Real Life GTA? Driving A Car In Third Person Is Hard!

Can you drive a car in third person?

Do you fancy yourself an excellent driver in video games featuring a third person view for the driving experience? Ever wonder what it’d be like in real life? [Tom] and [Oli] wanted to find out so they decided to setup this awesome experiment.

They’re using the Bovingdon airfield, which was a Royal Air Force station during WWII — today it stands empty and is a beloved testing ground for many custom vehicles in the UK, like [Colin Furze’s] world record-setting baby carriage. The car chosen for the challenge is a Mazda MX-5 Miata, which we don’t think they care too much about considering the potential obstacles they’ll be hitting!

The driver wears a set of video goggles, and a co-pilot comes along for the ride to help prevent any major collisions. A hexrotor drone is flown by another person who attempts to keep it mostly behind the car in the stereotypical third person view. The video signal is then transmitted down to the driver in real time.

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DEFCON 22: The HackRF PortaPack

What do you get when you combine one of the best (and certainly one of the best for the price) software defined radios with the user interface of a 10-year-old iPod? The HackRF PortaPack, developed by [Jared Boone], and demonstrated at DEFCON last weekend.

[Jared] is one of the original developers for the HackRF, a 10MHz to 6GHz software defined radio that can also transmit in half duplex. Since the development of the HackRF has (somewhat) wrapped up, [Jared] has been working on the PortaPack, an add-on for the HackRF that turns it into a portable, ARM Cortex M4-powered software defined radio. No, it’s not as powerful as a full computer running GNU Radio, but it does have the capability to listen in on a surprising amount of radio signals.

Because [Jared] is using a fairly low-power micro for the PortaPack, there’s a lot of tricks he’s using to get everything running smoothly. He gave a lightning talk at the Wireless Village at DEFCON going over the strengths and weaknesses of the chip he’s using, and surprisingly he’s using very little floating point arithmetic in his code. You can check out the video for that talk below.

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Robotic Scalextrics

scalectrics

At the Volkswagen factory there are two towers – AutoTürme – filled with gigantic robots lifting cars into parking spaces. It’s by far the most efficient way of putting a huge number of cars in a small footprint. Slot cars exist, so how about a completely overwrought yet entirely awesome robotic parking garage for 1:32 scale cars? (.es, Google translatrix)

The project is built around several ‘racks’ to hold cars arranged around a central elevator. An Arduino takes care of moving all the motors and reading all the sensors, with the basic idea behind the project being the ability to select a car and have it appear in the pit of the track a few moments later.

Although this is just one small part of what is already a very impressive slot car track, it is however the most electronic. Other unique additions include a very unique cantilever/suspension bridge and the usual modeling techniques of creating a landscape with little more than cardboard and glue.

The best way to get a sense of how cool the parking garage is through the video. You can check that out below.

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LEGO And Arduino Meet Han Solo

lego blaster gif

This full-size replica blaster from Star Wars, most iconically used by Han Solo and Princess Leia, has everything. Flashing LEDs, blaster noises, LEGO, and yes, even an Arduino. Not bad for [Baron von Brunk]’s first project to use an Arduino!

The blaster was based on electronics and LEGO that were lying around and was intended for use for Star Wars Day 2014. (May the Fourth be with you.) “Lying around” in this sense might be a bit of an understatement for [Baron von Brunk], as the design of the blaster required the use of the LEGO Digital Designer and 400 blocks, some of which are quite rare.

The electronics for the project are tied to a moving trigger mechanism (also made from LEGO). The trigger mechanism hits a momentary pushbutton which tells the Arduino to activate the LEDs and a separate 555 timer and sound recording/playback device which handles the classic blaster sounds. The whole thing is powered by a 9V battery and housed in the front of the blaster, and all of the code (and the LEGO schematics) are available on the project’s site.

This is quite an impressive replica, and the craftsmanship that went into the build shows, especially in the LEGO parts. We think Han Solo would indeed be proud! If you’re ready to go even further with Star Wars and LEGO, you might want to check out this barrel organ that plays the Star Wars theme.

TiLDA MKe: The EMF 2014 Badge

The TiLDA badge from EMF 2014

 

Hardware conference badges keep getting more complex, adding features that are sometimes useful, and sometimes just cool. The Electromagnetic Field (EMF) 2014 badge, TiLDA MKe, is no exception.

This badge displays the conference schedule, which can be updated over an RF link with base stations. It even notifies you when an event you’re interested in is about to start. Since we’ve missed many a talk by losing track of the time, this seems like a very useful feature.

Beyond the schedule, the device has a dedicated torch button to turn it into a flashlight. A rather helpful feature seeing as EMF takes place outdoors, in a field of the non-electromagnetic sort. They’re also working on porting some classic games to the system.

The badge is compatible with the Arduino Due, and is powered by an ARM Cortex M3. It’s rechargeable over USB, which is a nice change from AA powered badges. It also touts a radio transceiver, joystick, accelerometer, gyroscope, speaker, infrared, and is compatible with Arduino shields.

For more technical details, you can check out the EMF wiki. EMF 2014 takes place from August 29th to the 31st in Bletchley, UK, and you can still purchase tickets to score one of these badges.

Aquaponic System Uses Arduino For Consistent Performance

Smart Aquaponics

Food is just one of those things that we need to survive. Plants can grow on their own without human intervention but the quantity and quality of the crop will vary from year to year. Even elaborate farms can have good and bad years due to variables such as weather, disease, bugs, pollution and soil condition.

There is a system called Aquaponics that attempts to control those variables. Aquaponics combines aquaculture (raising aquatic animals) with hydroponics (growing plants in water). The Aquaponic system tries to emulate what happens in nature without the variation; water-based animals eat plants and excrete waste and that waste is used as food for plants.

[Kijani Grows] has built an Aquaponic setup and added a smart controller that is made out a bunch of stuff you would not normally associate with a garden. Their are several sensors in the system that measure water flow, tank level, water quality and dissolved oxygen. An Arduino monitors these sensors and reports the information back to a $20 router running OpenWRT. All of the recorded data is also stored for review later. Software on the router determines what needs to be adjusted in the enclosed ecosystem. The router communicates this information back to the Arduino which in turn controls the water pumps, heaters, fish feeder and lighting. And as if that wasn’t enough, the control system can be set up to send out messages via email, SMS or social media.

Hacking A Bee Hive

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[Marc] created a self-contained monitoring platform that enabled him to record the temperature and humidity of his bee hives.’

The health of colony can be determined based on a few factors. One is temperature which is an early indicator of whether or not the bees are about to swarm. Once temperature spikes are noticed, the bee wrangler can take the necessary steps to reduce the chance of losing the hive to a neighbor. Another indicator of bee health is humidity. If the area is too damp, it can damage the hive.

With that in mind, [Marc] developed a system to alert him via SMS or email if the sensor readings go beyond a certain range. In addition, he monitored the weight of the hive to see how much honey is inside. Frequency of the buzz was also recorded, and so was the activity of the entrance. He used an Arduino Duo and a DHT22 temperature/humidity sensor. A solar panel powered the bee monitoring system.

There were some challenges that needed to be overcome. Initially the Arduino wasn’t sending out data, but that was fixed with a simple debugging session. From there, he was able to broadcast the information creating graphs with the data. Battery levels, temperature, and humidity were all recorded. With the bee hive hacked and monitored, [Marc] was able to make progress on his system making great use of an Arduino.