Preparing To Fire Up A 90-Year-Old Boiler After Half A Century

Continuing the restoration of the #1 Lancashire boiler at the Claymills Pumping Station in the UK, the volunteers are putting on the final touches after previously passing the boiler inspection. Although it may seem that things are basically ready to start laying down a fire after the boiler is proven to hold 120 PSI with all safeties fully operating, they first had to reassemble the surrounding brickwork, free up a seized damper shaft and give a lot of TLC to mechanisms that were brand new in the 1930s and last operated in 1971.

Removing the ashes from a Lancashire boiler. (Credit: Claymills pumping station, YouTube)
Removing the ashes from a Lancashire boiler. (Credit: Claymills pumping station, YouTube)

The damper shaft is part of the damper mechanism which controls doors that affect the burn rate, acting as a kind of throttle for the boilers. Unfortunately the shaft’s bearings had seized up completely, and no amount of heat and kinetic maintenance could loosen it up again. This forced them to pull it out and manufacture a replacement, but did provide a good look at how it’s put together. The original dial indicator was salvaged, along with some other bits that were still good.

Next was to fit the cast-iron ash boxes that sit below the boiler and from where ash can be scraped out and deposited into wheelbarrows. The automatic sprinkler stokers are fitted above these, with a good look at their mechanism. The operator is given a lot of control over how much coal is being fed into the boiler, as part of the early 20th-century automation.

The missing furnace doors on the #1 boiler were replaced with replicas based on the ones from the other boilers, and some piping around the boiler was refurbished. Even after all that work, it’ll still take a few weeks and a lot more work to fully reassemble the boiler, showing just how complex these systems are. With some luck it’ll fire right back up after fifty years of slumbering and decades of suffering the elements.

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Hacking The System In A Moral Panic: We Need To Talk

It seems that for as long as there have been readily available 3D printers, there have been moral panics about their being used to print firearms. The latest surrounds a Washington State Legislature bill, HB2320, which criminalises the printing of unregistered guns. Perhaps most controversially, it seeks so impose a requirement on printers sold in the state to phone home and check a database of known firearms and refuse to print them when asked.

This has drawn a wave of protest from the 3D printing community, and seems from where we are sitting to be a spectacularly ill-conceived piece of legislation. It’s simply not clear how it could be implemented, given the way 3D printers and slicing software actually work.

Oddly This Isn’t About Firearms

The root of the problem with this bill and others like it lies in ignorance, and a misplaced belief in the power of legislation. Firearms are just the example here, but we can think of others and we’re sure you can too. Legislators aren’t stupid, but by and large they don’t come from technology or engineering backgrounds.

Meanwhile they have voters to keep happy, and therefore when a moral panic like this one arises their priority is to be seen to be doing something about it. They dream up a technically infeasible solution, push to get it written into law, and their job is done. Let the engineers figure out how to make it work. Continue reading “Hacking The System In A Moral Panic: We Need To Talk”

From 8086 To Z80: Building A NASM-Inspired SDK For 8-Bit Retro Computing

Assembler syntax is a touchy subject, with many a flamewar having raged over e.g. Intel vs AT&T style syntax. Thus when [Humberto Costa] recently acquired an MSX system for some fun retro-style ASM programming, he was dismayed to see that the available Z80 assemblers did not support the syntax of his favorite ASM tool, NASM. Thus was born the HC SDK project, which seeks to bring more NASM to the Z80, 8085 and a slew of other processors.

There’s both a project site and a GitHub repository, from where both source and pre-compiled releases can be obtained. Supported host platforms are macOS, Windows, OpenBSD, FreeBSD, and Linux, with currently supported targets the 8080, 8085, 8086 and Z80. Support for the 6502 is currently in progress.

The Netwide Assembler (NASM), targets only the x86 architecture, being one of the most popular assemblers for Linux and x86. It uses a variant of the Intel ASM syntax, which contrasts it strongly with the GNU Assembler (GAS) that uses AT&T syntax. Of course, in an ironic twist of fate NASM now also supports AT&T syntax and vice versa, albeit with some subtle gotchas.

Regardless, if ASM for these retro architectures is your thing, then the HC SDK may be worth checking out. [Humberto] also says that he’s looking at adding higher-level language support to make it a more complete development environment for these old systems and new takes on them.

Thanks to [Albert Wolf] for the tip.

Fictional Moon: Reality TV And SciFi Don’t Mix

It is a safe bet that nearly all Hackaday readers like to at least imagine what it would be like to build and live in an orbital station, on the moon, or on another planet. Moon bases and colonies show up all the time in fictional writing and movies, too. For the Hackaday crowd, some of these are plausible, and others are — well — a bit fanciful. However, there’s one fictional moonbase that we think might have been too realistic: Moonbase 3.

View of the base from above.

If that didn’t ring a bell, we aren’t surprised. The six-episode series was a co-production between Twentieth Century Fox and the BBC that aired in 1973. To make matters worse, after the initial airings in the UK, Australia, and New Zealand, the video master tapes were wiped out. Until 1993, there were no known copies of the show, but then one turned up in a US television station.

The show had many links to Dr. Who and, in fact, if you think the spacesuits look familiar, they made later appearances in two Dr. Who episodes.

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Two test towers, showing the palette potential of three (R, B, Y) filaments.

FullSpectrum Is Like HueForge For 3D Models, But Bring Your Toolchanger

Full-color 3D printing is something of a holy grail, if nothing else, just because of how much it impresses the normies. We’ve seen a lot of multi-material units in the past few years, and with Snapmaker’s U1 and the Prusa XL, it looks like tool changers are coming back into vogue. Just in time, [Ratdoux] has a fork of OrcaSlicer called FullSpectrum that brings HueForge-like color mixing to tool-changing printers.

The hook behind FullSpectrum is very simple: stacking thin layers of colors, preferably with semi-translucent filament, allows for a surprising degree of mixing. The towers in the image above have only three colors: red, blue, and yellow. It’s not literally full-spectrum, but you can generate surprisingly large palettes this way. You aren’t limited to single-layer mixes, either: A-A-B repeats, and even arbitrary patterns of four colors are possible, assuming you have a four-head tool-changing printer like the Snapmaker U1 this is being developed for.

FullSpectrum is, in fact, a fork of Snapmaker’s fork of OrcaSlicer, which is itself forked from Bambu Slicer, which forked off of PrusaSlicer, which originated as a fork of Slic3r. Some complain about the open-source chaos of endless forking, but you can see in that chain how much innovation it gets us — including this technique of color mixing by alternating layers.

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Polyphonic Tunes On The Sharp PC-E500

If you’re a diehard fan of the chiptune scene, you’ve probably heard endless beautiful compositions on the Nintendo Game Boy, Commodore 64, and a few phat FM tracks from Segas of years later. What the scene is yet to see is a breakout artist ripping hot tracks on the Sharp PC-E500. If you wanted to, though, you’d probably find use in this 3-voice music driver for the ancient 1993 mini-PC. 

This comes to us from [gikonekos], who dug up the “PLAY3” code from the Japanese magazine “Pocket Computer Journal” published in November 1993. Over on GitHub, the original articles have been scanned, and the assembly source code for the PLAY3 driver has been reconstructed. There’s also documentation of how the driver actually works, along with verification against RAM dumps from actual Sharp PC-E500 hardware. The driver itself runs as a machine code extension to the BASIC interpreter on the machine. The “PLAY” command can then be used to specify a string of notes to play at a given tempo and octave. Polyphony is simulated using time-division sound generation, with output via the device’s rather pathetic single piezo buzzer.

It’s very cool to see this code preserved for the future. That said, don’t expect to see it on stage at the next Boston Bitdown or anything—as this example video shows, it’s not exactly the punchiest chiptune monster out there. We’ll probably stick to our luscious fake-bit creations for now, while Nintendo hardware will still remain the bedrock of the movement.

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A Voltage Regulator Before Electronics

Did you ever wonder how the mechanical voltage regulator — that big black box wired up to the generator on a car from the ’60s or before — worked? [Jonelsonster] has some answers.

For most people in 2026 an old car perhaps means one from the 20th century, now that vehicles from the 1990s and 2000s  have become the beloved jalopies of sallow youths with a liking for older cars and a low budget. But even a 1990s vehicle is modern in terms of its technology, because a computer controls the show. It has electronic fuel injection (EFI), anti-lock braking system (ABS), closed loop emissions control, and the like.

Go back in time to the 1970s, and you’ll find minimal electronics in the average car. The ABS is gone, and the closest thing you might find to EFI is an electronic ignition where the points in the distributor have been replaced with a simple transistor. Perhaps an electronic voltage regulator on the alternator. Much earlier than that and everything was mechanical, be that the ignition, or that regulator.

The video below the break has a pair of units, it seems from 1940s tractors. They would have had a DC generator, a spinning coil with a commutator and brushes, in a magnetic field provided by another coil. These things weren’t particularly powerful by today’s standards and sometimes their charging could be a little lackluster, but they did work. We get to see how, as he lifts the lid off to reveal what look like a set of relays.

We’re shown the functions of each of the three coils with the aid of a lab power supply; we have a reverse current relay that disconnects the generator if the battery tries to power it, an over-current relay that disconnects the field coil if the current is too high, and an over-voltage relay that does the same for voltage. The regulating comes down to the magnetic characteristics, and while it’s crude, it does the job.

We remember European devices with two coils and no field terminal, but the principle is the same. There is never a dull moment when you own an all mechanical car.

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