Check Your Board: Call For Submissions

As both beginning hackers and Silicon Valley investors alike keep discovering, there are a lot of differences between hardware and software. One important difference is cost of iterating over a design. In software, you can comfortably rerun your build process and push updates out near instantly to tons of users. In hardware, all of that costs money, and I do mean, it costs way more money than you’d want to spend.

When I see people order boards that could never work because of some fundamental design assertions, with mistakes entirely preventable, it hurts. Not in an “embarrassment” way – it’s knowing that, if they asked someone to take a look at the design, they could’ve received crucial feedback, pulled the traces on the board differently or added some components, and avoided spending a significant chunk of money and time expecting and assembling a board that has a fundamental mishap.

Every thing like this might set a beginner back on their hacker journeys, or just have them spend some of their valuable time, and we can do a ton to prevent that by simply having someone experienced take a look.

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Artemis’ Next Giant Leap: Orbital Refueling

By the end of the decade, NASA’s Artemis program hopes to have placed boots back on the Moon for the first time since 1972. But not for the quick sightseeing jaunts of the Apollo era — the space agency wants to send regular missions made up of international crews down to the lunar surface, where they’ll eventually have permanent living and working facilities.

The goal is to turn the Moon into a scientific outpost, and that requires a payload delivery infrastructure far more capable than the Apollo Lunar Module (LM). NASA asked their commercial partners to design crewed lunar landers that could deliver tens of tons of to the lunar surface, with SpaceX and Blue Origin ultimately being awarded contracts to build and demonstrate their vehicles over the next several years.

Starship and Blue Moon, note scale of astronauts

At a glance, the two landers would appear to have very little in common. The SpaceX Starship is a sleek, towering rocket that looks like something from a 1950s science fiction film; while the Blue Moon lander utilizes a more conventional design that’s reminiscent of a modernized Apollo LM. The dichotomy is intentional. NASA believes there’s a built-in level of operational redundancy provided by the companies using two very different approaches to solve the same goal. Should one of the landers be delayed or found deficient in some way, the other company’s parallel work would be unaffected.

But despite their differences, both landers do utilize one common technology, and it’s a pretty big one. So big, in fact, that neither lander will be able to touch the Moon until it can be perfected. What’s worse is that, to date, it’s an almost entirely unproven technology that’s never been demonstrated at anywhere near the scale required.

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When Nearly Flat Isn’t Really Flat

An aerial photo of the UK city of Milton Keynes
Is Mk really flat? Thomas Nugent, CC BY-SA 2.0.

From where I am sitting, the earth is flat. The floor that runs the length of the unit my hackerspace sits in is flat, the concrete apron behind it on which we test our Hacky Racers is flat, and a few undulations in terrain notwithstanding, it remains flat as I walk up the road towards Stony Stratford.

Of course, Hackaday hasn’t lost its mind and joined the conspiracy theorists, the earth is definitely spherical as has been known and proved multiple times since antiquity. But my trivial observation made in a damp part of Buckinghamshire still holds; that for a given value of flat which disregards a few lumps and bumps in the ground, my corner of the English city of Milton Keynes is pretty flat. Which leads from a philosophical discussion to an engineering one, if I can reasonably describe a city-sized area on an Earth-sized sphere as flat, how flat does a surface have to be to be considered flat? And from that stems a fascinating story of the evolution of precision machining. Continue reading “When Nearly Flat Isn’t Really Flat”

Ask Hackaday: Could Rating Airlines Stop Flights From Spreading Diseases?

 

A few weeks ago, I found myself the victim of flights from hell. My first flight was cancelled, leaving me driving home late at night, only to wake again for a red-eye the next morning. That was cancelled as well, with the second replacement delayed by a further hour. All in all I ended up spending a good ten hours extra in the airport surrounded by tired, sick, and coughing individuals, and ended up a full 16 hours late to my destination. On the return, I’d again tangle with delays, and by the weekend’s close, I’d contracted a nasty flu for my trouble.

All this had me riled up and looking for revenge. I had lost hours of my life to these frustrations, and the respiratory havoc claimed a further week of my working life. It had me realizing that we could surely improve the performance and hygiene of our airliners with a simple idea: a website called Flights From Hell.

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Mining And Refining: Titanium, Our Youngest Industrial Metal

Earlier in this series, we made the case for copper being “the metal that built technology.” Some readers took issue with that statement, noting correctly that meteoric iron and gold were worked long before our ancestors were able to locate and exploit natural copper outcroppings, therefore beating copper to the historical punch. That seems to miss the point, though; figuring out how to fashion gold decorations and iron trinkets doesn’t seem like building the foundations for industry. Learning to make tools from copper, either pure or alloyed with tin to make bronze? Now that’s how you build an industrial base.

So now comes the time for us to make the case for our most recent addition to humanity’s stable of industrial metals: titanium. Despite having been discovered in 1791, titanium remained locked away inside abundantly distributed ores until the 1940s, when the technological demands of a World War coupled with a growing chemical prowess and command of sufficient energy allowed us to finally wrest the “element of the gods” from its minerals. The suddenness of it all is breathtaking, too; in 1945, titanium was still a fantastically expensive laboratory oddity, but just a decade later, we were producing it by the (still very expensive) ton and building an entirely new aerospace industry around the metal.

In this installment of “Mining and Refining,” we’ll take a look at titanium and see why it took us over 11,000 years to figure out how to put it to work for us.

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Retrotechtacular: The Story Of Turpentine

If someone in 2023 has ever had much call to use turpentine, chances are good it was something to do with paint or other wood finishes, like varnish. Natural turpentine is the traditional solvent of choice for oil paints, which have decreased in popularity with the rise of easy-to-clean polymer-based paints and coating. Oh sure, there are still those who prefer oil paint, especially for trim work — it lays up so nice — but by and large, turpentine seems like a relic from days gone by, like goose grease and castor oil.

It wasn’t always so, though. Turpentine used to be a very big deal indeed, as shown by this circa 1940 documentary on the turpentine harvesting and processing industry. Even then it was only a shadow of its former glory, when it was a vital part of a globe-spanning naval empire and a material of the utmost strategic importance. “Suwanee Pine” shows the methods used in the southern United States, where fast-growing pines offer up a resinous organic gloop in response to wounds in their bark. The process shown looks a lot like the harvesting process for natural latex, with slanting gashes or “catfaces” carved into the trunks of young trees, forming channels to guide the exudate down into a clay collecting cup.

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USB-C For Hackers: Program Your Own PSU

Last time, I showed off a few ways you can convert an existing PSU to USB-C duty, and zoomed in on a particular way you can use to convert one of the ever-abundant 18 V – 20 V laptop PSUs to USB-C. All we have left is to write software for it, and I’ll explain how it works. There’s also that one cool USB-C secret I’ve found out, but you’ll have to read on to find out more.

From the last article, we have a board that has an RP2040 and FUSB302 combo on it, which takes a 20 V DC PSU input from a laptop brick, and can switch either 5 V, 20 V or 0 V to its USB-C socket using FETs. The USB-C communication firmware is simple enough, but there’s caveats, especially regarding safety. Let’s go through those!

The Code Logic

VBUS has to be non-powered by default – we only supply 5 V when the FUSB302 detects a 5.1 kΩ pulldown on one of the CC lines. After supplying 5 V, we send out PSU capability advertisements, of the kind that we’ve learned to parse in the Replying PD article – and whenever we get a Request, we have to switch to the requested profile, connecting the voltage rail requested to the FET. I opt to not do any current consumption control in this design, assuming a well-behaved device, but you theoretically should do that. It wouldn’t be hard to add a high-side current sensor, say, something from Analog Devices – I just don’t want to do that now, especially given that I’m already using two of the exposed ADC pins to do Lenovo/HP PSU capability detection instead, one is used up for VBUS measurement, and the fourth is used for VIN (20 V rail) measurement – that’s four ADCs, which is as much as the RP2040 has got. However, if I ever need more ADCs, I can add an analog mux like 4051 in the next version! Continue reading “USB-C For Hackers: Program Your Own PSU”