set up as an office of the 1970s, a sea of wood-effect Formica with a black-and-white TV playing period BBC news reports. They encourage you to investigate the desks as well as the wordprocessor, telephone, acoustic coupler, answering machine and other period items.
UK phone aficionados would probably point out that office phones were rarely anything but black.
The museum has a small display of minicomputers, with plenty of blinkenlight panels to investigate even if they’re not blinking. On the day of our visit one of them had an engineer deep in its internals working on it, so while none of them were running it seems that they are not just static exhibits.
Finally, at various points around the museum were cabinets with collections of related items. Calculators, Clive Sinclair’s miniature televisions, or the evolution of the mobile phone. It is these subsidiary displays that add the cherry to the cake in a museum like this one, for they are much more ephemeral than many of the computers.
This is one of those museums with so many fascinating exhibits that it is difficult to convey the breadth of its collection in the space afforded by a Hackaday article.
There is an inevitable comparison to be made between this museum and the National Museum of Computing at Bletchley Park that we reviewed last year. It’s probably best to say that the two museums each have their own flavours, while Bletchley has more early machines such as WITCH or their Colossus replica as well as minis and mainframes, the Centre for Computing History has many more microcomputers as well as by our judgement more computers in a running and usable condition. We would never suggest a one-or-the-other decision, instead visit both. You won’t regret it.
The Centre for Computing History can be found at Rene Court, Coldhams Road, Cambridge, CB1 3EW. They are open five days a week from Wednesday through to Sunday, and seven days a week during school holidays. They open their doors at 10 am and close at 5 pm, with last admissions at 4 pm. Entry is £8 for grown-ups, and £6 for under-16s. Under-5s are free. If you do visit and you are a UK tax payer, please take a moment to do the gift aid thing, they are after all a charity.
In the course of building a new delta printer, [thehans] decided he needed his own endstop design that used minimal hardware. Endstops are just switches that get hit when the printer moves at the extreme of an axis, but [thehans] wanted something with a bit of refinement for his BigDelta 3D Printer build.
The result is a small unit that cradles a microswitch and needs only a single zip tie that mounts flush, resulting in a super tidy looking piece. In addition, it mounts on the delta’s v-slot rails such that the mount does not take up any of the machine’s range of motion, because the carriage can travel past it. It is a parametric design made in OpenSCAD, so feel free to modify it to accommodate other types of switches.