Hacking When It Counts: POW Canteen Radios

Of all the horrors visited upon a warrior, being captured by the enemy might count as the worst. With death in combat, the suffering is over, but with internment in a POW camp, untold agonies may await. Tales of torture, starvation, enslavement and indoctrination attend the history of every nation’s prison camps to some degree, even in the recent past with the supposedly civilizing influence of the Hague and Geneva Conventions.

But even the most humanely treated POWs universally suffer from one thing: lack of information. To not know how the war is progressing in your absence is a form of torture in itself, and POWs do whatever they can to get information. Starting in World War II, imprisoned soldiers and sailors familiar with the new field of electronics began using whatever materials they could scrounge and the abundance of time available to them to hack together solutions to the fundamental question, “How goes the war?” This is the story of the life-saving radios some POWs managed to hack together under seemingly impossible conditions.

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Liberté, Égalité, Fraternité, AZERTY

In the US, we don’t hear much about computing from beyond the Anglosphere. We’ve seen some home computer clones from behind the iron curtain, but getting any information about them is hard. If you find an old keyboard with a QWERTZ layout, or even a few Cyrillic characters, in the States, it’s a rarity. To date, the only French computer on Hackaday is an old Minitel dumb terminal. To help rectify this, [Jeremie Marsin], [Thierry Mazzoleni], and [Jean Paul Mari] from Quebec brought the best of the French computing revolution of the 1980s along to this year’s Vintage Computer Festival East

The American-designed French Victor

The evolution of the reigning champion of this exhibit begins with the Micronique Victor Lambda, a licensed copy of a purely American computer, the Interact Home Computer System. This computer featured a 2 MHz 8080A, 8 or 16 kB of RAM, and was quickly discontinued. The French company Micronique quickly bought the original designs and remarketed the computer in France.

In a few short years, Micronique took this design and turned it into the Hector. This machine featured a 5 MHz Z80, 48 kB of RAM, high resolution graphics (243×231 at four colors) and included BASIC and Forth interpreters.

The Victor and Hector were the best home computers at the time, but for every Commodore or Apple, you need a ZX Spectrum. France’s version of this tiny computer with a terrible keyboard was the Matra Alice 32, a computer with a 1 MHz 6803, 16kB of Ram, and a real 80×25 text mode. The Alice is heavily based on the American TRS-80 MC-10, with a SCART connector and an AZERTY keyboard.

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The weirdest computer [Jeremie], [Thierry], and [Jean Paul] brought out? That would be the Excelvision EXL100. The 1980s, for better or worse, were the times of the Z80 and 6502. The EXL100 was running something completely different. This home computer used a TMS7020 CPU from Texas Instruments, a speech synthesizer, and a wireless keyboard. Very strange for the time and relatively inexpensive; in 1984 this computer cost only ₣3190, or about $550 USD.

TMS

[Jeremie], [Thierry], and [Jean Paul] had an exhibit that presented the best the Francosphere had to offer to the computing world in the 80s and 90s. We haven’t seen enough early computers from outside the US, so we’re happy to have met these guys at the 11th annual Vintage Computer Festival East.

Split-flap Train Display Uses Punch Cards; Serviced With Station Ingenuity

short but highly detailed documentary by [Krzysztof Tyszecki] explores the split-flap display system in place at the Łódź Kaliska train station in Poland as well as the efforts needed by the staff to keep it running and useful to this day. Split-flap displays might be old technology, but many are still in use throughout the world. But even by those standards, the unit at Łódź Kaliska is a relic you wouldn’t expect to see outside a museum. “I doubt you’ll find an original anywhere else,” says a staff member. It requires constant upkeep to remain operational, and meeting the changing demands of a modern station within the limitations of the original system takes some cleverness. “In general the failure rate of the device is terrible,” he adds.

Operator console for Czech PragotronThe system runs on punch cards. You can’t buy them anymore, so a local printer makes them – several hundred are needed every time there is a schedule change. The punching pliers (which also can no longer be purchased) get so worn out they replace the pins with custom-made ones from a local locksmith. The moving parts of the card reader have split-pins which need to be replaced every week or two – the stress of repeated movement simply wears them away. There’s nothing to do but replace them regularly. The assembly needs regular cleaning since dust accumulates on the cards and gets into the whole assembly. The list goes on… and so does the station.

There is no computation in the modern sense – it’s an electromechanical signing system managed and updated by human operators. It has more in common with a crossbar switch based telephone exchange than anything else. The punch cards are just a means of quickly, accurately, and repeatedly setting the displays to known states.

The short documentary goes into a lot of detail about every part of the system. The cards themselves are described in detail (1:07), as is the operator’s routine (2:27). We even see the back end controller (9:41), as well as see a split-flap module taken apart and tested (14:33) with an old tester the staffer isn’t sure will even work – but as with everything else we see, of course it does.

Split-flap displays are fascinating pieces of technology. We have even seen people build their own split-flap displays from scratch!

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Digital Images And The Amiga

There was a time in the late 80s and early 90s where the Amiga was the standard for computer graphics. Remember SeaQuest? That was an Amiga. The intro to Better Call Saul? That’s purposefully crappy, to look like it came out of an Amiga. When it comes to the Amiga and video, the first thing that comes to mind is the Video Toaster, hardware and software that turns an Amiga 2000 into a nonlinear video editing suite. Digital graphics, images, and video on the Amiga was so much more than the Video Toaster, and at this year’s Vintage Computer Festival East, [Bill] and [Anthony] demonstrated what else the Amiga could do.

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Bootstrapping An Amiga 2000 Graphics Card Because Vintage Is Pricey

If you have a computer on your desk today, the chances are that it has an Intel architecture and is in some way a descendant of the IBM PC. It may have an Apple badge on the front, it may run Linux, or Windows, but in hardware terms the overwhelming probability is that it will be part of the Intel monoculture. A couple of decades ago though in the 16- and early 32-bit era you would have found a far greater diversity of architectures. Intel 3-, and 486s in PCs and clones, Macintosh, Commodore, and Atari platforms with the 68000 family, the WDC 65C816 in the Apple IIGS, and the Acorn Archimedes with an early ARM processor to name but a few.

In the tough environment of the 1990s most of these alternative platforms fell by the wayside. Apple survived to be revitalised under a returning Steve Jobs, Atari and Commodore withered under a bewildering succession of takeovers, and Acorn split up and lost its identity with its processor licensing subsidiary going on to power most of the mobile devices we take for granted today.

Surprisingly though some of the 16-bit platforms refused to die when their originators faded from view. In particular Commodore’s Amiga has lived on with new OS versions, new platforms, and community-supported hardware upgrades. News of just such a device came our way this morning, [Lukas Hartmann]’s MNT VA2000, a graphics card for the Amiga 2000 using a GPU implemented on an FPGA.

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Building The First Digital Camera

While the official history of the digital camera begins with a Kodak engineer tinkering around with digital electronics in 1975, the first digital camera was actually built a few months prior. At the Vintage Computer Festival East, [William Sudbrink] rebuilt the first digital camera. It’s wasn’t particularly hard, either: it was a project on the cover of Popular Electronics in February, 1975.

Cromemco catalog page for the Cyclops, the first digital camera
Cromemco catalog page for the Cyclops, the first digital camera

[William]’s exhibit, Cromemco Accessories: Cyclops & Dazzler is a demonstration of the greatest graphics cards you could buy for S-100 systems and a very rare, very weird solid-state TV camera. Introduced in the February, 1975 issue of Popular Electronics, the Cyclops was the first digital camera. This wasn’t a device that used a CCD or a normal image sensor. The image sensor in the Cyclops was a 1 kilobit DRAM from MOS, producing a digital image thirty-two pixels square.

The full description, schematic, circuit layout, and theory of operation are laid out in the Popular Electronics article; all [William] had to do was etch a PCB and source the components. The key part – a one kilobit MOS DRAM in a metal can package, carefully decapsulated – had a date code of 1976, but that is the newest component in the rebuild of this classic circuit.

To turn this DRAM into digital camera, the circuit sweeps across the rows and columns of the DRAM array, turning the charge of each cell into an analog output. This isn’t a black or white camera; there’s gray in there, or green if you connect it to an oscilloscope.

This project in Popular Electronics would be manufactured by Cromemco in late 1975 and was released as their first product in January, 1976. The Cromemco was marketed as a digital camera, designed to interface with the MITS Altair 8800 computer, allowing anyone to save digital images to disk. This was the first digital camera invented, and the first digital camera sold to consumers. It’s an amazing piece of history, and very happy [William] was able to piece this together and bring it out to the Vintage Computer Festival this weekend.

Powering A Lot Of Nixie Tubes

[Limpkin] has an idea for a project that uses a lot of IN-9 Nixie tubes. Where a Nixie tube clock would only use four or six tubes, [Limpkin] is looking at fifty IN-9 bar graph Nixie tubes. These tubes only light up above 100 Volts and draw about half an amp. That’s 64 Watts, according to the math on the project page, so how does [Limpkin] plan on powering these tubes? With a big high voltage power supply.

The power supply [Limpkin] designed is more or less what you would expect to find in any power supply. There’s a transformer, a bunch of caps, and a rectifier. Going with a standard laminated core transformer would mean this power supply would be huge and heavy, but once again eBay comes to the rescue with a small, 150 Watt toroidal transformer. The largest output on the transformer was two 24 V outputs. Combining those outputs gets [Limpkin] to 48V AC, or 68V peak to peak. A full wave voltage doubler with two caps and two diodes gives [Limpkin] the 136V DC that will power the tubes.

Combine the high voltage circuit with a 9V AC tap, a small bridge rectifier, and a few more caps, and [Limpkin] had a supply that would power the tubes and the rest of the electronics in his multiple Nixie tube project. A few passes with a CNC mill gave the power supply a nice case topped off with a foreboding toroidal transformer ready to power a beautiful neon project.