OG DOOM Shows Off The Origins Of Multi-Monitor

We have a thing for DOOM, and we admit it. The source was released, and clever hackers have ported the engine to every system imaginable. It’s a right of passage, when hacking a machine, to run DOOM on it — be it a VoIP phone, or tractor. But the original 1993 release does have a few notable tricks, and there’s something to be said for recreating that experience on period hardware. And that’s what we’re covering today: [Tech Tangents] discovered DOOM’s multi-monitor support, and built a 4-computer cluster to show it off.

There is a catch, of course. DOOM 1.1 has the multi-monitor support, and under-the-hood, it works by running a copy of the game on individual computers, and controlling the drones over the network. As the game’s network code was updated for version 1.2, the multi-monitor feature was axed to make the network code easier to maintain. So, find a 1.1 shareware release, install it on a DOS machine with IPX drivers, and start each iteration with a -net flag. Use -left and -right to set the drones to the appropriate view. And that view is ninety degrees left and right.

Maybe not ideal, but at the time it was one of the first games to have any sort of multi-monitor support at all. Likely inspired by a commercial flight simulator setup. Either way, it’s a neat feature, and kudos to [Tech Tangents] for showing off this obscure feature of a beloved classic!

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A Commodore 64 accessing an online service

The WiC64 Brings Classic Commodores Online, Google Maps Included

A computing platform is never really dead unless people stop developing new software for it. By that measure, the Commodore 64 is alive and well: new games, demos, and utilities are still being released on a regular basis. Getting those new programs onto an old computer was always a bit of a hassle though, requiring either an SD card adapter for the Commodore or a direct cable connection from an internet-connected PC. Luckily, there’s now a simpler way to get your latest software updates thanks to a WiFi adapter called WiC64.  This adapter plugs into the expansion port of a classic Commodore and lets you download programs directly into memory. [Tommy Ovesen] over at [Arctic Retro] bought one and explored its many features.

The basic design of the WiC64 is straightforward: an ESP32 mounted on an adapter board that connects its data bus to that of the Commodore 64, 128 or VIC-20. A simple program, which you still need to transfer the old way, lets you configure the device and connect to a WiFi network. Once that’s done, an interactive BBS-style program is launched that allows you to access a range of online services. The WiC64 developers provide these, but since the system is fully open-source there’s nothing stopping you from running your own servers as well.

A street on Google Maps, rendered on a Commodore 64 Services currently available include an RSS reader, several multiplayer online games, and even a radio station that plays non-stop SID tunes. There’s also a direct link to CSDB, an online database of Commodore 64 programs and demos which you can now simply download and run directly on your C64 – in effect, a modern app store for a classic computer.

One feature that really seems to defy the C64’s hardware limitations is a fully functional version of Google Maps. Even with the Commodore’s limited resolution and color depth, it does a pretty decent job of showing maps, satellite photos, and even Street View images.

Using the WiC64 requires no hardware modifications to the Commodore 64, but a custom ROM is available that enables a few convenient features such as LOADing programs directly from a web address. There have been several attempts at getting classic Commodores online, but none so far that managed to get complex apps like Google Maps running. We have seen YouTube videos being played on a Commodore PET though.

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Retro Computer Enclosure Without The Sacrifice

The unique look of early desktop computer systems remains popular with a certain segment of geekdom, so it’s no great surprise when we occasionally see a modern hacker or maker unceremoniously chuck 40+ year old electronics from a vintage machine just to reuse its plastic carcass. We try not to pass judgement, but it does sting to see literal museum pieces turned into glorified Raspberry Pi enclosures.

But with a little luck, perhaps the Retro Wedge Computer case designed by [AndyMt] will be able to save a few of those veteran computers from an unnecessary lobotomy. As the name implies, this 3D printable model is designed to resemble “wedge” desktop computers such as the Atari ST, TI-994A, and Commodore 128. But don’t be put off by its considerable size — the model has been chopped up so no piece is larger than what can fit on a fairly standard 230 x 230 mm print bed. Continue reading “Retro Computer Enclosure Without The Sacrifice”

Wolfenstein 3D, As You Never Imagined It.

When tracing the history of first-person shooting (FPS) games, where do you credit with the genesis of the genre? Anyone who played 3D Monster Maze on the Sinclair ZX81 might dare to raise a hand, but we’re guessing that most of you will return to the early 1990s, and id Software. Their 1992 title Wolfenstein 3D might not have been the first to combine all the elements, but it’s arguably the first modern FPS and the first to gain huge popularity. Back in 1992 it needed at least a VGA card and a 286 to run, but here in 2023 [jhhoward] has taken it back a step further. You can now slay virtual Nazis in 3D on an 8088 PC equipped with a lowly CGA card.

Whether the gameplay survives in the sometimes-bizarre CGA color schemes and whether it becomes too pedestrian on an 8088 remains as an exercise for the reader to discover, but it’s a feat nevertheless. The textures all need converting to CGA mode before they can be used and there are even versions for the shareware and paid-for versions of the game.  It’s possible that an 8088 may never be able to say yes to “Will it run DOOM?”, but at least now it can run the predecessor.

Bend It Like A Carpenter

We’ve always known, in theory, there are ways to bend wood, but weren’t really clear on how it worked. Now that we’ve seen [Totally Handy]’s recent video, we’ve learned a number of tricks to pull it off. Could we do any of them? Probably not, any more than watching someone solder under a microscope means you could do it yourself with no practice. But it sure made us want to try!

All of the techniques involve either water or steam, but we were fascinated with the cuts that make the wood almost into a flexible mesh. There are several tricks you can pick up, too, if you watch carefully. In “wordless workshop” form, there’s no real audio or text, just watching this guy make some really interesting wood pieces.

It looks like you could do some of this with pretty ordinary tools, although he does use a table saw, a router, and a few types of sanders. There isn’t anything too exotic, although we weren’t entirely clear on how the steam tube worked. If you have a cheap CNC machine, those usually can do a pretty good job on wood, and we wondered if you couldn’t pull off some of these tricks that way, too.

We love projects made with wood that look like they were impossible to make. Don’t forget wood as a construction material. Combined with 3D printing and other techniques, it can make some impressive things.

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Mod, Repair And Maintain Your Cassette Tapes With 3D Printed Parts

The benefit of 3D printers is that they have made it relatively easy to reproduce just about any little plastic thing you might happen to break. If you’re one of the diehards that still has a cassette collection, you might find these 3D prints from Thingiverse useful to repair and maintain any broken tapes you may have.

If you’ve ever stepped on a cassette tape, you’ll know it’s easy to crack the housing and render it unplayable. If you find yourself in this position, you can always 3D print yourself a new cassette tape housing as created by [Ehans_Makes]. The housing design only covers the outer parts of the cassette tape, and doesn’t include the reels, screws, or other components. However, it’s perfect for transplanting the guts of a damaged cassette into a new housing to make it playable once again. The creator recommends using Maxell cassette parts with the design, as it was based on a Maxell cassette shell.

For the modders and musique concrèters out there, [sveltema] designed a simple 3D printed guide for creating tape loops of various lengths. Simply adding a few of these guides to a cassette shell will let you wind a longer continuous loop of tape inside a regular cassette shell. Meanwhile, if you simply want to jazz up your next mixtape gift, consider this cosmetic reel-to-reel mod from [mschiller] that makes your cassettes look altogether more romantic.

Many called the Compact Cassette dead, and yet it continues to live on with enthusiasts. Meanwhile, if you want to learn more about keeping your cassette deck operating at its best, we’ve featured a masterclass on that very topic, too!

Homebrew Telephone Exchange Keeps The Family In Touch, In The House And Beyond

It doesn’t happen often, but every once in a while we stumble upon someone who has taken obsolete but really cool phone-switching equipment and built a private switched telephone in their garage or basement using it. This private analog phone exchange is not one of those, but it’s still a super cool build that’s probably about as ambitious as getting an old step-by-step or crossbar switch running.

Right up front, we’ll stipulate that there’s absolutely no practical reason to do something like this. And hacker [Jon Petter Skagmo] admits that this is very much a “because I can” project. The idea is to support a bunch of old landline phones distributed around the house, and beyond, in a sort of glorified intercom system. The private exchange is entirely scratch-built, with a PIC32 acting as the heart of the system, performing such tasks as DTMF decoding, generating ring voltage, and even providing a CAN bus interface to his home automation system.

The main board supports five line interface daughterboards, which connect each phone to the switch via an RJ11 jack. The interface does the work of detecting when a phone goes off-hook, and does the actual connection between any two phones. A separate, special interface card provides an auto-patch capability using an RDA1846S RF transceiver module; with it, [Jon Petter] can connect to any phone in the system from a UHF handy-talkie. Check out the video below for more on that — it’s pretty neat!

We just love everything about this overengineered project — it’s clearly a labor of love, and the fit and finish really reflect that. And even though it’s not strictly old school, POTS projects like this always put us in the mood to watch the “Speedy Cutover” video one more time.

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