Where Did Pocket Computing Start?

A smartphone in 2019 is an essential piece of everyday equipment. Many of you are probably reading this page on one, and it will pack a very significant quantity of computing power into your hand. Pocket computing has a long history stretching back decades before the mass adoption of smartphones though, and Paleotronic has an interesting retrospective of that earlier history.

The piece starts with the Radio Shack PC-1, a rebadged Sharp with a calculator-style keyboard and a one-line alphanumeric LCD display, then continues through the legendary TRS-80 Model 100 to the era of the palmtop. It’s a difficult subject to cover in its entirety as there are so many milestones on the pocket computing path, but it’s an interesting read nevertheless as it successfully evokes the era when a 300 Baud connection via an acoustic coupler was a big deal. We might for example have mentioned the Atari Portfolio if only for its use by a young John Connor to scam an ATM in Terminator 2, and as any grizzled old sysadmin will tell you, there was a time when owning a Nokia Communicator might just save your bacon.

Of the classic pocket computing devices mentioned, only one has received significant coverage here. The TRS-80 model 100 still has a huge following, and among quite a few hacks featuring it we’ve seen one brought into the smartphone age by getting the ability to make a cellular connection.

TRS-80 Model 100 image: Jeff Keyzer from Austin, TX, USA [CC BY-SA 2.0]

Entombed Secrets Partially Unearthed As Researchers Dissect Clever Maze-Generating Algorithm

If you look at enough of another developer’s code, you will eventually say, “What were you thinking, you gosh-darn lunatic?” Now, this exchange can precede the moment where you quit a company and check into a padded room, or it can be akin to calling someone a mad genius and offering them a beer. In the case of [Steven Sidley]’s 1982 game Entombed, [John Aycock] and [Tara Copplestone] found a mysterious table for generating pseudo-random mazes and wrote a whitepaper on how it all works (PDF). The table only generates solvable mazes, but if any bits are changed, the puzzles become inescapable.

The software archaeologists are currently in a labyrinth of their own, in which the exit is an explanation of the table, but the path is overgrown with decade-old vines. The programmer did not make the table himself, and its creator’s name is buried somewhere in the maze. Game cart storage was desperately limited so mazes had to be generated on-the-fly rather than crafted and stored. Entombed‘s ad-hoc method worked by assessing the previous row and generating the next based on particular criteria, with some PRNG in places to keep it fresh. To save more space, the screen was mirrored down the center which doubles the workload of the table. Someday this mysterious table’s origins may be explained but for now, it is a work of art in its own right.

Aside from a table pulled directly from the aether, this maze game leaned on pseudo-random numbers but there is room for improvement in that regard too.

Via BBC Future.

A CIA In 74HCT

If you owned a classic Commodore home computer you might not have known it at the time, but it would have contained a versatile integrated circuit called the MOS6526. This so-called CIA chip, for Complex Interface Adaptor, contained parallel and serial ports, timers, and a time-of-day counter. Like so many similar pieces of classic silicon it’s long out of production, so [Daniel Molina] decided to replicate a modern version of it on a PCB using 74HGT CMOS logic.

The result will be a stack of boards board that appear to be about the size of a 3.5″ floppy disk covered in surface-mount 74 chips, and connected to the CIA socket of the Commodore by a ribbon cable. The base board is the only one completed so far and contains the data direction registers and parallel ports, but the succeding boards will each carry one of the chip’s other functions.

It seems rather odd to use so much silicon to recreate a single chip, but the point is not of course to provide a practical CIA replacement. Instead it’s instructive, it shows us how these interfaces work as well as just how much circuitry is crammed into the chip. It’s no surprise that it’s inspired by the C74 Project, a TTL 6502 processor that we featured last year.

Secrets From A 1969 Analog Computer

Today, most of what we think of as a computer uses digital technology. But that wasn’t always the case. From slide rules to mechanical fire solution computers to electronic analog computers, there have been plenty of computers that don’t work on 1s and 0s, but on analog quantities such as angle or voltage. [Ken Shirriff] is working to restore an analog computer from around 1969 provided by [CuriousMarc]. He’ll probably write a few posts, but this month’s one focuses on the op-amps.

For an electronic analog computer, the op-amp was the main processing element. You could feed multiple voltages in to do addition, and gain works for multiplication. If you add a capacitor, you can do integration. But there’s a problem.

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Riding The Nostalgia Train With A 6502 From The Ground Up

In the very early days of the PC revolution the only way to have a computer was to build one, sometimes from a kit but often from scratch. For the young, impoverished hobbyist, leafing through the pages of Popular Electronics was difficult, knowing that the revolution was passing you by. And just like that, the days of homebrewing drew to a close, forced into irrelevance by commodity beige boxes. Computing for normies had arrived.

Many of the homebrewers-that-never-were are now looking back at this time with the powerful combination of nostalgia and disposable income, and projects such as [Ben Eater]’s scratch-built 6502 computer are set to scratch the old itch. The video below introduces not only the how-to part of building a computer from scratch, but the whys and wherefores as well. Instead of just showing us how to wire up a microprocessor and its supporting chips, [Ben] starts with the two most basic things: a 6502 and its datasheet. He shows what pins do what, which ones to make high, and which ones get forced low. Clocked with a custom 555 circuit that lets him single-step and monitored with an Arduino Mega-based logic analyzer, we get a complete look at the fetch and execute cycle of a simple, hard-wired program at the pin level.

This is one of those rare videos that was over too soon and left us looking for more. [Ben] promises a follow-up to add a ROM chip and a more complex program, and we can’t wait to see that. He’s selling kits so you can build along if you don’t already have the parts. There seems to be a lot of interest in 6502 builds lately, some more practical than others. Seems like a good time to hop on the bandwagon.

Continue reading “Riding The Nostalgia Train With A 6502 From The Ground Up”

A Curiously Strong Z80 In Your Pocket

Like many hackers, [Tom Szolyga] has soft spot for the venerable Z80. The number of instructions and registers made it relatively easy to program in ASM, and he still has fond memories of the refreshingly straightforward CP/M operating system he used to run on them back in the day. In fact, he loves Z80 computers so much he decided to build one that he could carry around in his pocket.

The result is the Minty Z80, so-called because it lives inside a tin formerly inhabited by every hacker’s favorite curiously strong mint. But the goal of this build wasn’t just to make it small, but also make it convenient to work with. [Tom] is using a ATmega32A to help interface the Z84C0008 microprocessor with the modern world, which allows for niceties such as support for a micro SD card. There’s no onboard USB-to-serial capability, but with an external adapter connected to the Minty’s header, it’s easy to use log into this microcosm of classic computing with a terminal emulator running on a computer or mobile device.

[Tom] has provided the schematics and Bill of Materials for the Minty Z80 on the project’s Hackaday.io page, but as of the latest update, he’s holding off on releasing the board files until he’s sure that all the bugs have been worked out. There’s no word yet if he found any show stoppers in the first iteration of the board design, but he’s posted a picture of the fully assembled miniature retrocomputer in all its glory which seems like a good sign.

The design of the Minty Z80 is similar to that of the Z80-MBC2 by [Just4Fun], but on an even smaller scale. It’s encouraging to see several projects leveraging modern design and components to prevent classic computing from becoming little more than a distant memory.

Upping The Story-Telling Game With Dialog And The Å-Machine

During the decades since Infocom released their interactive story game Zork to world-wide acclaim for microcomputers, the genre of interactive fiction (IF) is still immensely popular, with a surprising number of modern IF works targeting Infocom’s original Z-Machine runtime for 8-bit micocomputers. We’ve seen a number of improved runtimes and languages for the platform over the years, with [Linus Åkesson]’s Dialog language a newcomer.

Covering the technical details about the language in this thread at IntFiction, the interesting aspect about this language is that while it has a compiler that compiles it to Z-code for the Z-Machine, [Linus] has also implemented a new runtime, called the ‘Å-Machine‘, since ‘Å’ follows ‘Z’ in the alphabet (if you’re Swedish, that is). This runtime should allow for larger stories and other features that make better use of more resources, while still allowing smaller stories to work on old hardware. Unfortunately the only Å-Machine implementation at this point is written in JavaScript, which is not known to work particularly well on Commodore 64 or even Amiga 500 systems.

As for Dialog itself, its documentation provides a detailed overview of the language’s capabilities, which claims to be inspired by both Inform 7 and Prolog. Its goals are to be easy to follow, with a minimal number of language concepts, and high performance. As the documentation notes, many Z-Machine based stories exist today that are unplayable on vintage hardware due to lack of optimization.

We covered Zork and the Z-Machine a while ago in some detail. We think it’s great to see that there’s still so much interest in the platform. Maybe someone will write an Å-Machine implementation for a Commodore or MSX system one of these days to see how it compares to Infocom’s Z-Machine. Here’s to another few decades of the Zork-legacy.