Simulate PIC And Arduino/AVR Designs With No Cloud

I’ve always appreciated simulation tools. Sure, there’s no substitute for actually building a circuit but it sure is handy if you can fix a lot of easy problems before you start soldering and making PCBs. I’ve done quite a few posts on LTSpice and I’m also a big fan of the Falstad simulator in the browser. However, both of those don’t do a lot for you if a microcontroller is a major part of your design. I recently found an open source project called Simulide that has a few issues but does a credible job of mixed simulation. It allows you to simulate analog circuits, LCDs, stepper and servo motors and can include programmable PIC or AVR (including Arduino) processors in your simulation.

The software is available for Windows or Linux and the AVR/Arduino emulation is built in. For the PIC on Linux, you need an external software simulator that you can easily install. This is provided with the Windows version. You can see one of several videos available about an older release of the tool below. There is also a window that can compile your Arduino code and even debug it, although that almost always crashed for me after a few minutes of working. As you can see in the image above, though, it is capable of running some pretty serious Arduino code as long as you aren’t debugging.

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Ask Hackaday Answered: The Tale Of The Top-Octave Generator

We got a question from [DC Darsen], who apparently has a broken electronic organ from the mid-70s that needs a new top-octave generator. A top-octave generator is essentially an IC with twelve or thirteen logic counters or dividers on-board that produces an octave’s worth of notes for the cheesy organ in question, and then a string of divide-by-two logic counters divide these down to cover the rest of the keyboard. With the sound board making every pitch all the time, the keyboard is just a simple set of switches that let the sound through or not. Easy-peasy, as long as you have a working TOG.

I bravely, and/or naïvely, said that I could whip one up on an AVR-based Arduino, tried, and failed. The timing requirements were just too tight for the obvious approach, so I turned it over to the Hackaday community because I had this nagging feeling that surely someone could rise to the challenge.

The community delivered! Or, particularly, [Ag Primatic]. With a clever approach to the problem, some assembly language programming, and an optional Arduino crystalectomy, [AP]’s solution is rock-solid and glitch-free, and you could build one right now if you wanted to. We expect a proliferation of cheesy synth sounds will result. This is some tight code. Hat tip!

Squeezing Cycles Out of a Microcontroller

Let’s take a look at [AP]’s code. The approach that [AP] used is tremendously useful whenever you have a microcontroller that has to do many things at once, on a rigid schedule, and there’s not enough CPU time between the smallest time increments to do much. Maybe you’d like to control twelve servo motors with no glitching? Or drive many LEDs with binary code modulation instead of primitive pulse-width modulation? Then you’re going to want to read on.

There are two additional tricks that [AP] uses: one to fake cycles with a non-integer number of counts, and one to make the AVR’s ISR timing absolutely jitter-free. Finally, [Ag] ended up writing everything in AVR assembly language to make the timing work out, but was nice enough to also include a C listing. So if you’d like to get your feet wet with assembly, this is a good start.

In short, if you’re doing anything with hard timing requirements on limited microcontroller resources, especially an AVR, read on!

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Dissecting The AVR DebugWire

Anyone who’s ever written more than a dozen or so lines of code knows that debugging is a part of life in our world. Anyone who’s written code for microcontrollers knows that physical debugging is a part of our life as well. Atmel processors use a serial communications protocol called debugWire, which is a simpler version of JTAG and allows full read/write access to all registers and allows one to single step, break, etc. [Nerd Ralph], a prominent fixture here at Hackaday has dug into the AVR debugWire protocol and enlightened us with some valuable information.

While the protocol side of debugWire is a mostly-solved problem, the physical layer was giving him trouble. He started with a diode, and then went through a couple resistors and other components to interface with the debugWire pin on the AVR microcontroller, doing most of the troubleshooting work so now you don’t have to. He notes that interface components might need to be tailored to specific USB-TTL adapters, so keep that in mind if you care to delve into working with debugWire yourself.

We’re no strangers to debugging techniques here at Hackaday. As always, be sure to let us know if you run across any new techniques or try anything new yourself!

Tiny Function Generator On The ATtiny85, Complete With OLED

It’s easy to have a soft spot for “mini” yet perfectly functional versions of electronic workbench tools, like [David Johnson-Davies]’s Tiny Function Generator which uses an ATtiny85 to generate different waveforms at up to 5 kHz. It’s complete with a small OLED display to show the waveform and frequency selected. One of the reasons projects like this are great is not only because they tend to show off some software, but because they are great examples of the kind of fantastic possibilities that are open to anyone who wants to develop an idea. For example, it wasn’t all that long ago that OLEDs were exotic beasts. Today, they’re available off the shelf with simple interfaces and sample code.

The Tiny Function Generator uses a method called DDS (Direct Digital Synthesis) on an ATtiny85 microcontroller, which [David] wrote up in an earlier post of his about waveform generation on an ATtiny85. With a few extra components like a rotary encoder and OLED display, the Tiny Function Generator fits on a small breadboard. He goes into detail regarding the waveform generation as well as making big text on the small OLED and reading the rotary encoder reliably. His schematic and source code are both available from his site.

Small but functional microcontroller-based electronic equipment are nifty projects, and other examples include the xprotolab and the AVR-based Transistor Tester (which as a project has evolved into a general purpose part identifier.)

Debugging An Arduino With An Arduino

As every Hackaday reader knows, and tells us at every opportunity in the comments, adding an Arduino to your project instantly makes it twice as cool. But what if, in the course of adding an Arduino to your project, you run into a problem and need to debug the code? What if you could use a second Arduino to debug the first? That would bring your project up to two Arduinos, instantly making it four times as awesome as before you started! Who could say no to such exponential gains?

Debugging an ATTiny85

Not [Wayne Holder], that’s for sure. He writes in to let us know about a project he’s been working on for a while that allows you to debug the execution of code on an Arduino with a second Arduino. In fact, the target chip could even be another AVR series microcontroller such as a the ATTiny85. With his software you can single-step through the code, view and modify values in memory, set breakpoints, and even disassemble the code. Not everything is working fully yet, but what he has so far is very impressive.

The trick is exploiting a feature known as “debugWIRE” that’s included in many AVR microcontrollers. Unfortunately documentation on this feature is hard to come by, but with some work [Wayne] has managed to figure out how most of it works and create an Arduino Sketch that lets the user interact with the target chip using a simple menu system over the serial monitor, similar to the Bus Pirate.

[Wayne] goes into plenty of detail on his site and in the video included after the break, showing many of the functions he’s got working so far in his software against an ATTiny85. If you spend a lot of time working on AVR projects, this looks like something you might want to keep installed on an Arduino in your tool bag for the future.

Debugging microcontroller projects can be a huge time saver when your code starts running on real hardware, but often takes some hacking to get working.

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A Game That Does More With Less

[David Johnson-Davies] created a minimal Secret Maze Game using a single ATTiny85 and a few common components. This simple game uses four buttons, four LEDs, and a small speaker. The player moves in the four cardinal directions using buttons, and the LEDs show walls and corridors. If an LED is lit, it means the path in that direction is blocked by a wall, and attempting to move in that direction will make a beep. When the player reaches the exit, a short victory tune chirps from the speaker.

Sample maze. A 16×16 matrix is allocated for maze designs.

Since the ATTiny85 has only five I/O lines, [David] had to get a bit clever to read four buttons, display output on four LEDs, and drive a little speaker. The solution was to dedicate one pin to the speaker and the other four to charlieplexing, which is a method of driving more LEDs than you have pins. It takes advantage of the fact that most microcontroller pins can easily switch state between output high, output low, or low-impedance high-impedance input.

As for the buttons, [David] charlieplexed them as well. Instead of putting an LED in a charlieplexed “cell”, the cell contains a diode and an SPST switch in series with the diode. To read the state of the switch, one I/O line is first driven low and the other I/O line is made an input with a pullup. A closed switch reads low on the input, and an open switch reads high. With charlieplexing, four pins is sufficient for up to twelve LEDs (or buttons) in any combination, which is more than enough for the Secret Maze.

Charlieplexing is also what’s behind this 110 LED micro-marquee display, or this elegant 7-segment display concept that takes advantage of modern PCB manufacturing options.

MicroPython Learns A New Trick – ISP For AVRs

One of the reasons why the Arduino became so popular was the ability to program it with ease. It meant the end of big parallel programmers that would cost an arm and a leg. The latest installment of CircuitPython from [Lady Ada] and the team over at Adafruit is a library for programming AVR microcontrollers without a dedicated PC.

For the uninitiated, in-system programming or ISP for AVR controllers employ the SPI bus to write the compiled binary to the flash memory of the controller. The discount on the number of pins used itself is a benefit though getting the timings right was a bit tricky in the good old days. Most dedicated ISPs handle this nicely, though they are normally slaves to a host PC where an ‘upload’ button initiates the process.

With CircuitPython (a derivative of MicroPython), programming microcontrollers does not require going through the code-compile-flash cycle. It can be run on a number of processors, however, AVRs are not among them so this neat little library offers the next best thing. Wire-up an Atmega328P or ATmega2560 to a board like the ESP8266 that does run CircuitPython, and you can write firmware on the fly.

There is a complete tutorial on the subject thanks to [Phillip Torrone] and [Lady Ada] which includes some demo files for testing out the functionality. This opens up a lot of possibilities where OTA firmware updates for an AVR co-processor. We expect to see some keychain AVR programmers in the near future taking a hint from the ESP8266 based Two-Factor Authentication featured previously.