This Arduino Is Feeding The Fishes

Depending on the species, a fish can be a fairly low-maintenance pet. But of course even the most laid back of creatures needs to eat, so you’ll have to make sure to feed them regularly. If you’re a fish owner who would like to simplify tending to your creatures, you might find value in this project from [CrazyScience].

This fish feeder is based on an Arduino Uno, the 8-bit microcontroller development board which has done so much for so many. The Arduino drives a stepper motor, which rotates a 3D printed disc mechanism for dispensing food. Each slot of the disc is loaded with a small amount of fish food, so that when it rotates, a slot dumps its contents through a slot into the water.

Activating the system is as easy as a wave of the hand. That’s thanks to an ultrasonic sensor, which detects movement close by, and triggers the food delivery mechanism in turn. We’d love to see this upgraded with a timer mode too, though it would require the addition of a real-time clock module to the humble Arduino Uno.

It’s a simple project, but one that teaches all kinds of useful skills, from programming to design and 3D printing. We just worry that the fish bowl in the demo is a far too small for fish to remain healthy. We’ve seen some other similar projects before, too.

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Custom Dog Door Prevents Culinary Atrocities

Riley, an 8 lb pug, has more beauty than brains, and a palate as unrefined as crude oil. While we hate criticizing others’ interests and tastes, his penchant for eating cat poop needed to stop. After a thorough exploration of a variety of options, including cat food additives that make its excrement taste worse (HOW? WHY? Clearly taste wasn’t the issue!), automatic litter boxes that stow the secretions, and pet doors that authenticate access to the room with the litter box, [Science Buddies] eventually settled on a solution that was amenable to all members of the family.

The trick was in creating a door mechanism with a blacklist of sorts rather than a whitelist. As the cat didn’t like to push the door open itself, the solution needed to have the pet door open by default. A magnet on Riley’s collar would trip a sensor attached to an Arduino that would control servos to swing the door shut immediately if he attempted to access the defecated delights. Of course safety was a consideration with the door swinging in Riley’s face.

We’ve covered a few pet screeners, including one for the same purpose that used IR sensors (but a much bigger dog also named Riley), and a flock of solutions for chickens. We’ve also seen [Science Buddies] in previous posts, so they’re not on the tips line blacklist.

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Arduino Turned Into Something Kinda Like A Pager

Video may have killed the radio star, but cell phones and smart phones all but killed the pager. They still exist, of course, but only in very niche applications. [João Santos] wanted a pager-like experience for himself, though, so he enlisted an Arduino and got to work. Watch a video of the system working below.

The build uses an Arduino Uno to drive a simple HD44780 LCD display with 16 characters each across two lines of text. It’s hooked up to a Wemos D1, which uses its WiFi connection to get online. To this end, it’s capable of talking to a web application which allows users to enter text messages. It receives these messages, passes them to the Arduino Uno over I2C, and then the Uno shuttles the message to the display. It’s overkill, but [João] just found it quicker to get everything up and running via this route.

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Tetris Goes Round And Round

You’ve probably played some version of Tetris, but [the Center for Creative Learning] has a different take on it. Their latest version features a cylindrical playing field. While it wouldn’t be simple to wire up all those LEDs, it is a little easier, thanks to LED strips. You can find the code for the game on GitHub.

In all, there are 5 LED strips for a display and 13 strips for the playing area, although you can adjust this as long as there are at least 10 rows. The exact number of LEDs will depend on the diameter of the PVC pipe you build it on.

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Change The Jingle In Your Makita Charger Because You Can

Lots of things beep these days. Washing machines, microwaves, fridge — even drill battery chargers. If you’re on Team Makita, it turns out you can actually change the melody of your charger’s beep, thanks to a project from [Real-Time-Kodi].

The hack is for the Makita DR18RC charger, and the implementation of the hack is kind of amusing. [Real-Time-Kodi] starts by cutting the trace to the buzzer inside the charger. Then, an Arduino is installed inside the charger, hooked up to the buzzer itself and the original line that was controlling it. When it detects the charger trying to activate the buzzer, it uses this as a trigger to play its own melody on the charger instead. The Arduino also monitors the LEDs on the charger in order to determine the current charge state, and play the appropriate jingle for the situation.

It’s an amusing hack, and one that could certainly confuse the heck out of anyone expecting the regular tones out of their Makita charger. It also shows that the simple ways work, too — there was no need to dump any firmware or decompile any code.

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Arduino Provides No Fuss SNES-To-USB Conversion

Even for those of us who are fans of retrocomputing, it’s fair to say that not everyone plays their old-school games on real old-school hardware. The originals are now fragile and expensive, and emulators are good enough that if the gaming experience is all you’re after there’s little point in spending all that cash.

There’s one place in which the originals sometimes have the edge though, the classic controllers are the personal interface with the game. So when [Dome] found a SNES controller in an Akibahara shop, of course he picked it up. How to make it talk to a PC? Tuck an Arduino Pro Micro inside it, of course!

What we like about this project is that instead of ripping out the original electronics it instead hooks the Arduino board onto the original serial interface. We might have made a Nintendo socket to USB box to keep the original cable, but either way, the SNES (technically Super Famicom, because it’s a Japanese market unit) original stays true to its roots. The Arduino polls the clock line at the speed of the console, reads the result, and translates it to a USB interface for the computer. There’s a full run-down of the code and how it was made, should you wish to try.

Of course, if you don’t always have a PC handy, you could also put the whole computer in the controller.

Don’t Panic: A Cooperative Bomb Defusing Game

[Heath Paddock] wanted to confound his friends with a game that mimics an escape room in a box. About six months after starting, he had this glorious thing completed. It’s a hardware version of a game called Keep Talking and Nobody Explodes where players have five minutes to defuse a suitcase bomb. This implementation requires at least two players, one with the box-bomb itself, and one who holds all the knowledge but can’t see the box-bomb to defuse it.

The wiring of the Mastermind module.

[Heath]’s version has twice as many modules as the original game, each hand-wired one driven by an Arduino. One of the modules is an LED maze. There are two green anchor LEDs in one of six configurations, and and blue and a red LED.

The object is to move the blue LED next to the red one without touching any walls. Of course, the box-holder can’t see the walls and must describe the configuration of the anchor LEDs to their partner in order to get started.

All of the modules are quite different, which likely makes for an extremely fun and challenging five minutes. [Heath] reports that getting inter-module communication down was a long road. Eventually, [Heath] settled on a mesh network configuration and connected everything in a big loop. Be sure to check out the walk-through video after the break.

This isn’t the first time we’ve seen a hardware implementation of this game. Here’s one that uses a Raspberry Pi.

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