Mouse-Controller Hybrid Aims To Dominate In First-Person Shooters

The first person shooter genre found its feet in the PC world, relying on the holy combination of the keyboard and mouse for input. Over time, consoles have refined their own version of the experience, and the gamepad has become familiar territory for many FPS fans. [Tech Yesterday] was a die hard controller player, but after trying out  a mouse, didn’t want to go back. Instead, he built a truly impressive hybrid device.

The build begins with a standard Xbox 360 wired controller, somewhat of a defacto standard for PC gamepads. The left analog stick and triggers remain untouched, however the face buttons are all relocated using mechanical keyboard switches. The D-pad has been relocated to the left hand side with tactile switches, and the right analog stick removed entirely. In its place, a cut-down optical mouse is used on a flat 4″x4″ mousepad attached to the controller, strapped to the player’s thumb.

The resulting controller combines the benefit of analog stick movement and the precision aiming of a mouse. We’re amazed at how comfortable the controller looks to use, particularly in the improved second revision. While currently only used on PC, we can imagine such controllers shaking up the console FPS scene in a serious way.

We see some great controller hacks around these parts; the force-feedback mouse is a particularly amusing example. Video after the break.

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An Easy DIY Pedal Set For Racing Sims

The racing sim scene has always had a strong DIY subculture, as enthusiasts seeking the most realistic-feeling peripherals set out to modify off-the-shelf offerings for greater authenticity. Others go further and craft their own builds from the ground up. [ilge] has done just that, putting together his own set of pedals for sim racing.

The build relies primarily on 3D printed components, with a few springs and some nuts and bolts to hold everything together. Gear teeth on the pedal arms interface with matching gears mounted on potentiometers. These are then wired into an Arduino Pro Micro, which reads the individual pots via analog inputs and then acts as a USB Human Interface Device to the computer.

[ilge] tests the setup with a variety of games, including the popular Euro Truck Simulator and iRacing. It’s a great cheap way to get started with a pedal set for a sim rig. From here, the sky really is the limit; we’d love to see an upgraded version with a load-cell on the brake for better pedal feel. We’d be surprised if an H-shifter isn’t in the works, too. Video after the break.

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The Macro Keyboard Is On Deck

The idea of a reconfigurable macro keyboard is a concept that has been iterated on by many all the way from custom DIY keypads to the polarizing TouchBar on MacBooks. The continual rise of cheap powerful microcontrollers with Wi-Fi and 3D printers makes rolling your own macro keyboard easier every year. [Dustin Watts] has joined the proverbial club and built a beautiful macro pad called FreeTouchDeck.

We’ve seen macro keyboards that use rotary encoders to cycle through different mappings for the keys. FreeTouchDeck has taken the display approach and incorporates a touch screen to offer different buttons. [Dustin] was inspired by a similar project called FreeDeck, which offers six buttons each with a small screen. FreeTouchDeck is powered by an ESP32 and drives an ILI9488 touch screen with an XPT2046 touch controller. This means that FreeTouchDeck can offer six buttons with submenus and all sorts of bells and whistles. A connection to the computer is done by emulating a Bluetooth keyboard. By adding a configuration mode that starts a web server, FreeTouchDeck allows easy customization on the fly.

[Dustin] whipped up a quick PCB that makes it easy to solder the ESP32 and the TFT together, but a breadboard works just fine. Gerbers for that are available on GitHub. To wrap it all up, a nice 3D printed shell encloses the whole system in a clean, tidy way. The code, documentation, and case designs are all on his GitHub.

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Speaker Snitch Tattles On Privacy Leaks

A wise senator once noted that democracy dies with thunderous applause. Similarly, it’s also how privacy dies, as we invite more and more smart devices willingly into our homes that are built by companies that don’t tend to have our best interests in mind. If you’re not willing to toss all of these admittedly useful devices out of the house but still want to keep an eye on what they’re doing, though, [Nick Bild] has a handy project that lets you keep an eye on them when they try to access the network.

The device is built on a Raspberry Pi that acts as a middle man for these devices on his home network. Any traffic they attempt to send gets sent through the Pi which sniffs the traffic via a Python script and is able to detect when they are accessing their cloud services. From there, the Pi sends an alert to an IoT Arduino connected to an LED which illuminates during the time in which the smart devices are active.

The build is an interesting one because many smart devices are known to listen in to day-to-day conversation even without speaking the code phrase (i.e. “Hey Google” etc.) and this is a great way to have some peace-of-mind that a device is inactive at any particular moment. However, it’s not a foolproof way of guaranteeing privacy, as plenty of devices might be accessing other services, and still other devices have  even been known to ship with hidden hardware.

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A Portable Serial Terminal That Should Be From The 1970s

The humble standalone serial terminal might be long gone from the collective computing experience, but in the ghostly form of a software virtual terminal and a serial converter it remains the most basic fall-back and essential tool of the computer hardware hacker. [Mitsuru Yamada] has created the product that should have been made in the serial terminal’s heyday, a standalone handheld terminal using a 6809 microprocessor and vintage HP dot matrix LEDs. In a die-cast box with full push-button keyboard it’s entirely ready to roll up to a DB-25 wall socket and log into the PDP/11 in the basement.

Using today’s parts we might achieve the same feat with a single-chip microcontroller and a small LCD or OLED panel, but with an older microcomputer there is more system-building required. The 6809 is a wise choice from the 1970s arsenal because it has some on-board RAM, thus there’s no need for a RAM chip. Thus the whole thing is achieved with only a 2716 EPROM for the software, a 6850 UART with MAX232 driver  for the serial port, and a few 74 chips for glue logic, chip selects, and I/O ports to handle keyboard and display. There’s no battery in the case, but no doubt that could be easily accommodated. Also there’s not much information on the keyboard itself, but in the video below we catch a glimpse of its wiring as the box is opened.

The value in a terminal using vintage parts lies not only in because you can, but also in something that can’t easily be had with a modern microcontroller. These parts come from a time when a computer system had to be assembled as a series of peripherals round the microprocessor because it had few onboard, leading to a far more in-depth understanding of a computer system. It’s not that a 6809 is a sensible choice in 2020, more that it’s an interesting one.

By comparison, here’s a terminal using technology from today.

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PinePhone Gets 3D Printed Mechanical Keyboard

Do you remember when smartphones had real physical keyboards? Working the command line on some remote machine over SSH was a breeze, and you could even knock out a few lines of code if you were so inclined. But these days you’ve either got to lug around an external keyboard, or suffer through pecking out a few words per minute on a piece of glass. Doesn’t sound much like progress to us.

By the looks of it, [James Williams] doesn’t think so either. He’s designed a physical keyboard add-on that snaps onto the back of the PinePhone to deliver a proper, albeit condensed, typing experience. This is no repurposed BlackBerry board either; he’s created a custom mechanical keyboard that manages to fold into an incredibly small size thanks to resin printed keycaps and Kailh low profile switches. Other than the hand-drawn legends, it’s probably not a stretch to say this is a better keyboard than what many people have on their actual computers.

In addition to the 3D printed frame and Kailh switches, there’s also an Arduino Pro Micro onboard to communicate with the phone. Rather than use USB, the keyboard is wired to the I2C accessory port on the rear of the PinePhone. It sounds like [James] needs a little more time to polish his QMK build before its ready to release, so you might want to wait a bit before you start printing off your own copy of the parts.

Those following along with the development of the PinePhone know there’s supposedly an official keyboard accessory in the works, but who wants to wait when we’re so close to mobile Linux nirvana? Besides, we doubt it will be nearly as pleasant to type on as the board [James] has put together.

Mouse-Controlled Mouse Controller Is Silly, But Could Be Useful

Useless machines are generally built as a fun pastime, as they do nothing of value by their very definition. The most popular type generally involves a self-cancelling switch. However, there’s plenty of other useless machines to build, and we think [Jeffery’s] build is particularly creative.

The build consists of an XY gantry that moves a standard computer mouse. To control the gantry, a Raspberry Pi feeds the system G-Code relative to the motion of a second mouse plugged into the single-board computer. It’s pretty standard fare overall, with the Pi sending commands to an Arduino that runs the various stepper motors via a CNC controller shield.

Yes, it’s a mouse that moves a mouse – and on the surface, this appears to be a very useless machine. However, we could imagine it being useful for remote control of a very old system that uses a non-standard mouse that is otherwise difficult to emulate. Additionally, it wouldn’t take much extra work to turn the XY gantry into a competent pen-plotter – of which we’ve seen many. Video after the break.

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