A Game Boy built out of copper wires

The Wonderfully Weird Wireframe Game Boy That Actually Works

We see lots of great hardware projects here at Hackaday: some are extremely clever, some are beautifully made, and some show off their maker’s extraordinary skills. Others are just plain weird, but still manage to include some or even all of the above categories. Case in point: [kgsws]’s Wireframe Game Boy project. It’s probably the weirdest Game Boy mod we’ve seen so far, but also extremely impressive from a technical point of view.

The basic idea was to take a Game Boy Pocket and remove its outer shell, replacing it with a cage-like structure made from thick copper wire. That sounds kind of reasonable; think of those transparent Game Boys, only without the transparent plastic. [kgsws]’s video (embedded below) shows him bending a few pieces of copper wire to match the Game Boy’s overall shape, then adding mounts for the cartridge socket, the display, the D-pad and the four buttons. After that you’d simply slide in the PCB, insert some batteries and off you go, right?

Well, this wouldn’t do for [kgsws]. What he did instead, was use a hot air desoldering station to remove all chips from the motherboard and proceed to mount them directly inside the wireframe without a PCB. He then used dozens of thin copper wires to hook up the cartridge slot, the CPU, RAM, buttons, and everything else to reconstruct the motherboard’s functionality. We cringed a bit when we saw him brutally cut the display’s flat cable with scissors, and that too was connected to the rest of the system through flying wires, soldered directly onto the screen’s contacts.

Amazingly, the system managed to boot up and run its software after it got a pair of fresh batteries. Despite a slightly dodgy D-pad, the naked Game Boy actually turned out to be fully usable, although it probably requires somewhat more delicate handling than Nintendo’s famously bullet-proof hardware. We’ve seen Game Boys modded into all kinds of different shapes and sizes, but none quite as unusual as today’s. If it’s wireframe construction you like, check out this eerie sound generator or this beautiful circuit sculpture clock. Continue reading “The Wonderfully Weird Wireframe Game Boy That Actually Works”

A pair of purple PCB-based game controllers on a solderless breadboard

Odd Inputs And Peculiar Peripherals: The GameBug Turns Your Breadboard Into A Game Console

What’s more fun than playing video games? Designing your own video game hardware, of course! If you’ve followed these pages long enough you’ll have seen dozens of great examples of homebrew hardware, and perhaps been inspired to try such a project yourself. This often starts with assembling the basic bits onto a solderless breadboard, which is fine for programming but not so great for testing: squeezing pushbuttons into your breadboard works for basic debugging, but is not very user-friendly or reliable. A better solution can be found in [Dimitar]’s GameBug: a set of breadboard-compatible joypad-like controllers.

The GameBug’s design excels in its simplicity: a miniature analog joystick, four buttons arranged in a diamond pattern, a shoulder button and two sliding switches are sitting on a neat purple PCB. On the bottom are two rows of pin headers to ensure a snug fit on your solderless breadboard. There’s even a little vibrating motor for haptic feedback.

Interfacing with the GameBug is simplified by the integrated readout electronics. A Schmitt trigger-based debounce circuit ensures clean signals from all the pushbuttons, while a motor driver chip provides stable current to the haptic feedback system. An RGB LED can be used as yet another user feedback device, or simply for decorative lighting.

All design files are available on [Dimitar]’s GitHub page, along with an Arduino sketch to help you try out the GameBug’s functionality. Having a proper gamepad might come in handy with breadboard-based game systems like Tiny Duck Hunt or this impressive mess of wires that makes up a Colecovision.

A pair of purple PCB-based game controllers

The new PewPew with an LCD showing some patterns, being held in someone's hand.

Hackaday Prize 2022: PewPew LCD Plays With Python

[deshipu] aka [Radomir Dopieralski] has been building educational handhelds for a good part of a decade now, and knows how to design hardware that makes for effective teaching. Today, we are graced with the PewPew LCD project, latest in the PewPew student-friendly handheld series, powered by CircuitPython.

The PewPew LCD from the other side, showing the simple PCB-built-in CR2032 battery holderThe goal for all of these devices has been consistent — making game programming accessible and fun. This time, as an entry in the Reuse, Recycle, Revamp round of Hackaday Prize, the new PewPew receives an upgrade – from an 8×8 LED matrix to an LCD display. This might not sound like much, but the change of display technology itself isn’t the main point. [deshipu] is working on ways to bring down the price and assembly complexity of PewPew handhelds, and he’s found there’s plenty of old stock RH-112 displays, previously used on cellphones like Nokia 1202, which these days go for as little as $1.30 a piece.

It’s exceptionally simple to get into writing games for the PewPew – one of the reasons why it’s a strong platform for workshops and individual learning. There’s already a slew of games and tutorials, and we can’t wait to see all the cool games people can build when given all the extra pixels! And, of course, we appreciate setting an example for giving new life to old displays – displays that’d otherwise inevitably end up in a trash container behind a warehouse in China.

The Reuse, Recycle, Revamp Hackaday Prize 2022 round is going on for two more weeks. If you’re making good use of something that would otherwise be discarded, please do share it with us, so that we can all learn and draw inspiration from your projects!

Long-Distance Text Communication With LoRa

Affordable and reliable cell phones have revolutionized the way we communicate over the last two decades or so, and this change was only accelerated by the adoption of the smartphone. This is all well and good if you’re living in a place with cellular infrastructure, but if you’re in more remote areas you’ll have to be a little more inventive. This text-based communications device, for example, lets you send text messages without all of that cumbersome infrastructure.

While [Arthur] didn’t create this project specifically for off-grid use, it’s an interesting project nonetheless. The devices use a physical QWERTY keyboard and a small screen, reminiscent of BlackBerry devices from the late 2000s (partially because they are actually using BlackBerry keyboards). One of the other goals for this project was low power consumption, and between polling the keyboard, the memory LCDs, and receiving and transmitting messages using LoRa, [Arthur] was able to get the current draw down to 12 mA.

Between the relatively common nRF52840 and SX1262 chips, plus the fact that [Arthur] made the schematics available, this makes for an excellent off-grid device for anyone who likes to drive off into the wilderness or lives far enough outside of town that cell phone reception is a concern.

Looking for something a little easier to put together before your upcoming camping trip? This similarly styled LoRa communicator from [MSG] uses off-the-shelf modules to greatly reduce the part count. Another option for off-grid communications is to use existing smartphones paired with a LoRa network like we saw in this project.

A modified Palm IIIc mainboard

LED Backlight Brings Vibrant Colors To Classic Palm PDAs

Back in the days before the widespread adoption of smartphones, Palm was the market leader in PDAs. If you had one of those you’ll probably remember taking notes by writing those funky “Graffiti” characters and tapping your stylus onto, usually, a green monochrome screen. Some models even came with a battery-hungry backlight, but for the ultimate display experience you had to buy the Palm IIIc that came with a backlit full-colour display.

While revolutionary for its time, it was hampered by the technology available: the CCFL backlight took a second to start up, and even with the screen at full brightness it was rather dim by today’s standards. [TobleMiner] fixed these issues by designing a module to retrofit an LED backlight into your Palm IIIc.

A Palm IIIc showing the main menu on its displayThe new backlight consists of a long, thin PCB designed to fit exactly where the CCFL tube sits. The PCB holds twenty-one white LEDs along with their current-limiting resistors to provide even illumination from top to bottom. A little MOSFET soldered onto the mainboard ensures the new backlight also correctly responds to the device’s “brightness” setting. [TobleMiner] recommends to remove the bulky CCFL transformer from the Palm’s mainboard to disable the corresponding circuitry and save a bit of weight.

The end result is understandably hard to capture on camera, but apparently gives the screen more vibrant colours. In any case, this might be a useful hack for anyone with a Palm IIIc with a broken backlight, though we can’t remember if that was a common issue. If you’re among those who still use original Palm devices, you might like this Palm-compatible Bluetooth keyboard. Don’t have a classic PDA? You can also run PalmOS on modern custom hardware.

A small plastic case with an OLED screen showing a side-scrolling game

Game & Light Brings Video Games To Your Keychain

If you’re old enough to remember the 1990s, you might recall the sheer variety of portable gaming platforms that were around in those days. There was of course the ubiquitous hand-held Game Boy, and if you preferred something larger you could buy a Sega Game Gear or an Atari Lynx. But you could also go smaller with tiny LCD games like Nintendo’s Game and Watch series, with some versions literally the size of a wristwatch.

With all of these having gone the way of the dodo, we’re happy to see that [grossofabian] kept the tiny game world alive by designing the Game & Light: a tiny hand-held games platform with an OLED screen. It’s small enough to attach to your keychain and comes with an LED to act as a mini flashlight. But of course the main feature is the included video game: currently it comes with LEDboy Adventures, a side-scrolling platformer similar to Google’s T-Rex Game. A USB port can be used to recharge the device as well as to upload new games.

The Game & Light is housed in a 3D printed case and powered by a lithium-ion capacitor that can store enough charge for around 40 minutes of play time. The CPU is an ATtiny402 eight-pin microcontroller with 4 kB of flash, which is just enough to store the entire LEDboy game. Although currently only one game is available, the system is fully programmable and open sourced, so anyone who feels up to the task can help develop new games for the platform.

If you like keychain-sized games, you’re in luck: we recently featured the solar-powered but otherwise similar RunTinyRun. A bit longer ago, creative hackers even managed to squeeze entire Game Boys into tiny packages.

Continue reading Game & Light Brings Video Games To Your Keychain”

A disassembled Game Boy-shaped Hackintosh

This Big 3D-Printed Game Boy Actually Runs MacOS

While mobile gaming has largely moved to smartphones these days, the classic Game Boy remains a hugely popular platform for retro enthusiasts, owing in no small part to its enormous library of quality games. The original Game Boy hardware is pretty much bulletproof, but feels a bit outdated today because it lacks modern conveniences like a large, backlit display or a rechargeable battery.

[iketsj] wanted to build a modern take on the Game Boy design and designed what’s in effect a 3D-printed, oversized copy of the classic handheld powered by a modern single-board computer. Most people would have gone for something obvious like a Raspberry Pi running Linux, but not [Ike]: he decided to go for a LattePanda Alpha board and run macOS Monterey on it. That makes this a Hackintosh, and probably one of the last ones as well since Apple is busy migrating all of its products onto its own proprietary CPUs.

The LattePanda also has an Arduino integrated on its board, which is used to read out the Game Boy’s buttons as well as the resistive touch screen. It communicates with the macOS system through a Python script that emulates mouse movements and keypresses. Sadly, the touch function is not working because [Ike] accidentally damaged the touch-sensitive system while trying to slim down the display module. Still, the seven pushbuttons are more than enough when running a Game Boy emulator, and there’s also a USB connector available to connect external peripherals like a keyboard, mouse or monitor.

We’ve seen several great Game Boy projects over the years: some made from brass, some very wide, and some that stuff modern computing platforms inside an original Game Boy case. Combining a Game Boy with a Hackintosh is definitely a new development, though it matches well with [Ike]’s history of unusual Hackintosh designs. Continue reading “This Big 3D-Printed Game Boy Actually Runs MacOS”