ESP8266 Wi-Fi Instant Camera Is A Simple Shooter

If a camera that combines the immediate gratification of a Polaroid with cloud hosting sounds like something that tickles your fancy, look no farther than this ESP-powered point and shoot camera created by [Martin Fasani]. There’s no screen or complicated configuration on this camera; just press the button and the raw picture pops up on the online gallery. Somehow it’s simultaneously one of the most simplistic and complex implementations of the classic “instant camera” concept, and we love it.

The electronics in the camera itself, which [Martin] calls the FS2, is quite simple. At the core, it’s nothing more than the ESP board, an ArduCAM camera module, and a momentary button for the shutter. To make it portable he added a 2000 mAh Li-ion battery and an Adafruit Micro Micro USB charger. [Martin] added support for an optional 128×64 OLED display for user feedback. Everything is housed in a relatively spacious 3D printed enclosure, leaving some room for possible future hardware.

There are firmware versions for both the ESP8266 and ESP32, so fans of either generation of the popular microcontroller are invited to the party. Processing images is obviously a bit faster if you go with the more powerful 32-bit chip, but on the flip side the ESP8266 uses 3MB of SPI flash as a local buffer for the images during upload, which helps prevent lost images if there’s a problem pushing them to the cloud. The camera is intended to be as simple as possible so right now the only option other than taking still images is a time-lapse mode. [Martin] hopes to implement some additional filters and effects in the future. He’s also hoping others might lend a hand with his firmware. He’s specifically looking for assistance getting autofocus working and implementing more robust error correction for image uploads.

We’ve seen some impressive DIY camera builds using everything from a salvaged thermal sensor to film and molten aluminum. But the quaint simplicity of what [Martin] has put together here really puts his project in a whole new category.

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It Happened At Supercon: Six Days Of Fun In A Three Day Con

A weekend for people who love hardware, by people who love hardware. It’s a simple recipe and it makes a delicious event that we call the Hackaday Superconference. If you made it to Pasadena last weekend, I’m sure going back to work on Monday was difficult after three days of far too little sleep and way too much fun. (It was for me.) If you didn’t make it to the con, set a reminder for July 1st to start watching for next year’s early bird tickets. Don’t believe me? Okay, let’s step through the hype of a weekend we’ll all remember.

Check out the recap video above and then join me after the break for a photo-heavy expose of the weekend’s highlights.

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Suspense Courtesy Of Arduino, Mess Of Wires

The ticking clock on the bomb is a Hollywood trope that simply refuses to die. Adding to the stress levels of the bomb squad and creating great suspense for the watcher, it’s always interesting to wonder why the average bomb maker is so courteous as to supply this information to law enforcement. Regardless, if you’d like to build a dramatic prop and are mature enough to do so responsibly, [Giorgio] has the guide you need.

The build is a straightforward one, relying on an Arduino to run the show. This is hooked up to a classic 7-segment LED display, upon which the countdown is displayed. For extra flair, an MP3 player is fitted to play the Mission Impossible theme. It all adds to the tension as you wipe the sweat from your brow, trying to decide if you’re cutting the right wire.

It’s a build that would be an excellent prop for a film production or a fun game at a holiday party. However, it’s also a build that could easily be mistaken for the real thing by those less technically inclined. Even the most innocuous homebrew projects have caused problems for innocent hackers in the past. Fake bombs can be incredibly dangerous, just like the real thing, so it’s important to be careful.

We’ve seen other takes on this kind of build before, too. As always, build responsibly.

This Weekend: The Greatest Hardware Conference

The Hackaday Superconference is this weekend and it’s the greatest hardware con on the planet. Tickets are completely sold out, but you can still get in on the fun by watching the livestream and joining Supercon chat.

For everyone who will be here in person, the entire Hackaday crew is busy as beavers preparing for your arrival. We’re assembling badges, rigging AV for the talks, stuffing goodie bags, calling caterers, and taping cables to the floor. This is by far the biggest Superconference yet.

Doors open at 9 am Friday at the Supplyframe HQ. This is your first chance to get your hands on the fantastic Supercon Badge that’s a freakin’ computer. The day is filled with badge hacking, workshops, badge talks, and a launch party. [Rich Hogben] and [Andrew Bakhit] will be doing live IDM sets on Friday night, as we celebrate into the wee hours of the morning.

Saturday, doors open at 9 am over at the Supplyframe Design Lab as we turn on the livestream and get the main event under way with over 50 speakers and workshops. Badge hacking continues throughout the weekend, and this year we’ve added the SMD Soldering Challenge to the fun. There will be meetups during Supercon; the Tindie meetup and the amateur radio meetup are both Saturday at 1 pm.

Subscribe to Hackaday on YouTube and follow us on Facebook to keep up with everything going on.

Prototype Proves Wii Was Two Gamecubes Taped Together All Along

Say what you will about Nintendo’s little purple lunchbox, the Gamecube, but it was home to many delightful experiences from Super Smash Bros. Melee to The Legend of Zelda: Twilight Princess. We now know it was also home to one of the very first Nintendo Wii remotes as well thanks to the recent listing from [Kuriaisu1122] on Yahoo Auctions.

The prototype Wii remote is a wired design and features a proprietary Gamecube controller cable. Notable differences include the two buttons toward the bottom are labeled ‘B’ and ‘A’ respectively. This shows that Nintendo always intended to have players hold the remote sideways in order to play Virtual console games. The large white button next to the directional pad is unlabeled, and along the middle are the traditional ‘Start’ and ‘Select’ labels on either side of ‘Home’. However, these all would go through multiple revisions on the way to the final design. Interestingly there is an Ethernet jack at the base used to connect accessories. That connector would eventually become the often maligned “Nunchuk interface”, but what modder wouldn’t have loved it if that Ethernet port had carried on to the final design?

Much like the “invaluable” Mario Party 6 microphone, the prototype’s IR sensor bar communicates via the Gamecube memory card port. The auction listing featured a photo size comparison of the prototype sensor bar is around four inches wider than the final design. Missing from the prototype Wii remote is the small tinny speaker, but that always seemed like an after thought anyway.

Credence as to the controller’s validity was given in a tweet from WayForward’s James Montagna who said on Twitter, “Wow, it’s the prototype Wii Remote & Nunchuk! I remember seeing these back when it was still known as the Nintendo Revolution!”. Montagna would go on to post photos of the Wii remote from E3 2006 that featured ‘Back’ and ‘Pause’ buttons where the plus and minus buttons would ultimately reside on the final design. These photos of the missing links in the evolution of the Wii remote help fill in the design process at Nintendo. They also further the idea that Nintendo always wanted players to measure each of their new consoles’ processing power in “X number of Gamecubes duct taped together”.

[via Nintendo Life]

For more on the console formerly known as the Nintendo Revolution, check out this incredible Wii console mod in an Altoids tin featured on Hackaday.

Easy Blinking LED Eyes For Halloween

There’s not much time left now. If you’re going to put something together to give the youngsters some night terrors in exchange for all that sweet candy, you better do it quick. This late to the game you might not have time to do anything too elaborate, but luckily we’ve come across a few quick Halloween hacks that can get you some pretty cool effects even if it’s only a few hours before the big night.

As a perfect example, these LED “blinking eyes” were created by [Will Moser]. Using nothing more exotic than some bare LEDs, an Arduino, and a cardboard box, these little gadgets can quickly and easily be deployed in your windows or bushes to produce an unsettling effect after the sun goes down. Thanks to the pseudorandom number generator in the Arduino code, the “eyes” even have a bit of variability to them, which helps sell the idea that your Halloween visitors are being watched by proper creatures of the night.

The hardware side of this project is very simple. [Will] takes a container such as a small cardboard box and cuts two holes in it to serve as the eyes. He notes that containers which are white or reflective on the inside work best. You’ll want to get a little artistic here and come up with a few different shaped sets of eyes, which is demonstrated in the video after the break. Inside each box goes a colored LED, wired back to the Arduino.

For the software, [Will] is using a floating analog pin as a source of random noise, and from there comes up with how often each LED will blink on and off, and for how long. Both the hardware and software sides of this project are perfect for beginners, so it might be a good way to get the Little Hackers involved in the festivities this year; if you’re the type of person who enjoys replicating small humans in addition to creeping them out.

LEDs seem to be the hacker’s decoration of choice come Halloween, from wearable LED eyes to remote controlled illuminated pumpkins.

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What Can The Blockchain Do For You?

Imagine you’re a general, camped outside a fortified city with your army. Your army isn’t strong enough to take the city without help. But you do have help: camped on other hills outside this city are a half dozen more generals, with their armies ready to attack. Attacking one army at a time will fail; taking this city will require at least three or four armies, and an uncoordinated attack will leave thousands dead outside the city gates. How do you coordinate an attack with the other generals? Now, how do you coordinate your attack if one of those other generals is Benedict Arnold? What happens when one of the generals is working with the enemy?

This situation is a slight rephrasing of the Byzantine Generals Problem, first presented in the ACM Transactions on Programming Languages and Systems in 1982. It’s related to the Two Generals Problem formulated a decade prior. These are the analogies we use when we talk about trust over a communications channel, how hard it is to transmit knowledge, and how to form a consensus around imperfect facts.

This problem was upended in late 2008 when Satoshi Nakamoto, a person or group of people, published a white paper on the ‘block chain’. This was the solution to double-spending in digital currency. Think of it as having a digital thing that only one person could own. As a test of this block chain technology, Bitcoin was launched at the beginning of 2009. Things got more annoying from there.

Now, blockchain is at the top of the hype cycle. Every industry is looking at blockchain tech to figure out how it will work for them. Kodak launched their own blockchain, there are proposals to use the blockchain in drones and 3D printers. Medical records could be stored on the blockchain, HIPAA be damned, and there’s a blockchain phone, for reasons. This doesn’t even cover the massive amount of speculation in Bitcoin itself; thousands of other cryptocurrencies have also sprung up, and people are losing money.

The blockchain is a confusing thing, with hashes and Merkle trees and timestamps. Everyone is left asking themselves, what does the blockchain actually do? Is there an independent body out there that will tell me what the blockchain is good for, and when I should use it? You’re in luck: NIST, the National Institute of Standards and Technology released their report on blockchain technology (PDF). Is blockchain magic? No, no it is not, and it probably shouldn’t be used for anything other than a currency.

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