This Machine Makes 35mm (Almost) Film

The revival in film photography has brought a range of specialist films to tempt the experimenter, as well as increased the popularity of loading your own cartridges. But perforating the film from blank stock has always been beyond the reach of home gamers. Now [Jon Schiereck] has done it, but not quite with film. He’s made a perforator for photographic paper, producing a strip which can be shot in a camera. It’s film, but it’s not exactly film.

The machine takes the form of a 3D printed mechanism which feeds a strip of photographic paper through a pair of punches to make the sprocket holes. In this case those holes are circular, being made by a pair of drill bits ground for the purpose, and they’re moved up and down by a crank driven by a set of gears from a hand crank or even a cordless drill. A rubber roller pulls the film forward.

It seems to be a well-thought-out machine, and you can try it yourself for free via a slightly unusual distribution medium, his Ko-Fi page. In case you’re worried about finding a slitter to make those 35mm paper strips, it seems he’s also working on a 3D printable one of those. So you can shoot on paper, and develop it just as you would a print.

If you’re further into extending what you can film through the use of a 3D printer, how about 8 mm movie film?

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This Week In Security: It’s Patch Tuesday Again, TVs Spying, Supply Chain Worms Return, Prolonged Hack Impacts, Stolen IDs

Several times this summer, Microsoft’s Patch Tuesday, the monthly roundup of major security patches for Microsoft products, has included record-breaking numbers of security fixes. The August 2026 patch set actually seemed to catch up. Was this a sign of the bug apocalypse lessening? Ha, nope!

Brian Krebs at Krebs On Security once again brings his excellent roundup of Patch Tuesday events, with this months patch set absolutely crushing previous numbers with nearly 1,000 security fixes.

Two of the fixes are for zero-day vulnerabilities under active exploitation in the wild, both allowing privilege escalation on Windows. Privilege escalation bugs turn general vulnerabilities in applications and games into full administrator access to gain persistence and deploy ransomware, and generally make any vulnerability significantly worse.

Krebs also calls out a CVSS 9.8 (so close to a perfect 10!) vulnerability that allows remote code execution in the Windows shell with no user interaction and no authentication, a remotely exploitable DNS bug present since Windows Server 2012 and Windows 10 which will likely see exploitation in the wild soon, and over a hundred other bugs are ranked “Critical”.

How the sheer volume of vulnerabilities in this patch will fit with recent Microsoft recommendations that companies should apply the patches immediately remains to be seen. (Likely: not very well, depending on what new behavior and issues the fixes cause!)

Is Your LG TV Spying on You?

Gamers Nexus continues their trend of high-quality investigation, and they have posted another tremendous multi-hour investigatory video. This time Gamers Nexus focuses on the ecosystem of LG televisions and monitors.

It shouldn’t likely surprise many here that “smart” devices are usually more to the benefit of advertisers than consumers. Similarly, it shouldn’t be a surprise that a “smart” device harvests user data to sell to advertises. What may be surprising is the degree to which LG devices appear to collect data, how much data is sent even when collection is turned off, and how overt executives at the company are, with multiple executives making statements in pitches to advertisers that LG “owns the glass”, “owns the living room”, and is designed to correlate devices, inhabitants of the environment, and viewing habits so that ads can be served to the TV and mobile devices in the same room simultaneously.

With tracking enabled, the smart TV captures telemetry of what applications are used, as well as continually capturing the video displayed and reporting fingerprints to LG servers and ad partners. The screen content is tracked not only for TV, but for the HDMI inputs, including if the TV is used as a PC monitor. If voice control is enabled, the TV also records audio and analyzes it. The TV also continually scans the local network and nearby Wi-Fi networks, reporting all the devices it finds on the local network, including host name, MAC address, and sometimes software running depending on the MDNS advertisements. Near-by Wi-Fi networks are sufficient for very precise geolocation, so LG effectively knows the location of every customer, as well.

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Purely Random TV In Your Browser

One of the things we used to appreciate about broadcast television is that… you kinda just got what you got. You didn’t have to choose beyond picking a channel, and then you settled in to imbibe whatever media the CRT was spraying at you. A vague recreation of part of this experience is now available, in the form of [Sergei’s] RND.TV.

The concept is simple enough—it’s a webpage that plays random videos from The Internet Archive. Each session draws videos from a random sequence, with no algorithm or fancy social media nonsense to push some videos over others. As you might expect, you’re in for lots of random and weird stuff, from old Army videos to middle-school basketball games. You can swipe to flick to a different “channel” if you don’t like what’s playing, or you can mark videos you like if you fancied what came up in the random feed. You can also use your phone as a remote if you want to sit back and flick channels like it’s the 90s again or something.

We’ve featured other projects in a similar vein before—like little TVs from The Simpsons that play episodes on repeat. Sometimes, it’s fun to just avoid the paralysis of choice, and a random stream of content can provide that relief. Or, alternatively, you could always hook up your TV to an antenna and watch free-to-air… it’s still out there, for those that wish to view it!

This Circuit Sculpture Is An ESP32-Powered Console

Expressif might not have intended the ESP32-S3 to become an emulation powerhouse, but that’s certainly what has happened. The little microcontroller seems perfect for recreating the Game Boys or Game Gears of years past, and there are a lot of software options to that end. Having grabbed firmware off a github repo, you still need a physical build to hold, and that’s where this one by [HVT Lab and Huy Vector] stands out.

As you can see, they’re letting everything hang out — not even in a 90s-inspired clear case, but with an open frame of soldered brass, with just a small strip of 2 mm clear acrylic to help stabilize the buttons. That appears to be held with cyanoacrylate glue, but it’s brass and solder doing the majority of the structural work here. We might be a little more confident tossing this lovely device in a bag or pocket if the whole device was boxed in with that acrylic — shorting the exposed power bus on your keys sounds like a bummer — but we can’t argue with the aesthetic vision here. It’s a lovely build on the physical end.

From the video it looks like the software is based on Retro-Go, which we’ve seen in use before. In any case, there are plenty of open source projects you could load onto the ESP32-S3 powering this circuit sculpture, though, from NES to IBM PC.

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Lara Croft On A Microcontroller

Once upon a time, you had to carefully budget your microcontroller’s resources if you wanted to do something as simple as flash a bunch of LEDs. These days, they’re powerful enough to humiliate the game consoles of yesteryear. [alexkid77] demonstrates this well, having the ESP32-P4 run Tomb Raider.

Now, [alexkid77] hasn’t gone so far as to create a PlayStation emulator on the ESP32 or anything quite like that. Instead, this is a port—and not of the original Tomb Raider release, either. [alexkid77] started with OpenLarathe classic game running in an open-source engine. With the ESP32-P4 having two cores running at 400 MHz each, there was plenty of processing power on tap to run the engine with a software renderer at 320×240, which is hardware scaled up to 1024×600 via the Pixel Processing Accelerator (PPA) built into the chip. There’s also stereo audio with an ES8311 codec hooked up, while input is via a USB HID keyboard.

It’s funny to think that it could actually be cheaper and quicker to get Tomb Raider running on an ESP32 and a cheap LCD display versus actually going out to buy a PlayStation and an original game disc. But that’s the way the cookie crumbles in 2026. At least you don’t have to play it on an S3 Verge. Continue reading “Lara Croft On A Microcontroller”

Changing Nozzle Internal Geometry To Increase FDM Flowrate

As FDM printers keep getting faster, we are forced to deal with a range of bottlenecks, all of which conspire to hold us back from another Benchie world record. A major physical limitation is that of flowrate, as the hotend has to be able to melt the filament that enters the nozzle before it departs said nozzle. One attempt to make a high-flow nozzle involves splitting the material path into three winding sections, which theoretically should help said flowrate. Recently [Thomas Sanladerer] took a poke at this and other types of nozzle with SLS-printed nozzles.

These printed parts still needed some finishing on the lathe, including drilling the 0.4 mm nozzle hole. The finished nozzles feature a variety of internal geometries, including the aforementioned triple-path, as well as many with various intrusions that seek to maximize the contact area.

Using a Prusa Core One these nozzles were subsequently tested to see what print quality they produced at high flow rates. A special test rig to test the nozzle pressure was also used to further characterize them, as this indicates at which flowrate the nozzle begins to struggle. Among these the Fuge design did the best, though with the big asterisk that these nozzles were printed in MS1, which is in effect tool steel and thus not great for being nozzles.

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Creating A Custom Hinge For A Motorbike’s Fuel Access Panel

A fun part of modifying something like a motorbike is that you sometimes have to come up with creative solutions to basic questions, like how you can still access the fuel tank’s cap after extending it forward. In the case of [KRTframework] this meant that the fuel cap was now underneath the bodywork, requiring a suitable way to access it. Of course, this meant making a hidden access panel with a custom hinge, to not break the bike’s clean lines.

To make the process as easy as possible, a 3D scanner was used to get detailed measurements on what the new bodywork would look like. Using these the new bodywork was created, including what would be the hidden access panel, yet finding a suitable hinge mechanism wasn’t easy. This is where this custom design was created, with detailed assembly covered in the video.

To bridge the gap between the opening and the fuel tank a part was 3D-printed that also contains the simple push-to-open latch mechanism. Of course, in the comment section people sounded off on this, feeling that it would be far too easy to accidentally open the panel.

The hinge seems to be well-received at least, with it having to fit within the available space, while also providing good access to the fuel cap when opened, meaning quite a lot of travel.

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