PinePhone Gets 3D Printed Mechanical Keyboard

Do you remember when smartphones had real physical keyboards? Working the command line on some remote machine over SSH was a breeze, and you could even knock out a few lines of code if you were so inclined. But these days you’ve either got to lug around an external keyboard, or suffer through pecking out a few words per minute on a piece of glass. Doesn’t sound much like progress to us.

By the looks of it, [James Williams] doesn’t think so either. He’s designed a physical keyboard add-on that snaps onto the back of the PinePhone to deliver a proper, albeit condensed, typing experience. This is no repurposed BlackBerry board either; he’s created a custom mechanical keyboard that manages to fold into an incredibly small size thanks to resin printed keycaps and Kailh low profile switches. Other than the hand-drawn legends, it’s probably not a stretch to say this is a better keyboard than what many people have on their actual computers.

In addition to the 3D printed frame and Kailh switches, there’s also an Arduino Pro Micro onboard to communicate with the phone. Rather than use USB, the keyboard is wired to the I2C accessory port on the rear of the PinePhone. It sounds like [James] needs a little more time to polish his QMK build before its ready to release, so you might want to wait a bit before you start printing off your own copy of the parts.

Those following along with the development of the PinePhone know there’s supposedly an official keyboard accessory in the works, but who wants to wait when we’re so close to mobile Linux nirvana? Besides, we doubt it will be nearly as pleasant to type on as the board [James] has put together.

3D Print Your Way To A Modular MIDI Playset

Have you ever wanted to experiment with MIDI, but didn’t know where to start? Or perhaps you didn’t think you could afford to properly outfit your digital beat laboratory, especially given the average hacker’s penchant for blinkenlights? Well worry no more, as [Johan von Konow] has unveiled a collection of DIY MIDI devices that anyone with a 3D printer can build on the cheap.

The LEET modular synthesizer is made up of a keyboard, drum pad, chord keyboard, arpeggiator and a step sequencer that plug into your computer and interface with industry standard digital audio workstation (DAW) programs. The down side is that they don’t do anything on their own, but this simplification allowed [Johan] to really streamline the design and bring the cost of the build down to the bare minimum.

Integrated wire channels mean no PCB is required.

You don’t need to build all the components either, especially if you’re just testing the waters. The keyboard is a great starting point, and even if you have to buy all the components new from eBay, [Johan] says it shouldn’t cost you more than $10 USD to build. You just need an Arduino Pro Micro, some tact switches, and a section of WS2812 RGB LED strip. There’s an excellent chance you’ve already got some of that in the parts bin, which will make it even cheaper.

There is one missing element though: the PCB. But not because you have to source it yourself. Like his clever Arduboy clone we covered earlier in the year, the 3D printed bodies for all of the LEET devices have integrated wiring channels that serve as a stand-in for a traditional circuit board. Simply place all your components, push some stiff 0.3 mm diameter wire down into the channels, and solder the ends. It’s a very neat approach, and something we could see becoming more popular as desktop 3D printers become an increasingly common sight in the home workshop.

Continue reading “3D Print Your Way To A Modular MIDI Playset”

DIY Ergonomic Game Pad Lends A Hand

Does it seem like everyone you game against can do everything faster than you? Chances are good that they have some kind of dedicated game pad or macro pad with a bunch of custom shortcuts. If you can’t beat ’em, join ’em, but why buy one when you can build your own? [lordofthedum] did the smart thing when they built their own version of the Azeron game pad, which is an outrageously expensive but ergonomic and cool-looking macro pad that reminds us of the DataHand ergonomic keyboard.

Each finger hovers over a C-shaped group of three switches — one actuates by moving the finger forward, another by moving backward, and the third by pushing down like a regular button. The thumb gets a 4-way joystick. All of these inputs are wired up to an Arduino Pro Micro, which has sort of become the standard for DIY macro pads and keyboards. We think this looks fantastic, and really raises the bar for DIY macro pads.

Need a few more keys, but still want a thumb joystick? Check out the smooth and sweet Sherbet game pad.

Cybercube Makes A Great Computing Companion

Oh, sure, there have been a few cube-shaped PCs over the years, like the G4 and the NeXT cube. But can they really be called cubes when the display and the inputs were all external? We think not.

[ikeji] doesn’t think so either, and has created a cube PC that puts them all to shame. Every input and output is within the cube, including our favorite part — the 48-key ortholinear keyboard, which covers two sides of the cube and must be typed on vertically. (If you’ve ever had wrist pain from typing, you’ll understand why anyone would want to do that.) You can see a gif of [ikeji] typing on it after the break.

Inside the 3D printed cube is a Raspberry Pi 4 and a 5″ LCD. There’s also an Arduino Pro Micro for the keyboard matrix, which is really two 4×6 matrices — one for each half. There’s a 6cm fan to keep things cool, and one panel is devoted to a grille for heat output. Another panel is devoted to vertically mounting the microcontrollers and extending the USB ports.

Don’t type on me or my son ever again.

When we first looked at this project, we thought the tiny cube was a companion macro pad that could be stored inside the main cube. It’s really a test cube for trying everything out, which we think is a great idea and does not preclude its use as a macro pad one of these days. [ikeji] already has plenty of plans for the future, like cassette support, an internal printer, and a battery, among other things. We can’t wait to see the next iteration.

We love a good cyberdeck around here, and it’s interesting to see all the things people are using them for. Here’s a cyberduck that quacks in Python and CircuitPython.

Continue reading “Cybercube Makes A Great Computing Companion”

Hacker Driven To Build R/C Forza Controller

Generic video game console controllers have certainly gotten better and more ergonomic since the hard corners of the Atari joystick. As beautiful and engrossing as games have become, the controller is still the least engaging aspect. Why race your sweet fleet of whips with an ordinary controller when you could pretend they’re all R/C cars?

[Dave] found an affordable 4-channel R/C controller in the Bezos Barn and did just that. It took some modifications to make it work, like making a daughter board to turn the thumb grip input from a toggle button to a momentary and figuring out what to do with the three-way slider switch, but it looks like a blast to use.

The controller comes in a 6-channel version with two pots on the top. Both versions have the same enclosure and PCB, so [Dave] already had the placement molded out for him when he decided to install a pair of momentary buttons up there. These change roles based on the three-way slider position, which switches between race mode, menu mode, and extras mode.

We love the way [Dave] turned the original receiver into a USB dongle that emulates an Xbox 360 controller — he made a DIY Arduino Pro Micro with a male USB-A, stripped down the receiver board, and wired them together. There’s an entire separate blog post about that, and everything else you’d need to make your own R/C controller is on GitHub. Check out the demo and overview of the controls after the break.

[Dave] is no stranger to making game controllers — we featured his DJ Hero controller modified to play Spin Rhythm XD a few months ago.

Continue reading “Hacker Driven To Build R/C Forza Controller”

Open Source Stream Deck Does It Without Touch Screens

[Adam Welch] has built macro pads in the past out of pre-fab key matrices and handfuls of Cherry MX clones. But all the stickers and custom keycaps in the world wouldn’t make those macro pads as versatile as a stream deck — those visual shortcut panels with tiny touchscreens for each button that some streamers use to change A/V settings or switch between applications.

Let’s face it, stream decks are expensive. But 0.96″ OLED displays are not, and neither are SMD tactile buttons. Why not imitate a screen deck on the cheap by making it so the screens actuate buttons behind them? [Adam] based this baby on the clever design of [Kilian Gosewisch]’s FreeDeck, and they ended up working together to improve it with a dedicated PCB.

The brains of the operation is an Arduino Pro Micro, which addresses each screen individually via two 74HC4051 mux ICs. Thanks to an SD card module, there’s no need to flash the ‘duino every time you want to change a shortcut or its picture. Even if this deck doesn’t hold up forever, it won’t break the bank to build another one. Poke past the break for the build video, which has all the links you’d need to make your own, including a handy configurator.

There’s more than one way to do a visual macro pad. Here’s one that uses a single screen and splits it Brady Bunch style to match the matrix.

Continue reading “Open Source Stream Deck Does It Without Touch Screens”

Switch Tester Servo-Slaps Them ’til They Fail

[James] is designing an open-source 3D printed keyboard switch, with the end goal of building a keyboard with as many printed parts as possible. Since keyswitches are meant to be pressed quite often, the DIY switches ought to be tested just as rigorously as their commercial counterparts are at the factory. Maybe even more so.

The broken spring after 13,000+ automated boings.

Rather than wear out his fingers with millions of actuations, [James] built a robot to test switches until they fail. All he has to do is plug a switch in, and the servo-driven finger slowly presses the slider down until the contacts close, which lights the LED.

The system waits 100ms for the contacts to stop any tiny vibrations before releasing the slider. That Arduino on the side tracks the contact and release points and sends them to the PC to be graphed. If the switch fails to actuate or release, the tester stops altogether.

We love that this auto-tester works just fine for commercial switches, too — the bit that holds the switch is separate and attaches with screws, so you could have one for every footprint variant. [James] recently did his first test of a printed switch and it survived an astonishing 13,907 presses before the printed coil spring snapped.

One could argue that this doubles as a servo tester. If you want a dedicated device for that, this one can test up to sixteen at a time.

Continue reading “Switch Tester Servo-Slaps Them ’til They Fail”