DE10-Lite Dev Board / Game Controller

DE10-Lite-Ful FPGA Dev Board Hack Plays The 1981 Classic Defender

We’re not sure what the assignment was, but the results of [Garret Carter]’s homework for his Digital System Design class at Tennessee Tech couldn’t help but capture our attention. Below the break you can see what [Garrett] describes as a “simplified stylized version” of the 1981 arcade hit “Defender”.

With the goal of keeping the price low but keeping performance as high as possible, [Garrett] set forth to program the DE10-Lite FPGA development board in VHDL. The results are convincing, and while not perfect, came in under budget.

The DE10-Lite board gave [Garrett] the opportunity to get even more creative, using the dev board’s onboard switches, buttons, 7-segment LED’s and accelerometer to full effect. In this case, the dev board is not only the game, but also the controller and status display. A very neat hack indeed!

If you want to make your own, you can get the full project details at [Garrett]’s Github page. And [Garrett], we don’t know what marks your professor will give, but we give you an A+, would definitely play again.

While FPGA development boards aren’t necessarily inexpensive, our own Jenny List shows where you might be able to find a used but workable FPGA board for a fraction of the cost, If you know where to look.

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6502 Goes FPGA (Again)

While there has been no shortage of FPGA-based recreations of classic processors, we always enjoy seeing a new approach. Last month [Some Assembly Required] took on the challenge to recreate a classic computer from the ground up and started with a 6502 implementation in Verilog. You can see in the second video below that he’s made good progress and there are apparently more videos to come.

The ROL instruction is the subject of the second video. We liked the approach of looking at what the instruction does and how many cycles it takes on different variants It is always good to make sure you know exactly what you are trying to accomplish before you get started.

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Using VHDL To Generate Discrete Logic PCB Designs

VHDL and Verilog are hardware description languages, used to describe and define logic circuits. They’re typically used to design ASICs and to program FPGAs, essentially using software to define hardware. However, [Tim] has done something altogether quite creative, creating tools to take VHDL and Verilog and spit out PCB designs for discrete logic. 

Yes, you read that correctly. The basic idea is to take VHDL source code, and then make a PCB layout that implements the desired logic using resistor-transistor logic. From there, the PCB design files can be shipped off to a manufacturer for pick-and-place assembly at a fraction of the cost of producing a bespoke ASIC.

The drawbacks are obvious; tons of individual discrete parts are required, the size penalty is hilariously bad, and power usage is almost certainly orders of magnitude higher than doing the same logic on an ASIC or even FPGA. Oh, and everything’s much slower, too.

However, as an academic exercise or simply for fun, it’s an awesome bit of work. The idea that one can define a complicated logic circuit and have a PCB implementing the logic whipped up by automated tools is amazing, and we absolutely want to see more of this type of thing.

We’ve seen similar work done with VHDL synthesis into 74-series logic design. If you’ve been developing your own fancy digital-logic-fu, be sure to drop us a line!

[Thanks to Yann Guidon for the tip!]

The Game Of Life Moves Pretty Fast, If You Don’t Use Stop Motion You Might Miss It

Munged Ferris Bueller quotes aside, Conway’s Game of Life is the classic cellular automata that we all reach for. The usual approach is to just iterate over every cell in the grid, computing the next state into a new grid buffer. [K155LA3] set out to turn that on its head by implementing Game Of Life in the hardware of an FPGA.

[K155LA3]’s version uses Chisel, a new HDL from the Berkley and RISCV communities. Under the hood, Chisel is Scala with some custom libraries that know how to map Scala concepts onto hardware. In broad strokes, Verilog and VHDL are focused on expressing hardware and then added abstraction on top of that over the year. Chisel and other newer HDL languages focus on expressing high-level general-purpose elements that get mapped onto hardware. FPGAs already map complex circuits and hardware onto LUTs and other slices, so what’s another layer of abstraction?

The FPGA chosen for this project is a Digilent Arty A7 with a VGA Pmod to turn the RGB444 into analog signals to actually display. What’s impressive about [K155LA3]’s implementation is just how fast it is. Even running at 60 frames per second it’s almost as fast as the monitor can handle. Of course, most computers lying around you could simulate a 60 x4 8 grid at 60 fps. Next, instead of connecting the grid logic to the 60 Hz VGA clock, he connects it to the 100 MHz board external oscillator. Now each pixel in each frame displayed contains over a million generations.

Unfortunately, even this small grid of 60×48 takes up 90% of the LUTs on the Artix-7. In the future, we’d love to see an even larger FPGA hardware implementation capable of handling grids that could hold whole computers in them. And naturally, this isn’t the first FPGA version of the Game Of Life here at Hackaday.

Oscilloscope Clocks: Now In Color!

Ordinarily, when we hear the words “clock” and “oscilloscope” in the same sentence we conjure images of measuring a stable, repeating square wave that acts as the heartbeat of a system. Of course, that’s not the only meaning– there’s a much more fun and less useful one: using an oscilloscope to display the time.

That’s what [Wolfgang Friedrich] set out to do when he cobbled some protoboard, probes, and an FPGA into the Multi Color Oscilloscope Clock. Each digit on the clock is treated like a seven-segment display, made up of three horizontal bars and four vertical bars. The horizontal bars are generated by constant voltage at different levels, and the vertical bars are generated by quickly switching between two voltages. [Wolfgang] decided to use an R-2R resistor ladder DAC to create the appropriate analog signals from the FPGA’s digital outputs. For bonus points, each set of digits (hours, minutes, and seconds) are output concurrently through separate channels, so they can be displayed in different colors on the screen of his four-channel scope (the fourth channel is used for the points between numbers).

Misusing oscilloscopes in the name of fun has become a time-honored tradition– from Tennis for Two back in 1958 (which later became the beloved Pong) to the plethora of analog o-scope clocks we’ve seen, it’s clear that hackers just can’t get enough of the unique vector display style that a scope can provide. We love [Wolfgang]’s idea of using the scope’s channels to create a multi-color display, and we’re left wondering what kind of wacky waveforms we’ll be seeing next.

Capacitive Touch Controller For FPGAs

Most projects that interface with the real world need some sort of input device. Obviously this article is being written from a standardized “human interface device” but when the computers become smaller the problem can get more complicated. We can’t hook up a USB keyboard to every microcontroller since we often only need a few buttons, but even buttons can be a little bit too cumbersome for some applications. For something even simpler, we would like to turn your attention to capacitive touch controllers.

Granted, these devices are really only simpler from a hardware perspective. Rather than a switch that can be prone to failure either when its moving parts break or its contacts become corroded, a capacitive touch button only needs a certain conductive area on something like a PCB, along with a few passive components, to work. The real difficulty is in the software, so this project aims to make it simpler to bring these sort of devices to any FPGA that needs some sort of interface like this. It can operate in stand-alone mode or in a custom user interface, and was written to be platform-independent in VHDL without the need for any dependencies or macros.

The project’s page goes into a great amount of detail on how capacitive touch sensors like these work in general, and describes the operation of this specific code as well. Everything is open source, so it’s ready to be put to work right away. If you need capacitive touch capabilities on something like a microcontroller, though, take a look at this tiny Atmel-powered musical instrument instead.

RISC-V In… Typescript?

We are accustomed to seeing RISC-V implementations in Verilog or VHDL, but [Low Level JavaScript] has one in TypeScript. Before you dismiss it as a mere emulator, know that the project relies on gateware-ts, a conversion between TypeScript and Verilog. From there, you can actually put the CPU on an FPGA. You can see the launch video below and there is one development video as well as, presumably, more to come.

We aren’t sure if many FPGA designers will be willing to switch to TypeScript. But if you are comfortable with it, it might open up FPGA development without having to learn as much of a new language.

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