Meet The New Moteus BLDC Controller Board, The N1

[Josh] over at mjbots just released a new version of the moteus controller board, dubbed the moteus-n1. One change is that the volume and footprint size has been reduced. Considering many people, [Josh] included, use these controllers to operate robotic dogs, smaller is better. The previous moteus controller maxed out at 44 V, but the n1 can run at up to 54 V, allowing use of 48 V power supplies. And [Josh] improved the interface circuitry, making it much more flexible than before. This comes at an increased price, but he sells both versions — parts availability permitting. And like the previous versions of the moteus controller, this is an open source project and you’re free to build it yourself. You can check out the complete design package at the project’s GitHub repository.

One helpful point is that the firmware for the n1 is the same, it simply enables new features related to the I/O ports. This means a user could swap in a new controller with no impact to their system. Maintaining firmware compatibility was just one of the challenges [Josh] faced along the way. Squeezing additional functionality into the small number of user-exposed I/O pins was a chore, but dealing with supply chain issues was a big headache:

…make a revision that leveraged the parts I had, along with ensuring that the parts I needed were achievable to purchase in a reasonable time frame. Some parts orders for this batch were placed nearly a year ago.

Check out moteus if you need a brushless servo controller. We covered the previous major upgrade last year, which was primarily firmware and interface focused.

Robot Hand Looks And Acts Like The Real Thing

Throughout history, visions of the future included human-looking robots. These days we have plenty of robots, but they don’t look like people. They look like disembodied arms, cars, and over-sized hockey pucks concealing a vacuum cleaner. Of course there’s still demand for humanoid robots like Commander Data, but there are many challenges: eyes, legs, skin, and hands. A company known as Clone may have the solution for that last item. The Clone Hand is “the most human-level musculoskeletal hand in the world,” according to the company’s website.

The 0.75 kg hand and forearm offer 24 degrees of freedom and two hours of battery life. It sports 37 muscles and carbon fiber bones. The muscle fibers can cycle over 650,000 times. You can watch the hand in action in the video below.

There is a hydraulic pump that the company likens in size to a human heart. The hand can also sense for feedback purposes. If you want to build your own, you’ll have to figure it out yourself. The Clone Hand is proprietary, but it does show what is in the art of the possible. The company claims they cost under $3,000, but it isn’t clear if that’s their cost or a projected future retail price.

Of course, human hands aren’t always the perfect robot manipulator. But when you need a realistic hand, you really need it. We see a lot of attempts at realistic hands, and we have to say they are getting better.

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No Wheels, No Mercy

We always like when a designer does something different. After all, it is easy just to do what everyone else is doing. But to see things a different way is always interesting to us. When you think of a battle bot, you probably think of a robot with wheels or tracks, attacking other robots in an arena. But [Shea Waffles Johns] created Big Cookie, a combat bot with no wheels. Instead, it is a spinning wheel of death that moves relatively slowly. The robot makes up for that by having a mini-robot helper that brings Big Cookie its prey.

With no wheels and motors for locomotion, the robot can focus on armor and weapon force. It certainly looks dangerous spinning on the floor.

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Teaching A Robot To Hallucinate

Training robots to execute tasks in the real world requires data — the more, the better. The problem is that creating these datasets takes a lot of time and effort, and methods don’t scale well. That’s where Robot Learning with Semantically Imagined Experience (ROSIE) comes in.

The basic concept is straightforward: enhance training data with hallucinated elements to change details, add variations, or introduce novel distractions. Studies show a robot additionally trained on this data performs tasks better than one without.

This robot is able to deposit an object into a metal sink it has never seen before, thanks to hallucinating a sink in place of an open drawer in its original training data.

Suppose one has a dataset consisting of a robot arm picking up a coke can and placing it into an orange lunchbox. That training data is used to teach the arm how to do the task. But in the real world, maybe there is distracting clutter on the countertop. Or, the lunchbox in the training data was empty, but the one on the counter right now already has a sandwich inside it. The further a real-world task differs from the training dataset, the less capable and accurate the robot becomes.

ROSIE aims to alleviate this problem by using image diffusion models (such as Imagen) to enhance the training data in targeted and direct ways. In one example, a robot has been trained to deposit an object into a drawer. ROSIE augments this training by inpainting the drawer in the training data, replacing it with a metal sink. A robot trained on both datasets competently performs the task of placing an object into a metal sink, despite the fact that a sink never actually appears in the original training data, nor has the robot ever seen this particular real-world sink. A robot without the benefit of ROSIE fails the task.

Here is a link to the team’s paper, and embedded below is a video demonstrating ROSIE both in concept and in action. This is also in a way a bit reminiscent of a plug-in we recently saw for Blender, which uses an AI image generator to texture entire 3D scenes with a simple text prompt.

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Top left of image shows a picture of a purplish-grey sea cucumber. Above the cucumber is the word "bio-inspiration." Arrows come from the cucumber to anthropomorphized cartoons of it saying "rigid" at the top with a cartoon sea cucumber standing straight up with spikes and the arrow captioned "soft" pointing down showing a crawling sea cucumber that looks more like a slug. To the right of the cucumber images is a set of three images stacked top to bottom. The top image is of a silver sphere with a zoomed-in atomic diagram with aligned magnetic poles next to it saying "solid state." The middle image shows arrows going up and down next to a snowflake and an artistic rendering of magnetic fields labeled "transition." The bottom image of this section shows a reddish sphere next to a zoomed-in atomic diagram where the magnetic poles are not aligned labeled "liquid state."

Phase Change Materials For Flexible And Strong Robots

Shape shifters have long been the stuff of speculative fiction, but researchers in China have developed a magnetoactive phase transitional matter (MPTM) that makes Odo slipping through an air vent that much more believable.

Soft robots can squeeze into small spaces or change shape as needed, but many of these systems aren’t as strong as their more mechanically rigid siblings. Inspired by the sea cucumber’s ability to manipulate its rigidity, this new MPTM can be inductively heated to a molten state to change shape as well as encapsulate or release materials. The neodymium-iron-boron (NdFeB) microparticles suspended in gallium will then return to solid form once cooled.

An image of a LEGO minifig behind bars. It moves toward the bars, melts, and is reconstituted on the other side after solidifying in a mold.

Applications in drug delivery, foreign object removal, and smart soldering (video after the break) probably have more real world impact than the LEGO minifig T1000 impersonation, despite how cool that looks. While a pick-and-place can do better soldering work on a factory line, there might be repair situations where a magnetically-controlled solder system could come in handy.

We’ve seen earlier work with liquid robots using gallium and bio-electronic hybrids also portending the squishy future of robotics.

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Stair Climbing Rover Gets Up With Rocker Bogies

Doctor Who eventually made light of the fact that the Daleks were critically impaired when it came to staircases. This rover from [WildWillyRobots] doesn’t share that issue, thanks to a smart suspension design.

The rover itself is built using 3D printed components for everything from the enclosure, to the suspension system, as well as the wheels themselves. It uses a rocker-bogie design, which NASA designed for Mars-bound rovers and we often see copied for terrestrial applications. Gear motors are used for their plentiful torque, and they are placed directly within the wheels. Servos allow the individual wheels to be steered, allowing the rover to crab sideways and perform zero-radius turns.

The rocker-bogie setup does a great job of keeping the rover’s wheels touching the ground, even over rough terrain. It readily tackles a random pile of bricks with ease, in a way that many four-wheeled designs would struggle to match. Given its trials on Mars, it’s easy to call the rocker-bogie setup a thoroughly-proven design.

We’ve featured plenty of other rocker-bogie builds in the past; many of them are 3D printed as well.

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Retro Gadgets: Nintendo R.O.B Wanted To Be Your Friend

Too busy playing video games to have a social life? No worries. In 1985, Nintendo introduced R.O.B. — otherwise known as the Robotic Operating Buddy. It was made to play Nintendo with you. In Japan, apparently, it was the Family Computer Robot. We suppose ROB isn’t a very Japanese name. The robot was in response to the video game market crash of 1983 and was meant to keep the new Nintendo Entertainment System (NES) from being classified as a video game, which would have been a death sentence at the time of its release.

Since you might not have heard of R.O.B., you can probably guess it didn’t work out very well. In fact, the whole thing tanked in two years and resulted in only two games.

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