2026 Frikkin Lasers Challenge: Super-Simple Laser Precision For Your Stargazing

Perhaps the hardest thing for amateur astronomers just starting out is finding the things you want to look at. Prolific maker [mircemk] has submitted a quick-and-easy star-hopper device that will help guide your binoculars with laser-like precision using things you likely already have on hand: a smartphone, a mounting plate, and a green laser pointer.

The smartphone is running AstroHopper, an astronomy app that uses GPS and inertial navigation to know exactly where your phone is pointing, and offer an image of the sky on the screen. There are many others of this ilk, and there’s no reason [mircemk]’s trick won’t work with your favorite. The trick is decidedly simple: the smartphone is mounted to a flat plate, in line with a green laser pointer. Careful placement aligns the axis of the phone and the laser, and the mounting plate is set up to fit a tripod.

Using it is simple: with a labelled view of the sky displayed on the screen, one lines up the phone/laser combo with the desired object, and activates the laser pointer. [micremk] has wired in an on-off switch for this purpose and a large external battery, rather than relying on the stock pushbutton. Since the axis of the laser pointer and the phone are aligned, a green line launches out into the heavens for you to follow with your binoculars. Once you locate that green dot, you can turn off the laser. Yes, the computer has helped you find the object, but your muscles are doing the slewing and that will make it much more likely you start to learn the sky yourself rather than relying on electronic magic.

This is probably the simplest hack we’ve yet seen in the Frikkin’ Lasers Challenge, and yet also one of the most practical. If you enjoy playing with radiation that’s spontaneously emitted, there’s still time to get your entry together — the contest runs until July 23, 2026.

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Hackaday Europe 2026 – Building A Retro PC From Scratch

If you’re big into retrocomputing, you probably spend a lot of time chasing parts and machines on online classifieds or through local swap meets. But what if there was a different way to build a classic retro PC? What if you could put one together from bare chips, from the ground up?

[Jeroen Domburg] is no stranger to the pages of Hackaday. You might know him by his alias, [sprite_tm], under which he’s shared many projects, from miniaturizing old hardware to unearthing the secrets of undocumented commercial hardware. Now, he’s turning his considerable skills to figuring out how to build a retro PC in today’s world, and came to Hackaday Europe 2026 to show us all how it’s done.

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A BIOS For Your ESP32-C6

An old-style PC BIOS served the function of a bootloader in loading the operating system kernel, and of an API in providing a set of standard system calls through which software could interact with the hardware. Though it as been long-ago superseded by operating system level calls and UEFI bootloaders, it was a simple and easy-to-understand firmware for the PCs of the day.

Microcontrollers usually don’t have anything quite like a BIOS because their software is more often compiled as-is without the need for one. But here’s [Rompass] who has bucked that trend, with a BIOS for the ESP32-C6.

Of course this isn’t the PC BIOS we all know, and you’ll not be running DOS on it. Instead it’s a subsystem that serves the purposes outlined above and provides an environment for dynamically loaded executables from RAM rather than an operating system kernel. The executables are compiled in the normal way for the ESP32, and can be loaded over the network if necessary.

We don’t know how popular a firmware like this one will become, but for us it’s symptomatic of how the line between a microcontroller and a microprocessor is becoming blurred. The next few years are going to continue this trend, as inexpensive microcontroller application processors such as the C6’s P4 bigger brother move into the mainstream.


Header image: Popolon, CC BY-SA 4.0.

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Hackaday Links: June 21, 2026

Today marks the summer solstice, the longest day of the year and the start of astronomical summer in the Northern Hemisphere. This doesn’t really have much to do with hacking hardware or building gadgets other than the fact that from this point on you’ll have progressively less daylight hours to do it in each day. Of course, if you do your best work in the middle of the night this won’t impact things much.

If you’re as likely to find a controller in your hand as a soldering iron in the evenings, you might be interested in a recent filing against Sony. Lawyers representing a group of four gamers allege that the entertainment giant is violating a California law that says digital storefronts need to make it clear that buyers don’t technically own the games in question but are merely licensing them — a license which, as we’ve seen in the past, can be revoked or modified at any time with no restitution made to the purchaser.

Now while we agree conceptually that selling gamers a license rather than an actual copy of the game is clearly a one-sided deal, we’re still not sure this case has a lot of merit. As far as we can tell, Sony does make it clear in the fine print that you’re not really going to own anything once they take your money. Or, at the very least, they make it equally as clear as any other company that’s selling digital downloads these days. Should the court actually find that said fine print is a little too fine, it could conceivably have ramifications throughout the entertainment industry. This is certainly a case to keep an eye on.

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Come With Me If You Want To Weed: Autonomous Weedinator Robot Back For 2026

The WEEDINATOR agricultural robot is one of the longer-running projects we’ve featured here on Hackaday. We first featured it way back in 2017 for that year’s Hackaday prize, and after a nearly a decade of work on-and-off it has hit a very important milestone: it is now an effective horticultural instrument, as you can see in the latest demo video below.

There have been some big changes over the years. For one, the scope of the project narrowed considerably with the adoption of a commercial tractor as the base, specifically an Iseki 321 . They picked the Iseki after examining several competitors, and it won out because its hydrostatic drive was best able to handle the very low speeds desired. It looks like they’re now focused on cultivation — that is, tearing out weeds mechanically — rather than the flame weeder they started with. The cultivators are of the claw type, and has three claws powered via the tractor’s hydraulics for control in all three axis: X, Y and Z. Of course the project now leverages modern computer vision toolsets, using a combination of OpenCV and YOLO26n running on a Jetson Nano board. The robotics half of the equation is handled on an STM32 Nucleo.

Aside from being one of our longer-running submissions, we have to call out the team for being one of the very few — perhaps the only — to go to the effort of creating a theme song for their project. If you’ve only got a minute to see the robot run, you might as well look at the second video embedded below and give a listen.

While WEEDINATOR has got the most persistence, they’re not the only ones in the garden robot game. We’ve seen projects using everything from concentrated sunlight to precision-applied herbicides to clear unwanted plants over the years.

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Running Modern Linux On A 68008

Linux developers have been trimming the fluff in recent years, removing support for older processors that hardly anyone uses with a modern kernel anymore. With that said, it’s possible to run the latest kernel on some truly old metal. As a case in point, [Colin Maykish] just got it going on a Motorola 68008!

The rig in question is a Mackerel-68k—a homebrew single-board computer built around Motorola’s famous 68000 CPU line. This version in particular is running a 68008 rated at 8 MHz, though it’s overclocked to 14 MHz for a little more pep, and has just 3.5 MB of RAM. Despite these limitations, the board can run the mainline v7.1-rc6 kernel, booting into userspace and providing a very minimalistic BusyBox shell. Booting is slow, and doing much more than that is impossible without running out of RAM, but it’s an impressive feat nonetheless. [Colin] has also had the 68010 and 68030 chips running the kernel, too.

We’ve previously discussed efforts to bring Linux into the future while leaving old chips behind. Video after the break.

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Nintendo DS Port Of Super Mario 64 Released With Multiplayer Support

For some time now [Tobi Friedly] has been tinkering away at porting the original Super Mario 64 from the Nintendo 64 to just about any device imaginable. One of these being the Nintendo DS, with the code and build instructions now up on GitHub, along with the demonstration video below that shows off the added multiplayer functionality.

We previously covered this project and the challenges involved. The main problem that kept him from just taking the existing Nintendo DSi port by [Hydr8gon] and running it on the original DS is that the latter doesn’t have enough RAM to load the entire game ROM into memory. The integration of NitroFS for asset streaming took some time, along with addressing sound support and overall stability. Meanwhile it appears that multiplayer support was also added along the way.

This multiplayer involves two DS systems, each running its own copy of the game. This can be nice for co-op playing of the game, as well as just for goofing around in a 120 star fully finished game with a buddy.

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