Arduino IPod Library Work Continues

[David Findlay] has been hard at work on his Arduino iPod remote library and is now showing off some Wii Nunchuck control in the video after the break. When we looked in on his work in September he was using a Staples Easy Button to control the iPod. Now he’s added all of the functionality for iPod simple remote mode, and most of the advanced mode.

Advanced mode works well with his iPod Photo but the iPhone just returns errors. We know that Apple uses some tricks to keep unauthorized accessories out, so we hope that [David] finds a way to sniff out the necessary accessory protocols from an approved model.

Continue reading “Arduino IPod Library Work Continues”

Core3Duino (April Fools?!) And XDuino

It’s inevitable. You knew it, we knew it, and while this is being posted on April 1st; its no joke. [johndavid400’s] Core3Duino. As we mentioned before, with the additional Arduinos you have now 3 separate processors, allowing 24digital IO, 18 PWM, 18 analog inputs, and more.

Now to keep flamers at bay (calm down), we’ve combined this post with the introduction of xDuino. Yet another attempt at porting Arduino to separate hardware platforms. For the price of a Duemilanove you can have 5 serial, 48 IO, 18 analog, 68Kbytes of Ram and more!

[Thanks Kamil]

Balancing Skateboard/segway

[youtube=http://www.youtube.com/watch?v=7UKxuVliaIA]

[XenonJon] got a lot of attention for a skateboard/segway style balancing platform he took to the Makerfaire in Newcastle. He decided to try to build it the cheapest and easiest possible way in an attempt to help others build their own. The build is documented very well, however you have to email him to request the code for the Arduino. Maybe after enough requests, he’ll just pop it online. We thought this looked familiar, so we searched the archive and found this very similar setup from back in 2005. Unfortunately, that project page appears to be gone now.

Arduino Based Multiboot Cable For Game Boy Advance

[Steve] wanted to do some ARM development and set his sights on the Game Boy Advance as a development package. In order to get his code onto the device he build an Arduino-based communications cable. It is necessary to have a microcontroller involved because the GBA uses a peculiar 16-bit serial communications protocol. This cable is an adaptation from the 8051-based cable developed by [Matt Evans] several years ago. [Steve’s] got it working by porting the 8051 assembler over for the Arduino, but we’d recommend adding a level converter to his hardware setup to step down from the Arduino’s 5v logic to the 3.3v logic the GBA expects.

He didn’t make up a wiring diagram, but in the code comments [Steve’s] laid out the connections as follows:

Arduino 8 to GBA SO
Arduino 9 to GBA SI
Arduino 10 to GBA SD
Arduino 11 to GBA SC

That’s it, follow the README in his source code package and you’re on your way to some ARM development.

Keep Tabs On Your Car Without OBD-II

[Steve] let us know about his MultiDisplay car monitoring system. Unlike traditional systems that rely on interfacing with the OBD-II protocol and existing car computer, the MultiDisplay uses an Arduino and custom shield with a combination of sensors; including temperatures, pressures, throttle, Boost, and etc. The data collected can then be displayed on a 20×4 LCD or streamed to a PC with visualization and event recording.

It’s nice to see half a years worth of work finally be complete and presented in such a clean and professional manner, keep up the good work [Steve]

JeeNode Development Platform

It is basically a nice compact layout for an Atmel Atmega 328 with a wireless module.  Fully compatible with the Arduino IDE.  The JeeNode is available in kit form, but also all schematics and CAD files are available to download. It looks like they are mainly using it for home monitoring and control.  So far we’ve seen them put a temp sensor, power metering, and IR LED modules on their flickr set.

Cardboard Androids

Who needs expensive acrylic based, microcontrolled robots with only a few sensors available when cardboard and an Android cellphone will work much better  for much less in cost! The team over at Cellbots have done just that. While they did cheat a little by using a laser cut cardboard for exact measurements and including an Arduino to control the servos, they certainly attained their goal of “cheap” (assuming the already had the cellphone). We’re just wondering why it took them 4 weeks for a little CAD and code.

Regardless, one idea that immediately comes to mind is thousands hundreds a few little cardboard swarm bots ravaging homes everywhere, just don’t step on them.

[Thanks Mashable]