FieldKit Is The Grand Prize Winner Of The 2019 Hackaday Prize

FieldKit, an open-source, modular sensor system for conducting research in harsh environments has just been named the Grand Prize winner of the 2019 Hackaday Prize. The award for claiming the top place and title of “Best Product” in this nine-month global engineering initiative is $125,000. Five other top winners and five honorable mentions were also named during this evening’s Hackaday Prize Ceremony, held during the Hackaday Superconference in Pasadena, California.

This year’s Hackaday Prize focused on product development. From one good idea and a working prototype, entrants were encouraged to iterate on their UX, industrial design, ergonomics, software, and mechanical plans as they worked toward a product that is both manufacturable and meets the needs of the user it has been designed for. Out of twenty finalists, the top eleven are covered below. Over $200,000 in cash prizes have been distributed as part of this year’s initiative where thousands of hardware hackers, makers, and artists compete to build a better future. Continue reading “FieldKit Is The Grand Prize Winner Of The 2019 Hackaday Prize” →

Behind The Scenes Of The 2019 Superconference Badge

If you count yourself among the several hundred of our closest friends that have joined us at Supplyframe HQ for the 2019 Hackaday Superconference, then by now you’ll have your hands on one of this year’s incredible FPGA badges. It should come as no surprise that an incredible amount of time and effort went into developing and manufacturing this exceptionally unique piece of hardware; the slick gadget in your hands today took nearly an entire year to develop, and work continued on it until very literally the last possible moment.

Badge designer Jeroen Domburg (aka Sprite_TM), Hackaday staff, and a team of dedicated volunteers were still putting the final touches on these ambitious devices less than 24 hours before they were distributed to the first wave of Superconference attendees. Naturally, that’s not exactly how things were supposed to go. But when you’ve got a group of people that want to push the envelope and build something truly incredible, convincing them to actually stop working can be a challenge in itself.

In fact, development of the badge is still ongoing. Fixes and improvements are being made to the software even as you read this, and if you haven’t already, you should upgrade your badge to make sure you’ve got the latest and greatest from our international team of wizards. We all know that conference badges have an unfortunate habit of languishing on the shelf and collecting dust, but the 2019 Superconference badge was built to challenge you for longer than just one weekend. Consider yourself warned: for every Supercon badge that gets tossed in a drawer come Monday, Sprite_TM will shed a single tear.

After the break, come along as we turn back the clock and take a look at the last minute dash to get 500+ badges programmed and ready to go before the doors opened for the 2019 Hackaday Superconference.

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DSP Spreadsheet: IQ Diagrams

In previous installments of DSP Spreadsheet, we’ve looked at generating signals, mixing them, and filtering them. If you start trying to work with DSP, though, you’ll find a topic that always rears its head: IQ signals. It turns out, these aren’t as hard as they appear at first and, as usual, we’ll tackle them in a spreadsheet.

What does IQ stand for? The I stands for “in phase” and the Q stands for quadrature. By convention, the I signal is a cosine wave and the Q signal is a sine wave. Another way to say that is that the I and Q signals are 90 degrees out of phase. By manipulating the amplitude of I and Q, you can create complex modulation or, conversely, demodulate signals. We’ll see a spreadsheet that shows that completely next time.

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This Week In Security: Fuzzing Fixes, Foul Fonts, TPM Timing Attacks, And More!

An issue was discovered in libarchive through Google’s ClusterFuzz project. Libarchive is a compression and decompression library, widely used in utilities. The issue here is how the library recovers from a malformed archive. Hitting an invalid header causes the memory in use to be freed. The problem is that it’s possible for file processing to continue even after that working memory has been freed, leading to all kinds of problems. So far an actual exploit hasn’t been revealed, but it’s likely that one is possible. The problem was fixed back in May, but the issue was just announced to give time for that update to percolate down to users.

Of note is the fact that this issue was found through Google’s fuzzing efforts. Google runs the oss-fuzz project, which automatically ingests nightly builds from around 200 open source projects and runs ClusterFuzz against them. This process of throwing random data at programs and functions has revealed over 14,000 bugs.
Continue reading “This Week In Security: Fuzzing Fixes, Foul Fonts, TPM Timing Attacks, And More!” →

Best Buy’s IoT Goes Dark, Leaving Some “Smart” Products Dumbfounded

Bad news if you bought several Insignia-branded smart devices from Best Buy. The company has decided to shut down the back end systems that make them work — or at least work as a smart device. On the chopping block are smart outlets, switches, a security camera, and an upright freezer. If you bought, say, the freezer, it will still keep things cold. But the security camera will apparently be of no use at all now that the backend systems have gone dark. The company is offering an unspecified partial refund to users of the affected devices.

Best Buy announced this in September, and the shutdown date was last week on November 6th. Not all Insignia products are impacted, just the ones that rely on their app.

Anytime we talk about cloud-based technology, there are always a few people who say something like, “I’ll never rely on anything in the cloud!” Perhaps they have a point — certainly in this case they were right. There are really two things to consider: hardware devices that rely on the cloud, and data that resides in the cloud. In some cases, one product — like a camera — might have both.

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Jubilee: A Toolchanging Homage To 3D Printer Hackers Everywhere

I admit that I’m late to the 3D printing game. While I just picked up my first printer in 2018, the rest of us have been oozing out beautiful prints for over a decade. And in that time we’ve seen many people reimagine the hardware for mischief besides just printing plastic. That decade of hacks got me thinking: what if the killer-app of 3D printing isn’t the printing? What if it’s programmable motion? With that, I wondered: what if we had a machine that just offered us motion capabilities? What if extending those motion capabilities was a first class feature? What if we had a machine that was meant to be hacked?

One year later, I am thrilled to release an open-source multitool motion platform I call Jubilee. For a world that’s hungry for toolchanging 3D printers, Jubilee might be the best toolchanging 3D printer you can build yourself–with nothing more than a set of hand tools and some patience. But it doesn’t stop there. With a standardized tool pattern established by E3D and a kinematically coupled hot-swappable bed, Jubilee is rigged to be extended by anyone looking to harness its programmable motion capabilities for some ad hoc automation.

Jubilee is my homage to you, the 3D printer hacker; but it’s meant to serve the open-source community at large. Around the world, scientists, artists, and hackers alike use the precision of automated machines for their own personal exploration and expression. But the tools we use now are either expensive or cumbersome–often coupled with a hefty learning curve but no up-front promise that they’ll meet our needs. To that end, Jubilee is meant to shortcut the knowledge needed to get things moving, literally. Jubilee wants to be an API for motion.

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Ask Hackaday: Is Anyone Sad Phone VR Is Dead?

It’s official: smartphone-based VR is dead. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached the end of its road. Things aren’t entirely shut down quite yet, but when it does it will sure leave a lot of empty headsets laying around. These things exist in the millions, but did anyone really use phone-based VR? Are any of you sad to see it go?

Google Cardboard, lowering cost and barrier to entry about as low as it could go.

In case you’re unfamiliar with phone-based VR, this is how it works: the user drops their smartphone into a headset, puts it on their head, and optionally uses a wireless controller to interact with things. The smartphone takes care of tracking motion and displaying 3D content while the headset itself takes care of the optics and holds everything in front of the user’s eyeballs. On the low end was Google Cardboard and on the higher end was Daydream and Gear VR. It works, and is both cheap and portable, so what happened?

In short, phone-based VR had constraints that limited just how far it could go when it came to delivering a VR experience, and these constraints kept it from being viable in the long run. Here are some of the reasons smartphone-based VR hit the end of the road: Continue reading “Ask Hackaday: Is Anyone Sad Phone VR Is Dead?” →