Impossibilities And 3D Printing

This week our own [Donald Papp] wrote a thought-provoking piece on buying and selling 3D-printer models. His basic point: if you don’t know what you’re getting until you’ve purchased it, and there’s no refund policy, how can you tell if your money is being well spent? It’s a serious problem for these nascent markets, because when customers aren’t satisfied they won’t come back.

It got me thinking about my own experience, albeit with all of the free 3D models out there. They are a supremely mixed bag, and even though you’re not paying for the model, you’re paying in printing time, filament, and effort. It pays to be choosy, and all of [Donald]’s suggestions hold in the “free” market as well.

Failenium Falcon. Image by Johannes

Only download models that have been printed at least once, have decent documentation about things like layer height, filament type, and support, and to the best of your abilities, be critical about the ability to fabricate the part at all. Fused-deposition printers can only print on top of previous layers, and have a distinct grain, so you need to watch out for overhangs and print orientation. With resin printers, you need to be careful about trapped volumes of uncured resin. You want to be sure that the modeler at least took these considerations into account.

But when your parts have strength requirements, fits, and tolerances, it gets even worse. There’s almost no way a designer can know if you’re overextruding on your first layers or not. Different slicers handle corners differently, making inner surfaces shrink to varying degrees. How can the designer work around your particular situation?

My personal answer is open-source. Whenever possible, I prefer models in OpenSCAD. If you download an STL with ten M8 bolt holes, you could widen them all in a modeling program, but if you’ve got the source code, it’s as easy as changing a single variable. Using the source plays to the customizability of 3D printing, which is perhaps its strongest suit, in my mind. Nobody knows exactly how thick your desk is but you, after all. Making a headphone hook that’s customizable is key.

So even if the markets for 3D prints can solve the reliability problems, through customer reviews or requirements of extensive documentation, they’ll never be able to solve the one-size-fits-nobody issue. Open source fixes this easily. Sell me the source, not the STL!

A Tale Of Tutor Texts

Have you ever had one of those books that let you choose your own adventure? You know, the book will say “The bully tells you to hand over the secret message. If you want to run away, turn to page 48. If you want to fight him, turn to page 70.” While this is normally a staple of children’s literature, there were a series of training books known as Tutor Texts that used the format to teach technical topics.

In fact, one of these books was my first introduction to computer programming more years ago than I care to admit. But it wasn’t just computer programming. There were titles from the same publisher about trigonometry, slide rules, and even how to play bridge. I own four of these old books and it got me to thinking about how we deliver information on the web. Maybe these books were ahead of their time.

Continue reading “A Tale Of Tutor Texts”

This Week In Security: XCode Infections, Freepik, And Crypto Fails

There is a scenario that keep security gurus up at night: Malware that can detect software compilation and insert itself into the resulting binary. A new Mac malware, XCSSET (PDF), does just that, running whenever Xcode is used to build an application. Not only is there the danger of compiled apps being malicious, the malware also collects data from the developer’s machine. It seems that the malware spreads through infected Xcode projects.

WordPress Plugins

WordPress has a complicated security track record. The core project has had very few serious vulnerabilities over the years. On the other hand, WordPress sites are routinely compromised. How? Generally through vulnerable plugins. Case in point? Advanced Access Manager. It’s a third party WordPress plugin with an estimate 100,000 installations. The problem is that this plugin requires user levels, a deprecated and removed WordPress feature. The missing feature had some unexpected results, like allowing any user to request administrator privileges.

The issue has been fixed in 6.6.2 of the plugin, so if you happen to run the Advanced Access Manager plugin, make sure to get it updated. Beyond that, maybe it’s time to do an audit on your WordPress site. Uninstall unused plugins, and make sure the rest are up to date, along with the WordPress installation itself. Continue reading “This Week In Security: XCode Infections, Freepik, And Crypto Fails”

VR Technology Helps Bring A Galaxy Far, Far Away To Our TV

Virtual reality is usually an isolated individual experience very different from the shared group experience of a movie screen or even a living room TV. But those worlds of entertainment are more closely intertwined than most audiences are aware. Video game engines have been taking a growing role in film and television production behind the scenes, and now they’re stepping out in front of the camera in a big way for making The Mandalorian TV series.

Big in this case is a three-quarters cylindrical LED array 75 ft (23 m) in diameter and 20 ft (6 m) high. But the LEDs covering its walls and ceiling aren’t pointing outwards like some installation for Times Square. This setup, called the Volume, points inward to display background images for camera and crew working within. It’s an immersive LED backdrop and stage environment.

Incorporating projected imagery on stage is a technique going at least as far back as 1933’s King Kong, but it is very limited. Lighting and camera motion has to be very constrained in order to avoid breaking the fragile illusion. More recently, productions have favored green screens replaced with computer imagery in post production. It removed most camera motion and lighting constraints, but costs a lot of money and time. It is also more difficult for actors to perform their roles convincingly against big blank slabs of green. The Volume solves all of those problems by putting computer-generated imagery on set, rendered in real time via video game engine Unreal.

Continue reading “VR Technology Helps Bring A Galaxy Far, Far Away To Our TV”

The Mini Console Revolution, And Why Hackers Passed Them By

The Raspberry Pi was initially developed as an educational tool. With its bargain price and digital IO, it quickly became a hacker favorite. It also packed just enough power to serve as a compact emulation platform for anyone savvy enough to load up a few ROMs on an SD card.

Video game titans haven’t turned a blind eye to this, realising there’s still a market for classic titles. Combine that with the Internet’s love of anything small and cute, and the market was primed for the release of tiny retro consoles.

Often selling out quickly upon release, the devices have met with a mixed reception at times due to the quality of the experience and the games included in the box. With so many people turning the Pi into a retrogaming machine, these mini-consoles purpose built for the same should have been immediately loved by hardware hackers, right? So what happened?

Continue reading “The Mini Console Revolution, And Why Hackers Passed Them By”

Dealing With A Hacked Brain; Let’s Talk About Depression

This post is different from normal Hackaday fare. I don’t want to presume anything about you, but I’m pretty sure the story I’m about to share resonates with at least some of you.

I’ve been having a tough time, exacerbated by this age of social distancing. This all crept up on me at first, but as I began to look back on my behavior and moods, I began noticing patterns that I hadn’t noticed before. This is certainly a relevant issue in this community, so let’s talk about mental health, beginning with my own journey.

Continue reading “Dealing With A Hacked Brain; Let’s Talk About Depression”

Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

3D Printering: The World Of Non-Free 3D Models Is Buyer Beware

There are more free 3D models online than one can shake a stick at, but what about paid models? Hosting models somewhere and putting a buy button in front of the download is certainly a solved problem, but after spending some time buying and printing a variety of non-free 3D models online, it’s clear that there are shortcomings in the current system.

What the problems are and how to address them depends a little on the different ways models get sold, but one thing is clear: poorly-designed 3D models are bad for consumers, and bad for the future of pay-to-download in general. Continue reading “3D Printering: The World Of Non-Free 3D Models Is Buyer Beware”