Make Your Own Point Contact Transistor

Beyond the power variant, it sometimes seems as though we rarely encounter a discrete transistor these days, such has been the advance of integrated electronics. But they have a rich history, going back through the silicon era to germanium junction transistors, and thence to the original devices. if you’ve ever looked at the symbol for a transistor and wondered what it represents, it’s a picture of those earliest transistors, which were point contact devices. A piece of germanium as the base had two metal electrodes touching it as the emitter or collector, and as [Marcin Marciniak] shows us, you can make one yourself (Polish language, Google Translate link).

These home made transistors sacrifice a point contact diode to get the small chip of germanium, and form the other two electrodes with metal foil glued to paper. Given that germanium point contact diodes are themselves a rarity these days we’re guessing that some of you will be wincing at that. The video below is in Polish so you’ll have to enable YouTube’s translation if you’re an Anglophone — but we understand that the contact has to be made by passing a current through it, and is then secured with a drop of beeswax.

A slight surprise comes in how point contact transistors are used, unlike today’s devices their gain in common emitter mode was so poor that they took instead a common base configuration. There’s a picture of a project using three of them, a very period radio receiver with bulky transformers between all stages.

If you’re interested in more tales of home made early transistors, read our feature on Rufus Turner.

Continue reading “Make Your Own Point Contact Transistor”

Symmetrical Gear Spins One-Way, Harvesting Surrounding Chaos

Here’s a novel ratchet mechanism developed by researchers that demonstrates how a single object — in this case a gear shaped like a six-pointed star — can rectify the disordered energy of its environment into one-way motion.

5x speed video of gear in agitated water bath.

The Feynman–Smoluchowski ratchet has alternating surface treatments on the sides of its points, accomplished by applying a thin film layer to create alternating smooth/rough faces. This difference in surface wettability is used to turn agitation of surrounding water into a ratcheting action, or one-way spin.

This kind of mechanism is known as an active Brownian ratchet, but unlike other designs, this one doesn’t depend on the gear having asymmetrical geometry. Instead of an asymmetry in shape, there’s an asymmetry in the gear tooth surface treatments. You may be familiar with the terms hydrophobic and hydrophilic, which come down to a difference in surface wettability. The gear’s teeth having one side of each is what rectifies the chaotic agitation of the surrounding water into a one-way spin. Scaled down far enough, these could conceivably act as energy-harvesting micromotors.

Want more detail? The published paper is here, and if you think you might want to play with this idea yourself there are a few different ways to modify the surface wettability of an object. High voltage discharge (for example from a Tesla coil) can alter surface wettability, and there are off-the-shelf hydrophobic coatings we’ve seen used in art. We’ve even seen an unusual clock that relied on the effect.

2024 Tiny Games Contest: Realistic Steering Wheel Joystick In Miniature

For racing games, flight simulators, and a few other simulation-style games, a simple controller just won’t do. You want something that looks and feels closer to the real thing. The major downsides to these more elaborate input methods is that they take up a large amount of space, requiring extra time for setup, and can be quite expensive as well. To solve both of these problems [Rahel zahir Ali] created a miniature steering wheel controller for some of his favorite games.

While there are some commercial offerings of small steering wheels integrated into an otherwise standard video game controller and a few 3D printed homebrew options, nothing really felt like a true substitute. The main design goal with this controller was to maintain the 900-degree rotation of a standard car steering wheel in a smaller size. It uses a 600P/R rotary encoder attached to a knob inside of a printed case, with two spring-loaded levers to act as a throttle and brake, as well as a standard joystick to adjust camera angle and four additional buttons. Everything is wired together with an Arduino Leonardo that sends the inputs along to the computer.

Now he’s ready to play some of his favorite games and includes some gameplay footage using this controller in the video linked below. If you’re racing vehicles other than cars and trucks, though, you might want a different type of controller for your games instead.

Continue reading “2024 Tiny Games Contest: Realistic Steering Wheel Joystick In Miniature”

Hackaday Podcast Episode 286: Showing Off SAOs, Hiding From HOAs, And Beautiful Byproducts

Even when the boss is away, the show must go on, so Dan slid back behind the guest mic and teamed up with Tom to hunt down the freshest of this week’s hacks. It was a bit of a chore, with a couple of computer crashes and some side-quests down a few weird rabbit holes, but we managed to get things together in the end.

Tune in and you’ll hear us bemoan HOAs and celebrate one ham’s endless battle to outwit them, no matter what the golf cart people say about his antennas. Are you ready to say goodbye to the magnetic stripe on your credit card? We sure are, but we’re not holding our breath yet. Would you 3D print a 55-gallon drum? Probably not, but you almost can with a unique Cartesian-polar hybrid printer. And, if you think running MS-DOS on a modern laptop is hard, guess again — or, maybe you just have to get really lucky.

We also took a look at a digital watch with a beautiful display, a hacked multimeter, modern wardriving tools, switchable magnets, and debate the eternal question of v-slot wheels versus linear bearings. And finally, you won’t want to miss our look at what’s new with 3D scanning, and the first installment of Kristina’s new “Boss Byproducts” series, which delves into the beauty of Fordite.

Download the DRM-free MP3.

Continue reading “Hackaday Podcast Episode 286: Showing Off SAOs, Hiding From HOAs, And Beautiful Byproducts”

A Little Optical Magic Makes This Floating Display Pop

If there’s a reason that fancy holographic displays that respond to gestures are a science fiction staple, it’s probably because our current display technology is terrible. Oh sure, Retina displays and big curved gaming monitors are things of wonder, but they’re also things that occupy space even when they’re off — hence the yearning for a display that can appear and disappear at need.

Now, we’re not sure if [Maker Mac70]’s floating display is the answer to your sci-fi dreams, but it’s still pretty cool. And, as with the best of tricks, it’s all done with mirrors. The idea is to use a combination of a partially reflective mirror, a sheet of retroreflective material, and a bright LCD panel. These are set up in an equilateral triangle arrangement, with the partially reflective mirror at the top. Part of the light from the LCD bounces off the bottom surface of the mirror onto a retroreflector — [Mac] used a sheet of material similar to what’s used on traffic signs. True to its name, the retroreflector bounces the light directly back at the semi-transparent mirror, passing through it to focus on a point in space above the whole contraption. To make the display interactive, [Mac] used a trio of cheap time-of-flight (TOF) sensors to watch for fingers poking into the space into which the display is projected. It seemed to work well enough after some tweaking; you can check it out in the video below, which also has some great tips on greebling, if that’s your thing.

We suspect that the thumbnail for the video is a composite, but that’s understandable since the conditions for viewing such a display have to be just right in terms of ambient light level and the viewer’s position relative to the display. [Mac] even mentions the narrow acceptance angle of the display, touting it as a potential benefit for use cases where privacy is a concern. In any case, it’s very different from his last sci-fi-inspired volumetric display, which was pretty cool too.

Continue reading “A Little Optical Magic Makes This Floating Display Pop”

A mini Cyclone game consisting of an Arduino, an LED ring, and button, plus a scoreboard on a 16x2 LCD.

2024 Tiny Games Contest: Mini Cyclone Tests Reaction Time

Round and round goes the red LED, and if you can push the button when it overlaps the green LED, then you win. Cyclone is almost too simple of a game, and that’s probably part of why it’s so addictive.

The back side of the mini Cyclone game, showing the guts.Want to make one for your desk? All it takes is an Arduino Nano R3 or comparable microcontroller, an RGB LED ring with 12 LEDs, a 16×2 LCD, a buzzer, and a momentary push button switch.

Interestingly, there aren’t successive levels with increasing speed, but each round begins with a randomized speed value. Of course, this can all be easily changed in the code, which is modified from [Joern Weise]’s original.

This is a tinier version of [mircemk]’s original project, which uses a 60-LED ring and does contain levels. As usual with [mircemk]’s builds, this project is mounted on their trademark 3 mm PVC board and covered with peel-and-stick wallpaper. Be sure to check out the demo and build video after the break.

Don’t forget! You have until Tuesday, September 10th to enter the 2024 Tiny Games Contest, so get crackin’!

Continue reading “2024 Tiny Games Contest: Mini Cyclone Tests Reaction Time”

A tricked-out kids' Jeep in black and silver.

Driven To Over-Engineer A Kids’ Car

You know, it feels as though it’s getting more and more difficult to compete for Father of the Year around here. And [Jon Petter Skagmo] just laid down a new gauntlet — the incredibly overly-engineered kids car.

Close-up of the dash panel of an overly-engineered kids' car.While the original plan was to build the entire car from scratch, [Jon] eventually opted to use an off-the-shelf car that had a dead battery.

While the original architecture was quite simple, the new hardware has just about everything a kid could want in a tricked-out ride, most of which is accessible through the really cool dashboard.

We’re talking headlights, a music player, a siren, a selfie video cam that doubles as two-way communication with the driver, and even a garage door opener that uses an MQTT connection.

Under the cute little hood is where you’ll find most of the electronics. The car’s brain is a Raspberry Pi 3B, and there’s a custom daughter board that includes GPS/GNSS. This was originally meant to geofence [Baby Girl Skagmo] in, but Dad quickly realized that kids are gonna kid and disabled it pretty soon after.

This isn’t the first high-tech rebuild of a kiddie car that we’ve seen here at Hackaday. Makes us wish we were quite a bit smaller…

Continue reading “Driven To Over-Engineer A Kids’ Car”