Demystifying The ESP8266 With A Series Of Tutorials

If your interest has been piqued by the inexpensive wireless-enabled goodness of the ESP8266 microcontroller, but you have been intimidated by the slightly Wild-West nature of the ecosystem that surrounds it, help is at hand. [Alexander] is creating a series of ESP8266 tutorials designed to demystify the component and lead even the most timid would-be developer to a successful first piece of code.

If you cast your mind back to 2014 when the ESP8266 first emerged, it caused great excitement but had almost no information surrounding it. You could buy it on a selection of modules, but there were no English instructions and no tools to speak of. A community of software and hardware hackers set to work, resulting in a variety of routes into development including the required add-ons to use the ever-popular Arduino framework. Four years later we have a mature and reliable platform, with a selection of higher-quality and well supported boards to choose from alongside that original selection.

The tutorials cover the Arduino and the ESP, as well as Lua and the official SDK. They are written for a complete newcomer, but the style is accessible enough that anyone requiring a quick intro to each platform should be able to gain something.

Our community never ceases to amaze us with the quality of the work that emerges from it. We’ve seen plenty of very high quality projects over the years, and it’s especially pleasing to see someone such as [Alexander] giving something back in this way. We look forward to future installments in this series, and you should keep an eye out for them.

Arduino Gets Command Line Interface Tools That Let You Skip The IDE

Arduino now has an officially supported command-line interface. The project, called arduino-cli, is the first time that the official toolchain has departed from the Java-based editor known as the Arduino IDE. You can see the official announcement video below.

Obviously this isn’t a new idea. Platform IO and other command-line driven tools exist. But official support means even if you don’t want to use the command line yourself, this should open up a path to integrate the Arduino build process to other IDEs more easily.

The code is open source, but they do mention in their official announcement that you can license it for commercial use. We assume that would mean if you wanted to build it into a product, not just provide an interface to it. This seems like something Arduino expects, because a lot of the command line tools can produce json which is a fair way to send information to another application for parsing.

The command line interface doesn’t just build a sketch. You can do things like install and manage libraries. For example, to create a new sketch:

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Simulate PIC And Arduino/AVR Designs With No Cloud

I’ve always appreciated simulation tools. Sure, there’s no substitute for actually building a circuit but it sure is handy if you can fix a lot of easy problems before you start soldering and making PCBs. I’ve done quite a few posts on LTSpice and I’m also a big fan of the Falstad simulator in the browser. However, both of those don’t do a lot for you if a microcontroller is a major part of your design. I recently found an open source project called Simulide that has a few issues but does a credible job of mixed simulation. It allows you to simulate analog circuits, LCDs, stepper and servo motors and can include programmable PIC or AVR (including Arduino) processors in your simulation.

The software is available for Windows or Linux and the AVR/Arduino emulation is built in. For the PIC on Linux, you need an external software simulator that you can easily install. This is provided with the Windows version. You can see one of several videos available about an older release of the tool below. There is also a window that can compile your Arduino code and even debug it, although that almost always crashed for me after a few minutes of working. As you can see in the image above, though, it is capable of running some pretty serious Arduino code as long as you aren’t debugging.

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Ask Hackaday Answered: The Tale Of The Top-Octave Generator

We got a question from [DC Darsen], who apparently has a broken electronic organ from the mid-70s that needs a new top-octave generator. A top-octave generator is essentially an IC with twelve or thirteen logic counters or dividers on-board that produces an octave’s worth of notes for the cheesy organ in question, and then a string of divide-by-two logic counters divide these down to cover the rest of the keyboard. With the sound board making every pitch all the time, the keyboard is just a simple set of switches that let the sound through or not. Easy-peasy, as long as you have a working TOG.

I bravely, and/or naïvely, said that I could whip one up on an AVR-based Arduino, tried, and failed. The timing requirements were just too tight for the obvious approach, so I turned it over to the Hackaday community because I had this nagging feeling that surely someone could rise to the challenge.

The community delivered! Or, particularly, [Ag Primatic]. With a clever approach to the problem, some assembly language programming, and an optional Arduino crystalectomy, [AP]’s solution is rock-solid and glitch-free, and you could build one right now if you wanted to. We expect a proliferation of cheesy synth sounds will result. This is some tight code. Hat tip!

Squeezing Cycles Out of a Microcontroller

Let’s take a look at [AP]’s code. The approach that [AP] used is tremendously useful whenever you have a microcontroller that has to do many things at once, on a rigid schedule, and there’s not enough CPU time between the smallest time increments to do much. Maybe you’d like to control twelve servo motors with no glitching? Or drive many LEDs with binary code modulation instead of primitive pulse-width modulation? Then you’re going to want to read on.

There are two additional tricks that [AP] uses: one to fake cycles with a non-integer number of counts, and one to make the AVR’s ISR timing absolutely jitter-free. Finally, [Ag] ended up writing everything in AVR assembly language to make the timing work out, but was nice enough to also include a C listing. So if you’d like to get your feet wet with assembly, this is a good start.

In short, if you’re doing anything with hard timing requirements on limited microcontroller resources, especially an AVR, read on!

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Automated Turntable For 3D Scanning

Those just starting out in 3D printing often believe that their next major purchase after the printer will be a 3D scanner. If you’re going to get something that can print a three dimensional model, why not get something that can create said models from real-world objects? But the reality is that only a small percentage ever follow through with buying the scanner; primarily because they are notoriously expensive, but also because the scanned models often require a lot of cleanup work to be usable anyway.

While this project by [Travis Antoniello] won’t make it any easier to utilize scanned 3D models, it definitely makes them cheaper to acquire. So at least that’s half the battle. Consisting primarily of a stepper motor, an Arduino, and a EasyDriver controller, this is a project you might be able to assemble from the parts bin. Assuming you’ve got a pretty decent camera in there, anyway…

The general idea is to place a platform on the stepper motor, and have the Arduino rotate it 10 degrees at a time in front of a camera on a tripod. The camera is triggered by an IR LED on one of the Arduino’s digital pins, so that it takes a picture each time the platform rotates. There are configurable values to give the object time to settle down after rotation, and a delay to give the camera time to take the picture and get ready for the next one.

Once all the pictures have been taken, they are loaded into special software to perform what’s known as photogrammetry. By compiling all of the images together, the software is able to generate a fairly accurate 3D image. It might not have the resolution to make a 1:1 copy of a broken part, but it can help shave some modeling time when working with complex objects.

We’ve previously covered the use of photogrammetry to design 3D printed accessories, as well as a slightly different take on an automated turntable a few years ago. The process is still not too common, but the barriers to giving it a try on your own are at least getting lower.

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Custom Split-Flap Display Is A Unique Way To Show The Weather

There’s little doubt about the charms of a split-flap display. Watching a display build up a clear, legible message by flipping cards can be mesmerizing, whether on a retro clock radio from the 70s or as part of a big arrival and departure display at an airport or train station. But a weather station with a split-flap display? That’s something you don’t see often.

We usually see projects using split-flap units harvested from some kind of commercial display, but [gabbapeople] decided to go custom and build these displays from the ground up. The frame and mechanicals for each display are made from laser-cut acrylic, as are the flip-card halves. Each cell can display a full alphanumeric character set on 36 cards, with each display driven by its own stepper. An Arduino fetches current conditions from a weather API and translates the description of the weather into a four-character code. The codes shown in the video below seem a little cryptic, but the abbreviation list posted with the project makes things a bit clearer. Bonus points if you can figure out what “HMOO” is without looking at the list.

We like the look and feel of this, but we wonder if split-flap icons might be a neat way to display weather too. It seems like it would be easy enough to do with [gabbapeople]’s detailed instructions. Or you could always look at one of the many other custom split-flap displays we’ve featured for more inspiration.

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Multi-switch Useless Box Is Useless In Multiple Ways

We’ve probably all seen (and built) a useless box, in which you flip a switch that activates a servo that pops out a finger and flips the switch off. [Coffeman500] decided to take this a step further by building a useless box with multiple switches. Flip one, the finger pops out to flip it back. Flip several switches, and the finger pops out and flips each back in turn.

It’s a smart build that [coffeeman500] says is his first electronics build. The compulsively switching brain of this is an ATmega328 driving an A4988 stepper motor driver, with one stepper moving the finger mechanism and the other moving the finger along a rail to reach each switch in turn. [Coffeeman500] has released the complete plans for this wonderful waste of time, including 3D models for the box and mechanism, plus the code. Redditors are already planning bigger and more useless designs with more switches, a pursuit that we fully support.

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