Shapes Made From Light, Smoke, And A Lot Of Mirrors

Part lightshow, part art piece, part exploratory technology, Light Barrier (third edition) by South Korean duo [Kimchi and Chips] crafts a visual and aural experience of ephemeral light structures using projectors, mirrors, and a light fog.

Presently installed at the ACT Center of Asia Culture Complex in Gwangju, South Korea, Light Barrier co-ordinates eight projectors, directing their light onto a concave cluster of 630 mirrors. As a result, an astounding 16 million ‘pixel beams’ of refocused light simulate shapes above the array.  The array itself was designed in simulation using an algorithm which — with subtle adjustments to each mirror — “grew” the display so as to line up the reflecting vectors. Upon setup, final calibration of the display used Rulr to treat each ‘pixel beam’ as a ray in 3D space to ensure image accuracy once the show began. Check out a preview after the break! Continue reading “Shapes Made From Light, Smoke, And A Lot Of Mirrors”

The Monolith Brings The Boom To Maker Faire

[Ross Fish], [Darcy Neal], [Ben Davis], and [Paul Stoffregen] created “the Monolith”, an interactive synth sculpture designed to showcase capabilities of the Teensy 3.6 microcontroller.

The Monolith consists of a clear acrylic box covered in LED-lit arcade buttons. The forty buttons in front serve as an 8-step sequencer with five different voices, while touch sensors on the left and right panels serve as a polyphonic arpeggiator and preset controller, respectively.

In order to control all of those buttons, the team designed breakout boards equipped with a port expander, 16-channel PWM driver chip, and N-channel MOSFETs allowing the entire synth to be controlled from a single Teensy 3.6.

In terms of software, [Paul] made improvements to the Teensy Audio Library to accommodate the hardware, improving the way signal-controlled PWM waveforms are handled and enhancing the way envelopes work. Ultimately they combined three Arduino sketches into one to get the finished code.

After showing off the project on Tested, the team set up the Monolith in the Kickstarter booth at Maker Faire Bay Area. The project was a hit at the Faire, earning a coveted red ribbon and inspiring countless adults and kids to check it out. We love a project that inspires so much interaction. Not only can three people play with the Monolith at once, but they can see through the clear case and get an idea of what’s going on.

If you want to learn more you can download project files from [Paul]’s GitHub. In the meantime, check out some other synth projects we’ve published on Hackaday: we’ve grooved on a synth-violin, a 3D-printed synth, and a single-PCB synth, among many others.

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Detect Lightning Strikes With Audio Equipment

One of the driving principles of a lot of the projects we see is simplicity. Whether that’s a specific design goal or a result of having limited parts to work with, it often results in projects that are innovative solutions to problems. As far as simplicity goes, however, the latest project from [153armstrong] takes the cake. The build is able to detect lightning using a single piece of equipment that is almost guaranteed to be within a few feet of anyone reading this article.

The part in question is a simple, unmodified headphone jack. Since lightning is so powerful and produces radio waves in many detectable ranges, it doesn’t take much to detecting a strike within a few kilometers. Besides the headphone jack, a computer with an audio recording program is also required to gather data. (Audio is often used as a stand-in for storing other types of data; in this case, RF information.) [153armstrong] uses a gas torch igniter as a stand-in for a lightning strike, but the RF generated is similar enough to test this proof-of-concept. The video of their tests is after the break.

Audacity is a great tool for processing audio, or for that matter any other data that you happen to be gathering using a sound card. It’s open source and fairly powerful. As far as lightning goes, however, it’s possible to dive far down the rabbit hole. Detecting lightning is one thing, but locating it requires a larger number of weather stations.

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Electronics That Can Handle The Pressure

Deep-sea exploration is considered as a relatively new area of research and the electronics involved has to be special in order to survive some of the deepest parts of the ocean. Pressure Tolerant Electronics is a new subject and has its own challenges as explained by [Nic Bingham] of the Schmidt Ocean Institute.

[Nic Bingham] was one of the speakers at the Supplyframe office for ‘The Hardware Developers Didactic Galactic’ held April 20th 2017. His talks was based on his experience with ambient-pressure electronics and autonomous solar-diesel power plants at the Antarctic plateau. Due to high pressures at large depths, the selection of components becomes critical. Low density components such as electrolytic capacitors have either air or fluids which are susceptible to compression under water and prone to damage. Since pressure tolerance is not part of most datasheet figures, component selection becomes difficult and subject to prior testing.

There are other challenges as well as [Nic Bingham] explains that revolve around the procurement of special parts as well as spare for older components. In his whitepaper, [Nic Bingham] chalks out everything from the development process to different testing methodologies and even component selection for such applications.

A video of his talk is worth a watch along with the nice writeup by [Chris Gammell] on his first hand experience of the lecture. For those who are looking for something on a budget, the underwater glider project is a good start. Continue reading “Electronics That Can Handle The Pressure”

Visual Scanner Turns Obstacles Into Braille

This interesting project out of MIT aims to use technology to help visually impaired people navigate through the use of a haptic feedback belt, chest-mounted sensors, and a braille display.

The belt consists of a vibration motors controlled by what appears to be a Raspberry Pi (for the prototype anyway) with a distance sensor and camera connected as well. The core algorithm is designed to take input from the camera and distance sensors to compute the distance to obstacles, and to buzz the right motor to alert the user — fairly expected stuff. However, the project has a higher goal: to assist in identifying and using chairs.

Aiming to detect the seat and arms, the algorithm looks for three horizontal surfaces near each other, taking extra care to ensure the chair isn’t occupied. The study found that, used in conjunction with a cane, the system noticeably helped users navigate through realistic environments, as measured by minor and major collisions. Users recorded dramatically fewer collisions as compared to using the system alone or the cane alone. The project also calls for a belt-mounted braille display to relay more complicated information to the user.

We at HaD have followed along with several braille projects, including a refreshable braille display, a computer with a braille display and keyboard, and this braille printer.

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Bouncing Pack Eases Those Tired Shoulders

If you are a hillwalker, wherever your preferred stomping ground may be you’ll know the importance of a pack with a good strap system. A comfortable pack will make the difference between tiredness and agony, and can easily add a considerable difference to your daily range.

At Arizona State University’s Human Integration Laboratory, they were approached by the US Army to investigate means by which the effect of carrying a heavy backpack could be mitigated. A soldier’s full kit is extremely heavy, and while the best available webbing systems will make a contribution to the comfort of carrying it, they can only go so far. There is still the jarring effect of the impulse force of such a significant load bearing down on the soldier’s shoulders as it comes down after every step, and this when taken over a lengthy march makes a significant difference to overall endurance.

The ASU lab’s solution was to mount the load on a spring-loaded vertical actuator attached to the pack harness and frame. The on-board microcontroller judges the moment of maximum downward impulse force as the wearer comes down from a step, and applies a corresponding upward force to the actuator. Power comes from a lithium-ion battery pack. The effect is to make the load oscillate up and down, and to lessen the wear and tear on the shoulders. It does not reduce the weight you are carrying, but it does lift it off your shoulders for an instant just when you need it.

There is a video of it being tested in the sun-drenched Arizona mountains, that we’ve placed below the break.

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