A Turntable For Model Railroads

Way back when, before diesel-electric locomotives were a thing, trains weren’t really able to go backwards too well. Also it’s sometimes necessary to turn carriages around in a small space. For that, the railway turntable was invented. If you want to implement one on a model layout, this project from DIY & Digital Railworld is for you.

The project is at an early stage – thus far, laying out how to set up an Arduino Uno using a potentiometer to control the speed of a stepper motor, which rotates the turntable. The turntable itself is a 3D printed part sourced from Thingiverse, designed to suit the specific stepper motor used.

This has the easy part sorted – rotating a piece of track through 360 degrees to orient a train properly. However, there’s significant work ahead. Power needs to be hooked up to the rails, and a system for accurately aligning the turntable with outgoing tracks needs to be devised. This is particularly relevant for N-gauge setups, where tolerances are everything.

We’d love to know how you’d tackle the various issues to build a working model turntable in the comments. We’ve seen some serious model railroad builds before around these parts. Video after the break.

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Adaptive Spoon Helps Those With Parkinson’s

There are a lot of side effects of living with medical conditions, and not all of them are obvious. For Parkinson’s disease, one of the conditions is a constant hand tremor. This can obviously lead to frustration with anything that involves fine motor skills, but also includes eating, which can be even more troublesome than other day-to-day tasks. There are some products available that help with the tremors, but at such a high price [Rupin] decided to build a tremor-compensating utensil with off the shelf components instead.

The main source of inspiration for this project was the Liftware Steady, but at around $200 this can be out of reach for a lot of people. The core of this assistive spoon has a bill of material that most of us will have lying around already, in order to keep costs down. It’s built around an Arduino and an MPU6050 inertial measurement unit with two generic servo motors. It did take some 3D printing and a lot of math to get the utensil to behave properly, but the code is available on the project site for anyone who wants to take a look.

This project tackles a problem that we see all the time: a cost-effective, open-source solution to a medical issue where the only alternatives are much more expensive. Usually this comes up around prosthetics, but can also help out by making biological compounds like insulin directly for less than a medical company can provide it.

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Bad Apple!! Via The Arduino Mega

The Arduino Mega is a useful tool for the maker. Generally, once one has come up with plans for blinking LEDs that require more IO than is available on the Arduino Uno, one graduates to the Mega and goes for broke. However, it’s not typically what we’d consider as our first choice for video work. [Stephane] begs to differ, and coded this Bad Apple!! demo for the Arduino Mega 2560.

For those unfamiliar, video on the Arduino is actually somewhat of a solved problem – merely requiring a pair of resistors and some nifty code. The real meat of this hack is the video storage itself. It’s been done before, but by streaming data off an SD card or serial link. [Stephane] was determined to store everything on the Arduino itself, and thus the hack begun. Video data is stored as 1 bit per pixel, as it’s a simple black and white video as per the original inspiration. LZ77 compression was used to cram the data down without requiring too much RAM, which is a limited resource on the Mega. It’s video only, as the Mega is tapped out handling 3 minutes and 39 seconds of video storage, but future work may include syncing with a second Arduino to deliver the soundtrack.

It’s a hack that shows off [Stephane]’s ability to get impressive performance out of limited platforms. We’ve seen this before, with his excellent Star Fox port to the Arduboy. Video after the break.

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Arduino Fights Fire With… Water?

We don’t think we’d want to trust our fire safety to a robot carrying a few ounces of water, but as a demonstration or science project, [Tinker Guru’s] firefighting robot was an entertaining answer to the question: “What do I do with that flame sensor that came in the big box of Arduino sensors I bought from China?” You can see a video of the device below.

You can see, it is a pretty standard two-wheel robot with the drive wheels to the rear and a skid plate up front. There are a flame sensor and a water pump up forward, as well. You can probably guess, the device notices a flame and rushes to squirt water on it.

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Star Fox Comes To Arduboy

The original Star Fox for the SNES was a landmark game. With the Super FX chip built into the cartridge, it presented the first 3D accelerated home console experience. The series has spanned several consoles and over two decades. Now, it’s getting an (albeit unofficial) port to the Arduboy, thanks to [Stephane Hockenhull].

Impressively, the game fits in under 28KB, and [Stephane] hasn’t skimped on the development details. The process begun with setting up a basic 3D engine on the Arduboy, followed by some tests of various gameplay ideas. The final implementation bears a strong similarity to the original SNES gameplay. At this point, work moved out of the Arduino IDE into [Stephane]’s custom development environment to speed things along. A PC port was used to save time programming the flash every iteration.

The tricks used to pull this off are many and varied. There are neat hacks used to optimise the storage of the 3D model data, implement lightweight collision detection, and generate random levels. Everything was done in order to make the game fit into the smallest space possible.

Running smooth 3D graphics on a 16MHz 8-bit microcontroller is an impressive feat, and a testament to [Stephane]’s coding abilities. We can’t wait to see more 3D development on the platform. Meanwhile, if the Arduboy doesn’t quite have the look you want, there’s a solution for that too. Video after the break.

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Gesture Sensing With A Temperature Sensor

Good science fiction has sound scientific fact behind it and when Tony Stark first made his debut on the big screen with design tools that worked at the wave of a hand, makers and hackers were not far behind with DIY solutions. Over the years the ideas have become much more polished, as we can see with this Gesture Recognition with PIR sensors project.

The project uses the TPA81 8-pixel thermopile array which detects the change in heat levels from 8 adjacent points. An Arduino reads these temperature points over I2C and then a simple thresholding function is used to detect the movement of the fingers. These movements are then used to do a number of things including turn the volume up or down as shown in the image alongside.

The brilliant part is that the TPA81 8-Pixel sensor has been around for a number of years. It is a bit expensive though it has the ability to detect small thermal variations such as candle flames at up to 2 Meters. More recent parts such as the Panasonic AMG8834 that contain a grid of 8×8 such sensors are much more capable for your hacking/making pleasure, but come with an increased price tag.

This technique is not just limited to gestures, and can be used in Heat-Seeking Robots that can very well be trained to follow the cat around just to annoy it.

A Smartwatch You Can Easily Build Yourself

The concept of a smartwatch was thrown around for a long time before the technology truly came to fruition. Through the pursuit of miniaturisation, modern smartwatches are sleek, compact, and remarkably capable for their size. Companies such as Apple and Samsung throw serious money into research and development, but that doesn’t mean you can’t create something of your own. [Electronoobs] has done just that, with this Arduino-based smartwatch build.

The brain of the watch is that hacker staple, the venerable ATmega328, most well known for its use in the Arduino Uno and Nano platforms. An FTDI module is used for USB communication, making programming the board a snap. Bluetooth communication is handled by another pre-built module, and a smartphone app called Notiduino handles passing notifications over to the watch.

This is a build that doesn’t do anything crazy or difficult to understand, but simply combines useful parts in a very neat and tidy way. The watch is impressively thin and compact for a DIY build, and has a host of useful functions without going overboard.

We’ve seen other DIY builds in this space, too – such as this ESP8266-based smartwatch. Video after the break.

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