MiSTER Multisystem 2 on a wooden table

MiSTer For Mortals: Meet The Multisystem 2

If you’ve ever squinted at a DE10-Nano wondering where the fun part begins, you’re not alone. This review of the Mr. MultiSystem 2 by [Lee] lifts the veil on a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room. Developed by Heber, the same UK wizards behind the original MultiSystem, this follow-up console dares to blend flexibility with simplicity. No stack required.

It comes in two varieties, to be precise: with, or without analog ports. The analog edition features a 10-layer PCB with both HDMI and native RGB out, Meanwell PSU support, internal USB headers, and even space for an OLED or NFC reader. The latter can be used to “load” physical cards cartridge-style, which is just ridiculously charming. Even the 3D-printed enclosure is open-source and customisable – drill it, print it, or just colour it neon green. And for once, you don’t need to be a soldering wizard to use the thing. The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti. Just add some ROMs (legally, of course), and you’re off.

Despite its plug-and-play aspirations, there are some quirks – for example, the usual display inconsistencies and that eternal jungle of controller mappings. But hey, if that’s the price for versatility, it’s one you’d gladly pay. And if you ever get stuck, the MiSTer crowd will eat your question and spit out 12 solutions. It remains 100% compatible with the MiSTer software, but allows some additional future features, should developers wish to support them.

Want to learn more? This could be your entrance to the MiSTer scene without having to first earn a master’s in embedded systems. Will this become an alternative to the Taki Udon announced Playstation inspired all-in-one FPGA console? Check the video here and let us know in the comments. Continue reading “MiSTer For Mortals: Meet The Multisystem 2”

Welcome Your New AI (LEGO) Overlord

You’d think a paper from a science team from Carnegie Mellon would be short on fun. But the team behind LegoGPT would prove you wrong. The system allows you to enter prompt text and produce physically stable LEGO models. They’ve done more than just a paper. You can find a GitHub repo and a running demo, too.

The authors note that the automated generation of 3D shapes has been done. However, incorporating real physics constraints and planning the resulting shape in LEGO-sized chunks is the real topic of interest. The actual project is a set of training data that can transform text to shapes. The real work is done using one of the LLaMA models. The training involved converting Lego designs into tokens, just like a chatbot converts words into tokens.

There are a lot of parts involved in the creation of the designs. They convert meshes to LEGO in one step using 1×1, 1×2, 1×4, 1×6, 1×8, 2×2, 2×4, and 2×6 bricks. Then they evaluate the stability of the design. Finally, they render an image and ask GPT-4o to produce captions to go with the image.

The most interesting example is when they feed robot arms the designs and let them make the resulting design. From text to LEGO with no human intervention! Sounds like something from a bad movie.

We wonder if they added the more advanced LEGO sets, if we could ask for our own Turing machine?

Work, Eat, Sleep, Repeat: Become A Human Tamagotchi

When [Terence Grover] set out to build a Tamagotchi-inspired simulator, he didn’t just add a few modern tweaks. He ditched the entire concept and rebuilt it from the ground up. Forget cute wide-eyed blobby animals and pixel-poop. This Raspberry Pi-powered project ditches nostalgia in favour of brutal realism: inflation, burnout, capitalism, and the occasional existential crisis. Think Sims meets cyberpunk, rendered charmingly in Python on a low-res RGB LED matrix.

Instead of hunger and poop meters, this dystopian pet juggles Maslow’s hierarchy: hunger, rest, safety, social life, esteem, and money. Players make real-life-inspired decisions like working, socialising, and going into education – each affecting the stats in logical (and often unfair) ways. No free lunch here: food requires money, money requires mind-numbing labour, and labour tanks your rest. You can even die of overwork à la Amazon warehouse. The UI and animation logic are all hand-coded, and there’s a working buzzer, pixel-perfect sprite movement, and even mini-games to simulate job repetition.

It’s equal parts social commentary and pixel art fever dream. While we have covered Tamagotchi recreations some time ago, this one makes you the needy survivor. Want your own dystopia in 64×32? Head over to [Terence Grover]’s Github and fork the full open source code. We’ll be watching. The Tamagotchi certainly is.

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Vintage Game Rides Again Thanks To Modern Tech

You have to admire the lengths designers went to back in the day to create engaging games and toys. One particularly clever game of this type was called GEE-WIZ, a horse racing game from the 1920s that seems like it might have been right at home at a bar or pub, and that caught [Michael Gardi]’s imagination enough that he built a modern version of the game.

GEE-WIZ imitates a horse race with an extremely clever mechanism powered by a flywheel on a square shaft. Play is started by pulling a ripcord, which spins up the flywheel to shoot steel balls up six tracks in a gently sloped playing field. The balls hit tin horses riding in each track, pushing them ever further up the track until they trip a flag to indicate the winner. We can practically hear the cheers.

As with many of his other retro-reimaginings, [Mike]’s 21st-century version of GEE-WIZ focuses on capturing the look and feel of the original as accurately as possible. To that end, he put a lot of work into the 3D prints that form the playing field, as well as labels that adorned the original. But the game wouldn’t be much good without the drive mechanism, so [Mike] had to put some work into reverse-engineering the flywheel. He had that machined out of stainless steel and mounted it to the base with some chunky printed bearing blocks. You can see the final product in the brief video below.

[Mike] says that vintage toy recreations aren’t exactly his usual fare, but some might argue that the Sol-20 and Minivac 601 very much count as toys. Either way, we really like the simplicity of GEE-WIZ and the quality of [Mike]’s reproduction.

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Levitating Lego Generator Runs On Air

[Jamie] decided to build a generator, and Lego is his medium of choice. Thus was created a fancy levitating generator that turns a stream of air into electricity. 

The basic concept is simple enough for a generator—magnets moving past coils to generate electricity. Of course, Lego doesn’t offer high-strength magnetic components or copper coils, so this generator is a hybrid build which includes a lot of [Jamie’s] non-Lego parts. Ultimately though, this is fun because of the weird way it’s built. Lego Technic parts make a very crude turbine, but it does the job. The levitation is a particularly nice touch—the build uses magnets to hover the rotor in mid-air to minimize friction to the point where it can free wheel for minutes once run up to speed. The source of power for this contraption is interesting, too. [Jamie] didn’t just go with an air compressor or a simple homebrew soda bottle tank. Instead, he decided to use a couple of gas duster cans to do the job. The demos are pretty fun, with [Jamie] using lots of LEDs and a radio to demonstrate the output.  The one thing we’d like to see more of is proper current/voltage instrumentation—and some measurement of the RPM of this thing!

While few of us will be rushing out to build Lego generators, the video nonetheless has educational value from a mechanical engineering standpoint. Fluids and gases really do make wonderful bearings, as we’ve discussed before. Video after the break.

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Can Hackers Bring Jooki Back To Life?

Another day, another Internet-connected gadget that gets abandoned by its creators. This time it’s Jooki — a screen-free audio player that let kids listen to music and stories by placing specific tokens on top of it. Parents would use a smartphone application to program what each token would do, and that way even very young children could independently select what they wanted to hear.

Well, until the company went bankrupt and shutdown their servers down, anyway. Security researcher [nuit] wrote into share the impressive work they’ve done so far to identify flaws in the Jooki’s firmware, in the hopes that it will inspire others in the community to start poking around inside these devices. While there’s unfortunately not enough here to return these devices to a fully-functional state today, there’s several promising leads.

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Yaydio, A Music Player For Kids

Music consumption has followed a trend over the last decade or more of abandoning physical media for online or streaming alternatives. This can present a problem for young children however, for whom a simpler physical interface may be an easier way to play those tunes. Maintaining a library of CDs is not entirely convenient either, so [JakesMD] has created the Yaydio. It’s a music player for kids, that plays music when a card is inserted in its slot.

As you might expect, the cards themselves do not contain the music. Instead they are NFC cards, and the player starts the corresponding album from its SD card when one is detected. The hardware is simple enough, an Arduino Nano with modules for MP3 playback, NFC reading, seven segment display, and rotary encoder. The whole thing lives in a kid-friendly 3D printed case.

Some thought has been given to easily adding albums and assigning cards to them, making it easy to keep up with the youngster’s tastes. This isn’t the first such kid-friendly music player we’ve seen, but it’s certainly pretty neat.