A 3D-printed five-key chorded keyboard

Odd Inputs And Peculiar Peripherals: Chorded Keyset Recreates Engelbart’s Vision

Douglas Engelbart’s 1968 “Mother of all Demos” introduced the world to a whole range of technologies we take for granted today, the most prominent being his great invention, the computer mouse. However, the MOAD also showcased things like cut-and-paste text editing, a point-and-click interface, video conferencing, and even online collaboration à la Google Docs. One of the innovations shown that for some reason didn’t stand the test of time was the chorded keyboard: an input device with five keys that can be pressed simultaneously in different combinations, the same way you would play chords on a piano.

A 3D-printed five-key chorded keyboard
The Engelbart Keyset comes with both USB host and USB client ports

While a handful of attempts have been made over the years to bring new life to the “chorder”, it failed to achieve mainstream appeal and remains a curiosity to this day. That makes it a natural fit for the Odd Inputs and Peculiar Peripherals contest, as we can see in [Russ Nelson]’s submission called the Engelbart Keyset, which aims to create a modern 3D printed chorder that works exactly as Engelbart intended it.

It’s important to note that the chorded keyboard was not meant to be just an additional set of five keys. Instead, Engelbart showed the clever interplay between the chorder and the mouse: the five keys under his left hand and the three mouse buttons under his right could be combined to create a full 8-bit input device. [Russ]’s device therefore includes a USB host interface to connect a USB mouse as well as a USB client interface that presents itself as a combination mouse/keyboard device to the PC.

The brains of the device are formed by a Teensy 4.1, which reads out the codes sent by the mouse as well as the five keys on top. If one or more of those keys are pressed together with a mouse button, then a keyboard code is generated corresponding to Engelbart’s original keycode mapping. We’re wondering how practical this whole setup would be in real life; it looks like something you’d have to try hands-on to find out. Fortunately, all the schematics, code and STL files are available on the project page, so with just a bit of work you can have your own MOAD setup on your desk today.

We’ve featured a couple of chorded keyboards on these pages; the Pico Chord, the Chordie and the BAT spring to mind. If you’re looking for a recap of Engelbart’s stunning presentation, check out our piece on the Mother of all Demos, 50 years on.

An In-Depth Look At The Haptic Smart Knob

At Hackaday, we love those times when we get a chance to follow up on a project that we’ve already featured. Generally, it’s because the project has advanced in some significant way, which is always great to see. Sometimes, though, new details on the original project are available, and that’s where we find ourselves with [Scott Bez] and his haptic smart knob project.

Alert readers may recall [Scott]’s announcement of this project back in March. It made quite a splash, with favorable comments and a general “Why didn’t I think of that?” vibe. And with good reason; the build quality is excellent, and the idea is simple yet powerful. By attaching a knob to the shaft of a brushless DC motor and mounting a small circular LCD screen in the middle, [Scott] came up with an input device that could be reprogrammed on the fly. The BLDC can provide virtual detents at any interval while generating haptic feedback for button pushes, and the LCD screen can provide user feedback.

But how is such a thing built? That’s the subject of the current video, which has a ton of neat design details and build insights. The big challenge for [Scott] was supporting the LCD screen in the middle of the knob while still allowing the knob — and the motor — to rotate. Part of the solution was, sadly, a hollow-shaft motor that was out of stock soon after he released this project; hopefully a suitable replacement will be available soon. Another neat feature is the way [Scott] built tiny strain gauges into the PCB itself, which pick up the knob presses that act as an input button. We also found the way button press haptics are provided by a quick jerk of the motor shaft very clever.

This is one of those projects that seems like a solution waiting for a problem, and something that you’d build just for the coolness factor. Hats off to [Scott] for following up a sweet build with equally juicy details.

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Mechanical Keyboards Are Over, This Device Has Won

The desk of any self-respecting technology enthusiast in the 2020s is not complete without a special keyboard of some sort, be it a vintage IBM Model M, an esoteric layout or form factor, or just a standard keyboard made with clacky mechanical switches. But perhaps we’ve found the one esoteric keyboard to rule them all, in the form of [HIGEDARUMA]’s 8-bit keyboard. You can all go home now, the competition has been well and truly won by this input device with the simplest of premises; enter text by setting the ASCII value as binary on a row of toggle switches. No keyboard is more retro than the one you’d find on the earliest microcomputers!

Jokes aside, perhaps this keyboard may be just a little bit esoteric for many readers, but it’s nevertheless a well-executed project. Aside from the row of binary inputs there is a keypress button which sends whatever the value is to the computer, and a stock button that allows for multiple inputs to be stored and sent as one. If you pause for a moment and think how often you use Ctrl-C and Ctrl-V for example, this is an essential function. There’s more information on a Japanese website (Google Translate link), which reveals that under the hood it’s a Bluetooth device running on an ESP32.

We can imagine that with a bit of use it would be possible to memorize ASCII as binary pretty quickly, in fact we wouldn’t be at all surprised to find readers already possessing that skill. But somehow we can’t imagine it ever being a particularly fast text input device. Take a look for yourselves, it’s in the video below the break.

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StarPointer Keeps Scope On Target With Stellarium

On astronomical telescopes of even middling power, a small “finderscope” is often mounted in parallel to the main optics to assist in getting the larger instrument on target. The low magnification of the finderscope offers a far wider field of view than the primary telescope, which makes it much easier to find small objects in the sky. Even if your target is too small or faint to see in the finderscope, just being able to get your primary telescope pointed at the right celestial neighborhood is a huge help.

But [Dilshan Jayakody] still thought he could improve on things a bit. Instead of a small optical scope, his StarPointer is an electronic device that can determine the orientation of the telescope it’s mounted to. As the ADXL345 accelerometer and HMC5883L magnetometer inside the STM32F103C8 powered gadget detect motion, the angle data is sent to Stellarium — an open source planetarium program. Combined with a known latitude and longitude, this allows the software to show where the telescope is currently pointed in the night sky.

As demonstrated in the video after the break, this provides real-time feedback which is easy to understand even for the absolute beginner: all you need to do is slew the scope around until the object you want to look at it under the crosshairs. While we wouldn’t recommend looking at a bright computer screen right before trying to pick out dim objects in your telescope’s eyepiece, we can certainly see the appeal of this “virtual” finderscope.

Then again…who said this technique had to be limited to optical observations? As the StarPointer is an open hardware project, you could always integrate the tech into that DIY radio telescope you’ve always dreamed of building in the backyard.

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The Little Lightgun That Could: Sinden Makes Good

Back in 2018, we covered the work being done by [Andrew Sinden] to create a lightgun that could work on modern televisions. The project was looking for funding via Kickstarter, but due at least in part to skepticism about the technology involved, the campaign fell well short of its goal. It seemed, at the time, like the story would end there.

But we were recently pointed to a fascinating interview with [Andrew] that ran in The Guardian a couple months back that not only tells the rest of the story, but concludes with a happy ending — after years of hard work, the Sinden Lightgun is now available for purchase. It’s not exactly the turn-key product that some would like, as there’s a fair number of hoops one must jump through just to bag some eponymous waterfowl in Duck Hunt, but nothing that would scare off the average Hackaday reader.

Limited technical details about the 2018 prototype may have kept backers away.

The final version of the hardware ditches the realistic firearm aesthetic inherited from the Wii gun accessory it was designed to fit into, and now features a brightly-colored pistol enclosure that wouldn’t look out of place tethered to a Virtua Cop machine. It’s also gained an optional recoil solenoid for force feedback, though it tacks on another $60 to the already hefty $100 price tag for the base model.

We’re glad to see that [Andrew] recognized the importance of getting Linux support for the software side of things, as it enabled the development of a pre-configured Retropie image for the Raspberry Pi 4. Though you aren’t forced to emulate on the Pi, for those who would like to blast the occasional zombie on their desktop, Windows and x86 Linux are also supported.

Often times, when we cover a project here on Hackaday it’s a one-shot deal: somebody had a particular need or desire, built a gadget to fulfill it, and moved on. There’s nothing wrong with that, but there’s a certain feeling of pride when we see a project from this community develop into something more. While not every hacked together piece of hardware we feature has the potential to be the next Arduboy or Sinden Lightgun, we like to think that we’ve already covered the next big project-turned-product success story and just don’t know it yet.

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Custom 40% Model F Keyboard Is 100% Awesome

Look closely at this beauty. No, that’s not a chopped IBM Model M or anything — it’s a custom 40% capacitive buckling spring keyboard with an ortholinear layout made by [durken]. Makes it easy to imagine an alternate reality where IBM still exists as IBM and has strong keyboard game, or one where Unicomp are making dreams come true for those who don’t need anywhere near 101 or 104 keys.

Buckling what now? This lovely board uses capacitive buckling spring switches from an old IBM Model F. Basically, every time you press a key, a little spring is bent over (or buckled) in the name of connectivity. In the capacitive version, the spring pushes a hammer onto a pair of plates, causing a change in capacitance that gets recognized as a key press. In this case, those key presses are read by a TH-XWhatsit controller.

Using a Model F XT’s PCB as a guide, [durken] made a field of capacitive pads on one PCB, and made a second, ground plane PCB to avoid interference. In a true homage to these keyboards, [durken] decided to curve the PCB slightly, which naturally complicated almost everything, especially the barrel plate.

The solution was to make a separate barrel plate that slides into the case and gets screwed to the top via mounting bracket. For an extra bit of fun, [durken] mounted an SKCL lock switch under the IBM logo which enables solenoid mode. Be sure to check that out in the (updated!) video after the break.

One of the best things about a buckling spring keyboard is that each key sounds slightly different. Not so in solenoid mode, unless you were to use multiple solenoids.

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Odd Inputs And Peculiar Peripherals: A Joystick Like They Used To Make

With the rise of the gamepad courtesy of several generations of game consoles, the joystick has become an almost forgotten peripheral, sidelined into the world of flight simulators with its design tending towards copying that of aircraft joysticks. Classic joysticks from the 8- and 16-bit eras were far more workaday devices, more suitable for Space Invaders than Microsoft Flight Simulator, and it’s one of these that [Rob Smith] has recreated in 3D printed form.

The design he’s come up with bears a strong resemblance to the Zipstik, a classic stick that he already owned. It’s a fairly simple device that uses microswitches for all contacts, and is thus very tough. He’s produced a 3D-printed shaft but didn’t trust its strength, so copied the original by using a metal shaft with a pair of circlips. We remember our Zipstik as having a steel shaft; he replaces that with aluminium. A handy jig and a hacksaw allows him to create grooves for circlips, resulting in a sturdy ZipStik clone that should satisfy any retro gamer.

The stick is wired for an Amiga and includes a 555-based rapid-fire circuit, but that’s not the end of the electronics as he’s also created a USB interface for Amiga joysticks to go with it. Not everyone has a classic machine, so now everyone can enjoy the retro peripheral experience! Both builds can be seen in the videos below the break.

This isn’t the first Amiga joystick we’ve brought you, but it’s more sophisticated than some previous designs.

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